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<H1>PKilling (was Life)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: PKilling (was Life)</LI>
<LI><em>From</em>: Brandon Gillespie &lt;<A HREF="mailto:brandon#ice,cold.org">brandon#ice,cold.org</A>&gt;</LI>
<LI><em>Date</em>: Mon, 2 Jun 1997 10:24:12 -0600 (MDT)</LI>
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<PRE>
Ok.. I admit, I havn't followed the full Life thread, so I'm not sure if
this has already been brought to light, but my basic opinion is that
killing of any type should be allowed, period, because its ''realistic''.
However, on the same hand, so are criminal investigations and prosecution.
How I plan on handling it in the system I'm (slowly) evolving on the Cold
Dark (<A  HREF="http://ice.cold.org:1180">http://ice.cold.org:1180</A>) is summarized in my notes:

   Any time a character is killed, where, what who, when and why are all
   recorded.  Player Killing is allowed--but it will be punished by the
   ''law'' I.e. if somebody kills another player, the system notifies the
   ''law'' which will start an investigation.  Its mostly random that they
   will find enough evidence to convict somebody, although sometimes
   admins/staff may RP some of the investigators and likely find more
   information about the PKill, thus increasing the chances of finding the
   'murderer'.  This becomes even more likely when magic is tossed in.
   Unless some heafty money was paid out by the murderer on doing masking,
   its trivial for a Jzaoleux or Magi to do recent cognition (looking into
   the past), especially when using an effect--which is easilly available
   if the corpse is found.

Of course, the staff can also diddle with the ''randomness'' of it finding
and persecuting.  In the end, persecution would likely mean imprisonment
if not capital punishment--either way its usually the end of the
character.  So people wont like this?  Thats the idea--PKilling isn't
nice, nor should the reprecussions be nice.

-Brandon Gillespie


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  The reality of constant combat??</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01107" HREF="msg01107.html">Re: [MUD-Dev]  The reality of constant combat??</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 04 Jun 1997, 01:41 GMT
</LI>
</ul>
<LI><strong><A NAME="01113" HREF="msg01113.html">Re: [MUD-Dev]  The reality of constant combat??</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Wed 04 Jun 1997, 02:50 GMT
</LI>
<LI><strong><A NAME="01120" HREF="msg01120.html">Re: [MUD-Dev]  The reality of constant combat??</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 04 Jun 1997, 05:31 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01062" HREF="msg01062.html">A quick apology...</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 03 Jun 1997, 02:46 GMT
<LI><strong><A NAME="01055" HREF="msg01055.html">PKilling (was Life)</A></strong>, 
Brandon Gillespie <a href="mailto:brandon#ice,cold.org">brandon#ice,cold.org</a>, Mon 02 Jun 1997, 23:24 GMT
<LI><strong><A NAME="01048" HREF="msg01048.html">Re: [MUD-Dev]  Administrative posting</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 02 Jun 1997, 10:58 GMT
<LI><strong><A NAME="01046" HREF="msg01046.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 02 Jun 1997, 10:04 GMT
<UL>
<LI><strong><A NAME="01114" HREF="msg01114.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 04 Jun 1997, 04:36 GMT
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</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01129" HREF="msg01129.html">Re: [MUD-Dev]  The Lessons of Lucasfilm's Habitat</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 04 Jun 1997, 10:58 GMT
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</UL>
</LI>
</UL></BLOCKQUOTE>

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