1997Q2/
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<H1>Re: [MUD-Dev] Resets, repops and quests</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Resets, repops and quests</LI>
<LI><em>From</em>: Raz &lt;<A HREF="mailto:muddyraz#mushroom,demon.co.uk">muddyraz#mushroom,demon.co.uk</A>&gt;</LI>
<LI><em>Date</em>: Thu, 29 May 1997 23:41:28 GMT</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:muddyraz#mushroom,demon.co.uk">muddyraz#mushroom,demon.co.uk</A></LI>
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<PRE>
On Wed, 28 May 1997 23:09:35 PST8PDT, you wrote:

&gt; It's more work, but how about something more like the
&gt; traditional storytelling quest - find something? If your world is large
&gt; and generated, you can pick somewhere out in the boonies and plant some
&gt; special object. Then, you have to plant rumors, hints, etc. all over the
&gt; place, so that players have some clue as to where to go.

This sort of thing makes for nicely atmospheric quests, which are
satisfying to complete, *but*, immensely frustrating to *know* you're in
the right place, but someone beat you to the prize.

Raz


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<li><strong><A NAME="00965" HREF="msg00965.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>
<ul compact><li><em>From:</em> Nathan Yospe &lt;yospe#hawaii,edu&gt;</li></ul>
<li><strong><A NAME="00947" HREF="msg00947.html">Quests [was Resets, repops and quests]</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</li></ul>
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<LI><STRONG><A NAME="00920" HREF="msg00920.html">Re: [MUD-Dev]	Resets, repops and quests</A></STRONG>
<UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Resets, repops and quests</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01012" HREF="msg01012.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Sun 01 Jun 1997, 20:15 GMT
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<LI><strong><A NAME="00943" HREF="msg00943.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, 
Raz <a href="mailto:muddyraz#mushroom,demon.co.uk">muddyraz#mushroom,demon.co.uk</a>, Fri 30 May 1997, 07:26 GMT
</LI>
<LI><strong><A NAME="00945" HREF="msg00945.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, 
Todd Lair <a href="mailto:tlair#mailzone,com">tlair#mailzone,com</a>, Fri 30 May 1997, 08:55 GMT
</LI>
<LI><strong><A NAME="00920" HREF="msg00920.html">Re: [MUD-Dev]	Resets, repops and quests</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 29 May 1997, 12:54 GMT
<UL>
<LI><strong><A NAME="00942" HREF="msg00942.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, 
Raz <a href="mailto:muddyraz#mushroom,demon.co.uk">muddyraz#mushroom,demon.co.uk</a>, Fri 30 May 1997, 07:09 GMT
<UL>
<LI><strong><A NAME="00947" HREF="msg00947.html">Quests [was Resets, repops and quests]</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Fri 30 May 1997, 17:43 GMT
<UL>
<LI><strong><A NAME="00955" HREF="msg00955.html">Re: [MUD-Dev]  Quests [was Resets, repops and quests]</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Fri 30 May 1997, 23:37 GMT
<UL>
<LI><strong><A NAME="00991" HREF="msg00991.html">Re: [MUD-Dev]  Quests [was Resets, repops and quests]</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 31 May 1997, 16:20 GMT
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</UL>
</LI>
<LI><strong><A NAME="00961" HREF="msg00961.html">Re: [MUD-Dev]  Quests [was Resets, repops and quests]</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Sat 31 May 1997, 01:17 GMT
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