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<H1>Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Wed, 04 Jun 97 14:33:28 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg01129.html">3.0.32.19970603210122.009e2b90#mail,tenetwork.com</A>&gt;, on 06/03/97 
   at 09:07 PM, Jeff Kesselman &lt;jeffk#tenetwork,com&gt; said:

&gt;Chris Lawrence wrote:

&gt;&gt;In &lt;<A HREF="msg01046.html">199706020309.WAA16765#dfw-ix13,ix.netcom.com</A>&gt;, on 06/01/97 
&gt;&gt;   at 08:19 PM, "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt; said:

&gt;&gt;&gt;This is cute.  The word balloon idea is neat.  I was leaning against
&gt;&gt;&gt;avatars since the range of emotions expressed might be limited.  
&gt;&gt;
&gt;&gt;It also is rather twee.  Have a look at the various Habitat inheritors
&gt;&gt;like Palace and V-World.  The general impression is more of kicks and
&gt;&gt;giggles than say Conan the Barbarian's testosterone grunts.

&gt;I took a serious look at bubble-chat a bit ago for our needs.  In an
&gt;envrionment thats already cartoony (great exampel is Sierra's The
&gt;Realm) it fits the metaphor quite nicely.  

&gt;The big problem is lack of history.  In a chat window when it comes
&gt;fast and furious you can look back.  
...
&gt;A secondary issue is that it often gets in the way of seeing what
&gt;else is goign on in the envrionment.  

Good arguments against bubble speech.  A good one for it is that it
gives a very direct sense of context to speech.  If Bubba says, "Help!
It attacked me!" and a matching bubble appears over his head, it gives
a very direct and obvious frame of reference.  Having the same text
only appear in a scrolling text buffer, visually unassociated with the
Bubba avatar on screen next to the blob is a different matter.

Note: The visual occlusion of the bubble hiding what's behind it can
be handled by making the bubble transluscent or by making bubbles
appear out-of-picure as Habitat did.

&gt;&gt;&gt;Any thoughts on avatars, good or bad?

&gt;We've looekd at this exhaustively. Our conclusions are as follows,
&gt;for what theya re worth:
&gt;(1) 1st person (Doom) ...
&gt;(2) Overhead/three-quarter view (Diablo) ...
&gt;(3) Side View ...

I've been thinking of attempting a
three-feet-back-of-the-character's-head view with a 270 degree
fish-eye presentation.  

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="01129" HREF="msg01129.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01048" HREF="msg01048.html">Re: [MUD-Dev]  Administrative posting</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 02 Jun 1997, 10:58 GMT
<LI><strong><A NAME="01046" HREF="msg01046.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 02 Jun 1997, 10:04 GMT
<UL>
<LI><strong><A NAME="01114" HREF="msg01114.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 04 Jun 1997, 04:36 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01129" HREF="msg01129.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 04 Jun 1997, 10:58 GMT
<UL>
<LI><strong><A NAME="01157" HREF="msg01157.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 05 Jun 1997, 04:40 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01184" HREF="msg01184.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 05 Jun 1997, 12:30 GMT
<UL>
<LI><strong><A NAME="01198" HREF="msg01198.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Thu 05 Jun 1997, 23:14 GMT
</LI>
<LI><strong><A NAME="01207" HREF="msg01207.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 06 Jun 1997, 04:39 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01223" HREF="msg01223.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 06 Jun 1997, 12:20 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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