<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Resets, repops and quests --> <!--X-From-R13: ptNnzv-pt.UenlEntr.Sqzbagba.OP.QO (Quevf Uenl) --> <!--X-Date: from stimpy.globecomm.net [207.51.48.4] by in5.ibm.net id 865279055.58674-1 Mon Jun 2 19:17:35 1997 CUT --> <!--X-Message-Id: 9706012158.83is@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Resets, repops and quests</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01061.html">Previous</a> | <a href="msg01062.html">Next</a> ] Thread: [ <a href="msg00956.html">Previous</a> | <a href="msg00919.html">Next</a> ] Index: [ <A HREF="author.html#01060">Author</A> | <A HREF="#01060">Date</A> | <A HREF="thread.html#01060">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Resets, repops and quests</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Resets, repops and quests</LI> <LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI> <LI><em>Date</em>: Sun, 1 Jun 97 14:58:44 MST</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> [Alex O:] :So, the idea is to have a Random Quest Generator, right? Hmmm... :I don't think that generating whole background (towns, populations) for the sa :of each quest is a good idea. It will lead to object inflation. Only if you actually store them. The generation can be virtual, as has been sorta discussed here. Only if a player modifes the virtual stuff does it need to become partially real. -- Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01061.html">Re: [MUD-Dev] Resets, repops and quests</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01062.html">A quick apology...</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00956.html">Re: [MUD-Dev] Resets, repops and quests</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00919.html">Re: [MUD-Dev] lots of stuff, sigh.</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01060"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01060"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Habitat Data</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="01057" HREF="msg01057.html">Re: [MUD-Dev] Habitat Data</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 02 Jun 1997, 23:55 GMT </LI> </ul> </LI> <LI><strong><A NAME="00952" HREF="msg00952.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 30 May 1997, 21:50 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00951" HREF="msg00951.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 30 May 1997, 21:50 GMT </LI> <LI><strong><A NAME="00956" HREF="msg00956.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 31 May 1997, 00:01 GMT </LI> <LI><strong><A NAME="01060" HREF="msg01060.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 03 Jun 1997, 02:17 GMT </LI> </UL> </LI> <LI><strong><A NAME="00919" HREF="msg00919.html">Re: [MUD-Dev] lots of stuff, sigh.</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 29 May 1997, 12:56 GMT <LI><strong><A NAME="00908" HREF="msg00908.html">Re: [MUD-Dev] Goal orienetd NPCs</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 29 May 1997, 02:59 GMT <UL> <LI><strong><A NAME="00923" HREF="msg00923.html">Re: [MUD-Dev] Goal orienetd NPCs</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 29 May 1997, 13:53 GMT </LI> </UL> </LI> <LI><strong><A NAME="00907" HREF="msg00907.html">Re: [MUD-Dev] Levels and Goals [was Alright..IF your gonan do</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 29 May 1997, 02:48 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>