<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Life --> <!--X-From-R13: Xrss Yrffryzna <wrssxNgrargjbex.pbz> --> <!--X-Date: from scipio.globecomm.net [207.51.48.12] by in5.ibm.net id 865193684.59012-1 Sun Jun 1 19:34:44 1997 CUT --> <!--X-Message-Id: 3.0.32.19970601123731.00683f00#mail,tenetwork.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Life</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jeffk#tenetwork,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01018.html">Previous</a> | <a href="msg01020.html">Next</a> ] Thread: [ <a href="msg01122.html">Previous</a> | <a href="msg01052.html">Next</a> ] Index: [ <A HREF="author.html#01019">Author</A> | <A HREF="#01019">Date</A> | <A HREF="thread.html#01019">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Life</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Life</LI> <LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI> <LI><em>Date</em>: Sun, 01 Jun 1997 12:37:32 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 09:36 AM 6/1/97 PST8PDT, you wrote: > >This is the kind of statement I'm seeing a lot. Maybe I'm just reading >it the wrong way, but it seems to me that all the RP supporters on this >list seem to think that anyone who would ever want to play a powermud >are automatically saddistic, power-hungry losers who desire nothing >more than to be the direct cause of as much misery to as many people No, lets get some ternminology down to help us through thsi misunderstanding... I am going to suggest the following terms, we use them at work to be clear: PvP: Player versus Player play. A consensual thing in which the social contract is you WILL try to kil leach other out. Pkilling: A nasty, sadistic, bullying form of play all too popular in a minority grou pwher the goal is to annoy, abuse amnd thus feel power over other players on the same mental/emotionmal level of a pack leader tearing into the younger males in teh group. This is called "jumping" in some systems. Now, given thsoe terms, Pkilling in RP settings is what we are tlakitgn about and sayign is a problem. HOWEVER PvP envrionemnts tend to attract mroe Pkillers because the defined game is closer to their own and easier to hide behind. Simialrly it becomes often difficult for an admin in an open, unstructured world to be able to tell the difference since Pkillers will lie and clainm they are PvPing while PvPers who lose will often lie and claim to be victims of PKilling. Pkilling is EXTREMELY destructive in an environemnt that is trying to foster roleplay because it makes peopel upset and drrives them away. Thsoe whoi stay are forced to deal with the little kiddies ratehr then do what theyc came there for (which is part of the infantile draw of Pkilling, an attempt to get attention.). Noone who comes to your system to relax wants to put up with this juvenile crap. PvP is problematic as a focus IMO because it puts the emphasis on power as you will be called on to use it. Pretty quickly EVERYONE has to become a pwoer gamer or be the victims of the pwoergamers. Roleplayers find this frustrating for very good reason. It is also what leads your game to "fold in on itself" with the maximally pwoerful cominbation of classes/skills/objects whatever being quickly identified and everyone then playing the same thing (the CLaM from NWN as an example.) Thus, my opinons are as follows: (1) Pkilling just shouldn't be allowed. (2) PvP while potentailly a fine game MUST be limited to games where that is the point and kept limited in a Roleplay envrionment. Okay, NOW argue with me now that you knwo my real position :) JK </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01118" HREF="msg01118.html">Re: [MUD-Dev] Life</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> <li><strong><A NAME="01052" HREF="msg01052.html">Re: [MUD-Dev] Life</A></strong> <ul compact><li><em>From:</em> Adam Wiggins <nightfall#user1,inficad.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01018.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01020.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01122.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01052.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01019"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01019"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Life</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="01078" HREF="msg01078.html">Re: [MUD-Dev] Life</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sun 04 Jan 1970, 12:10 GMT <UL> <LI><strong><A NAME="01081" HREF="msg01081.html">Re: [MUD-Dev] Life</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 03 Jun 1997, 12:50 GMT </LI> <LI><strong><A NAME="01082" HREF="msg01082.html">Re: [MUD-Dev] Life</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 03 Jun 1997, 13:03 GMT <UL> <LI><strong><A NAME="01122" HREF="msg01122.html">Re: [MUD-Dev] Life</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 04 Jun 1997, 06:27 GMT </LI> </UL> </LI> </UL> </LI> </ul> <LI><strong><A NAME="01019" HREF="msg01019.html">Re: [MUD-Dev] Life</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 02 Jun 1997, 02:34 GMT <UL> <LI><strong><A NAME="01052" HREF="msg01052.html">Re: [MUD-Dev] Life</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Mon 02 Jun 1997, 13:55 GMT </LI> <LI><strong><A NAME="01118" HREF="msg01118.html">Re: [MUD-Dev] Life</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 04 Jun 1997, 04:58 GMT </LI> </UL> </LI> <LI><strong><A NAME="01020" HREF="msg01020.html">Re: [MUD-Dev] Life</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 02 Jun 1997, 02:48 GMT <UL> <LI><strong><A NAME="01050" HREF="msg01050.html">Re: [MUD-Dev] Life</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Mon 02 Jun 1997, 13:36 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>