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<H1>Re: [MUD-Dev] Spoken Languages &amp; Food [was RP thesis...]</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Spoken Languages &amp; Food [was RP thesis...]</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Sun, 1 Jun 1997 17:12:00 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
On Wed, 28 May 1997, Marian Griffith wrote:
&gt; On Mon 26 May, Matt Chatterley wrote:
&gt; &gt; On Mon, 26 May 1997, Marian Griffith wrote:
&gt; &gt; &gt; On Sun 18 May, Matt Chatterley wrote:
&gt; 
&gt; [language talk snipped]
&gt; 
&gt; &gt; My current approach will probably be to assign one 'general' language,
&gt; &gt; plus racial (or geographical) orientated languages (ie elvish, or
&gt; &gt; midlandish). Hmm.
&gt; 
&gt; I wonder what is the point of having racial languages if there is a
&gt; general language that everybody speaks. In a typical game there is
&gt; no reason to use a different language, and in fact every reason not
&gt; to. Players talk to either gossip, or to communicate during combat.
&gt; Neither is helped when players use an uncommon language so you can
&gt; expect players to use the general language almost exclusively.
&gt; If you intend to have several languages you must, somehow, root them
&gt; in the game. And for more than the occasional scroll or scribbling on
&gt; the wall I think.

Yeah, I meet an internal clash of opinions with myself here. I would like
languages to play some part - but I don't want to make communication with
other players frustrating in any way. I'm stumped.
  
&gt; &gt; &gt; Not to mention the fact that adventurers usually are the misfits who were
&gt; &gt; &gt; forced to taking to adventuring for fear of meeting the gallow at home.
&gt; 
&gt; &gt; Heh. Whatever the circumstances, the 'adventurer' (clasically the central
&gt; &gt; PCs in a pen&amp;paper RPG.. this is not so true in all MUSHes for instance),
&gt; &gt; is exceptional compared to everyone else. This makes it slightly more
&gt; &gt; reasonable to assume that adventurers can all communicate via a 'trade
&gt; &gt; tongue'. Only slightly though. :P
&gt; 
&gt; &lt;grin&gt; Let's not get into details of what is and what should be.
&gt; It is easier for the players to have them be the exceptional characters,
&gt; and in general it makes more sense that way too. It's just that the kind
&gt; of people who live by the sword aren't usually considered special. Quite
&gt; the contrary in fact. But that's a roleplaying consideration and it need
&gt; not bother players of a combat oriented game.

True. :)

Regards,
	-Matt Chatterley
	<A  HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"Fishing is complete and utter madness."  -Spike Milligan


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<li><strong><A NAME="01053" HREF="msg01053.html">Re: [MUD-Dev] Spoken Languages &amp; Food [was RP thesis...]</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;nightfall#user1,inficad.com&gt;</li></ul>
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<LI><STRONG><A NAME="00915" HREF="msg00915.html">Re: [MUD-Dev] Spoken Languages &amp; Food [was RP thesis...]</A></STRONG>
<UL><LI><EM>From:</EM> Marian Griffith &lt;gryphon#iaehv,nl&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Spoken Languages &amp; Food [was RP thesis...]</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00974" HREF="msg00974.html">Re: [MUD-Dev]  Spoken Languages &amp; Food [was RP thesis...]</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 31 May 1997, 07:51 GMT
</LI>
<LI><strong><A NAME="00872" HREF="msg00872.html">Re: [MUD-Dev]  Spoken Languages &amp; Food [was RP thesis...]</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 28 May 1997, 09:34 GMT
</LI>
<LI><strong><A NAME="00915" HREF="msg00915.html">Re: [MUD-Dev] Spoken Languages &amp; Food [was RP thesis...]</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 29 May 1997, 05:29 GMT
<LI><strong><A NAME="00949" HREF="msg00949.html">Re: [MUD-Dev] Spoken Languages &amp; Food [was RP thesis...]</A></strong>, 
Travis S Casey <a href="mailto:casey#nu,cs.fsu.edu">casey#nu,cs.fsu.edu</a>, Fri 30 May 1997, 19:32 GMT
</LI>
<LI><strong><A NAME="01016" HREF="msg01016.html">Re: [MUD-Dev] Spoken Languages &amp; Food [was RP thesis...]</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 01 Jun 1997, 23:12 GMT
<LI><strong><A NAME="01053" HREF="msg01053.html">Re: [MUD-Dev] Spoken Languages &amp; Food [was RP thesis...]</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Mon 02 Jun 1997, 14:03 GMT
</LI>
</LI>
</LI>
<LI><strong><A NAME="00827" HREF="msg00827.html">Re: [MUD-Dev] Re: re: RP thesis...</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Tue 27 May 1997, 12:35 GMT
<LI><strong><A NAME="00842" HREF="msg00842.html">Numbers [was RP thesis...]</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 27 May 1997, 23:16 GMT
</LI>
</LI>
</ul>
</ul>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00539" HREF="msg00539.html">Re: [MUD-Dev]  RP thesis...</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 18 May 1997, 03:33 GMT
</LI>
</ul>
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