<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Resets, repops and quests --> <!--X-From-R13: Eunja Vnycraal <znynpunvNvanzr.pbz> --> <!--X-Date: from stimpy.globecomm.net [207.51.48.4] by in3.ibm.net id 865014572.156430-1 Fri May 30 17:49:32 1997 CUT --> <!--X-Message-Id: 338F1329.167EB0E7#iname,com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199705300057.RAA02273#xsvr3,cup.hp.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Resets, repops and quests</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:malachai#iname,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00959.html">Previous</a> | <a href="msg00961.html">Next</a> ] Thread: [ <a href="msg00944.html">Previous</a> | <a href="msg01056.html">Next</a> ] Index: [ <A HREF="author.html#00960">Author</A> | <A HREF="#00960">Date</A> | <A HREF="thread.html#00960">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Resets, repops and quests</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Resets, repops and quests</LI> <LI><em>From</em>: Shawn Halpenny <<A HREF="mailto:malachai#iname,com">malachai#iname,com</A>></LI> <LI><em>Date</em>: Fri, 30 May 1997 13:49:29 -0400</LI> <LI><em>Sender</em>: <A HREF="mailto:rsh#iname,com">rsh#iname,com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> clawrenc#cup,hp.com wrote: > > In <<A HREF="msg00891.html">338d05d7.277223215@neptune</A>>, on 05/28/97 > at 09:00 AM, alexo#bigfoot,com (Alex Oren) said: > >I guess the kidnapped princess scenario could be tweaked so the orcs > >will kidnap a different member of the community (could even happen to > >be a player, social implications aside) and repeat the kidnapping > >only after a long time (to replenish slaughtered troops) but what > >happens when some high-level players team up, torch the orc village > >and build a castle there? > > How about this: > > The princess is prone to wandering. > > The Orcs have periodic population explosions. > > Wandering parties of Orcs tend to be attracted to buildings. > > Should an Orc find the Princess she will be taken prisoner > and conveyed back to Orcish HQ. > > Every time the princess has been captured, and remains captured > for some trigger length of time, a new quest has been created. > > The problem of Orcs being made extinct can be generally handled by > engineering the world such that Orcs _can't_ be wiped out. In my > original model there were *always* inaccessable breeder orcs to ensure > that the species survivied. Curious...do you have resets (not necessarily in the traditional, clunky, predictable sense), ChrisL? Or perhaps resets just for objects? I can envision a sort of object factory, churning things out that are somehow distributed throughout the world to shops or in caravans, etc.--hmm, there's the seed of a reset scheme in there. Actual breeding mobiles that repopulate a region? I almost think you must have it this way, given that you've stated (I'm too lazy to find the exact message) that you're planning more of a simulation than an on-the-fly construct. I love the concepts in all that, just haven't given thought to anything beyond the "object factories", since I'm currently saddled with a semi-Diku-like reset scheme (ugh--put in those words I'm forced to rethink it again...). -- Shawn Halpenny "You can't buy the necessities of life with cookies" - "Edward Scissorhands" </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01056" HREF="msg01056.html">Re: [MUD-Dev] Resets, repops and quests</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00944" HREF="msg00944.html">Re: [MUD-Dev] Resets, repops and quests</A></STRONG> <UL><LI><EM>From:</EM> clawrenc#cup,hp.com</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00959.html">Re: [MUD-Dev] RP thesis...</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00961.html">Re: [MUD-Dev] Quests [was Resets, repops and quests]</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00944.html">Re: [MUD-Dev] Resets, repops and quests</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01056.html">Re: [MUD-Dev] Resets, repops and quests</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00960"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00960"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Resets, repops and quests</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00996" HREF="msg00996.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Thu 01 Jan 1970, 20:24 GMT <UL> <LI><strong><A NAME="01058" HREF="msg01058.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Tue 03 Jun 1997, 01:01 GMT <UL> <LI><strong><A NAME="01119" HREF="msg01119.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 04 Jun 1997, 05:19 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00944" HREF="msg00944.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 30 May 1997, 07:59 GMT <UL> <LI><strong><A NAME="00960" HREF="msg00960.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Sat 31 May 1997, 00:49 GMT <UL> <LI><strong><A NAME="01056" HREF="msg01056.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 02 Jun 1997, 23:51 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> <LI><strong><A NAME="00852" HREF="msg00852.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Wed 28 May 1997, 00:33 GMT </LI> <LI><strong><A NAME="00967" HREF="msg00967.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 31 May 1997, 05:56 GMT </LI> </ul> </LI> <LI><strong><A NAME="00830" HREF="msg00830.html">Re: [MUD-Dev] Internal Mud Languages</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 27 May 1997, 12:56 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>