1997Q2/
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<H1>Re: [MUD-Dev] Rooms, 3D arrays, etc.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Rooms, 3D arrays, etc.</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Fri, 30 May 97 17:54:38 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg00881.html">9705280654.82jw#ami-cg,GraySage.Edmonton.AB.CA</A>&gt;, on 05/27/97 
   at 11:24 PM, cg#ami-cg,graysage.edmonton.ab.ca (Chris Gray) said:

&gt;OK, I'll try to dump what I can remember of my tentative plans in
&gt;this realm. I want a really big world, my thinking is 2^32 x 2^32
&gt;(why not!). It would basically be a layered fractal terrain. That
&gt;gives me the third dimension - calculated by the fractal generation
&gt;algorithm. The way one common fractal landscape generator works is by
&gt;starting with one point, wrapped as four corners of a square. At each
&gt;step, you bisect each edge of your current square, average and
&gt;perturb the endpoint heights, and mark the height of the middle of
&gt;the edge. The middle of the square gets height from all four corners.
&gt;[I've got code for this if some of you haven't seen this algorithm.]

Amazing how similar this is to some ideas I've been playing with, tho
I wasn't using a coordinate system and a dynamic R*-Tree, not a grid. 
I'll get back to you on this one.

&gt;What I haven't quite figured out is how to be able to repeatably
&gt;generate the height for any given co-ordinates within the world. 

If you use fixed seeds which _are_ stored in the DB, then shouldn't
the algorithm repeat when you interpolate between your fixed and known
seeds?

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00809" HREF="msg00809.html">Re: [MUD-Dev]	Rooms, 3D arrays, etc.</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 26 May 1997, 21:47 GMT
<UL>
<LI><strong><A NAME="00854" HREF="msg00854.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 28 May 1997, 00:56 GMT
<UL>
<LI><strong><A NAME="00906" HREF="msg00906.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 29 May 1997, 02:33 GMT
</LI>
</UL>
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00881" HREF="msg00881.html">Re: [MUD-Dev]	Rooms, 3D arrays, etc.</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 28 May 1997, 12:58 GMT
<UL>
<LI><strong><A NAME="00975" HREF="msg00975.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 01 Jan 1970, 10:07 GMT
</LI>
<LI><strong><A NAME="00890" HREF="msg00890.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Wed 28 May 1997, 17:59 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00806" HREF="msg00806.html">Re: [MUD-Dev]  Internal Mud Languages</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 26 May 1997, 15:00 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00812" HREF="msg00812.html">Re: [MUD-Dev]  Internal Mud Languages</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 26 May 1997, 23:46 GMT
</LI>
<LI><strong><A NAME="00857" HREF="msg00857.html">Re: [MUD-Dev]  Internal Mud Languages</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 28 May 1997, 01:55 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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