<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] The reality of constant combat?? --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: from major.globecomm.net [207.51.48.5] by in11.ibm.net id 865319822.35042-1 Tue Jun 3 06:37:02 1997 CUT --> <!--X-Message-Id: 199706030643.BAA00470@dfw-ix3.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] The reality of constant combat??</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01084.html">Previous</a> | <a href="msg01086.html">Next</a> ] Thread: [ <a href="msg01330.html">Previous</a> | <a href="msg01106.html">Next</a> ] Index: [ <A HREF="author.html#01085">Author</A> | <A HREF="#01085">Date</A> | <A HREF="thread.html#01085">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] The reality of constant combat??</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] The reality of constant combat??</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Tue, 3 Jun 1997 02:43:39 -0400</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > From: Jeff Kesselman <jeffk#tenetwork,com> > > Its often assumed that combat is a logical problem solver ina MUD > environment. I'ld lvoe to hear any genuine historians on thsi lsit address > this, but from my understanding there has NEVER been a human societhy that > remained a society for teribly long where the answer to every problem or > offense 9or even the majority of them) was mortal combat. > Sparta comes to mind as well as other less famous Greek timocracies. Social and political position were determined primarily by combat skill, both physical and mental aspects. The entire life of a Spartan revolved around combat no matter what their position in the city. Trial by combat was often used, it was not often mortal though. But punishments for many crimes was severe and often death. Many of the Germanic tribes, the Franks, solved the all of their legal disputes through combat and it was often mortal. Both of these societies flourished more or less longer than our present day culture. > While PvP migth make an engaging tactical game (ala Doom, Duke, Diku or > whatever) I'ld argue that if you are trying to model a society you need to > put STRICT "legal" controls on where and when it is allowed with > devistationg consequences to the rbeaking of the rules. > I believe this can be done. I an interested in modeling multiple social/ cultural/political structure within the same mud. Not a single mud system of government where laws are consistent across all areas. You can't assume that justice or fairness will be perceived the same way by any player. Some will gravitate toward Sparta, some Athens. JL - "If I'd known it was harmless, I would have killed it myself" *- Through a Scanner Darkly - PKD -* </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01084.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01086.html">Re: [MUD-Dev] RP/PG examples</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01330.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01106.html">Re: [MUD-Dev] The reality of constant combat??</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01085"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01085"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="01241" HREF="msg01241.html">Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 07 Jun 1997, 04:25 GMT </LI> </ul> </LI> <LI><strong><A NAME="01098" HREF="msg01098.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 03 Jun 1997, 21:39 GMT <UL> <LI><strong><A NAME="01152" HREF="msg01152.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 05 Jun 1997, 00:05 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="01330" HREF="msg01330.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 16 Jun 1997, 21:48 GMT </LI> </UL> </LI> <LI><strong><A NAME="01085" HREF="msg01085.html">Re: [MUD-Dev] The reality of constant combat??</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 03 Jun 1997, 13:37 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="01106" HREF="msg01106.html">Re: [MUD-Dev] The reality of constant combat??</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 04 Jun 1997, 01:30 GMT </LI> <LI><strong><A NAME="01128" HREF="msg01128.html">Re: [MUD-Dev] The reality of constant combat??</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 04 Jun 1997, 10:41 GMT <UL> <LI><strong><A NAME="01144" HREF="msg01144.html">Re: [MUD-Dev] The reality of constant combat??</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Wed 04 Jun 1997, 12:43 GMT </LI> </UL> </LI> <LI><strong><A NAME="01134" HREF="msg01134.html">Re: [MUD-Dev] The reality of constant combat??</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 04 Jun 1997, 11:20 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>