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<H1>Re: [MUD-Dev] Taming free PK</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Taming free PK</LI>
<LI><em>From</em>: Adam Wiggins <<A HREF="mailto:nightfall#inficad,com">nightfall#inficad,com</A>></LI>
<LI><em>Date</em>: Wed, 4 Jun 1997 07:14:11 -0700 (MST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:nightfall#inficad,com">nightfall#inficad,com</A></LI>
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<PRE>
> > non-RPers are regular players bound to their bodies and whatever
> > self-rule evolves. The only way to become one of the RP souls is
> > to apply (and thereby be screened for trust/maturity) after a certain
> > amount of time played. Any situation escaping whatever system
> > of player law, can be affected indirectly by the gods, who can place
> > high bounties in certain scum hives or post Wanted posters on the
> > NPC law boards.
>
> This might work to mix both extremes of playing style in a single game
> though I'm afraid some enterprising players will find ways to abuse the
> system.
I'm still curious how one can 'absuse' the system if, like Chris is
suggesting, there are no rules of conduct whatsoever. Therefore, the
only possibly 'abuse' of the system I can think of is making use of actual
bugs in the code, which theoretically are far enough between to be a
smallish problem.
> In the end the job of policing the game still comes down to the
> imms, and I fail to see where allowing players to kill each other under
> the pretense of justice makes any difference.
I've never seen a self-policing game that didn't work. Some might have
been either more or less bloodthirsty than I wanted, but the games
themselves were playable.
</PRE>
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<LI><STRONG><A NAME="01068" HREF="msg01068.html">Re: [MUD-Dev] Taming free PK</A></STRONG>
<UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01006" HREF="msg01006.html">Re: [MUD-Dev] Habitat Anecdotes</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 01 Jun 1997, 00:17 GMT
<LI><strong><A NAME="01004" HREF="msg01004.html">Re: [MUD-Dev] Social Dimensions of Habitat's Citizenry</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 31 May 1997, 23:56 GMT
<LI><strong><A NAME="01003" HREF="msg01003.html">Taming free PK</A></strong>,
ashen <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Sat 31 May 1997, 20:26 GMT
<UL>
<LI><strong><A NAME="01068" HREF="msg01068.html">Re: [MUD-Dev] Taming free PK</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 03 Jun 1997, 03:50 GMT
<UL>
<LI><strong><A NAME="01150" HREF="msg01150.html">Re: [MUD-Dev] Taming free PK</A></strong>,
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Wed 04 Jun 1997, 21:14 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01115" HREF="msg01115.html">Re: [MUD-Dev] Taming free PK</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 04 Jun 1997, 04:42 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00982" HREF="msg00982.html">Powergamers [Was..Alright If]</A></strong>,
ashen <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Sat 31 May 1997, 11:35 GMT
<LI><strong><A NAME="00979" HREF="msg00979.html">The Lessons of Lucasfilm's Habitat</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 31 May 1997, 08:31 GMT
<LI><strong><A NAME="00978" HREF="msg00978.html">Social Dimensions of Habitat's Citizenry</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 31 May 1997, 08:28 GMT
</UL></BLOCKQUOTE>
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