<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Life --> <!--X-From-R13: [nevna Uevssvgu <telcubaNvnrui.ay> --> <!--X-Date: from scipio.globecomm.net [207.51.48.12] by in2.ibm.net id 864945100.152962-1 Thu May 29 22:31:40 1997 CUT --> <!--X-Message-Id: Marcel-1.09-0529232631-b49Ky&5#Gryphon,iaehv.nl --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199705281742.KAA19528#xsvr3,cup.hp.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Life</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:gryphon#iaehv,nl"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00936.html">Previous</a> | <a href="msg00938.html">Next</a> ] Thread: [ <a href="msg00898.html">Previous</a> | <a href="msg00973.html">Next</a> ] Index: [ <A HREF="author.html#00937">Author</A> | <A HREF="#00937">Date</A> | <A HREF="thread.html#00937">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Life</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Life</LI> <LI><em>From</em>: Marian Griffith <<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>></LI> <LI><em>Date</em>: Fri, 30 May 1997 00:26:31 +0100 (BST)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed 28 May, clawrenc#cup,hp.com wrote: > In <<A HREF="msg00861.html">3.0.32.19970527122035.00acea0c#mail,tenetwork.com</A>>, on 05/27/97 > at 08:38 PM, Jeff Kesselman <jeffk#tenetwork,com> said: > >HOWEVER there is a social problem in obnoxsious players online purposely > >trying to hurt other players by killing their characters for no good > >Rp reason at all. > If you don't consider the violation of "true RP" a problem, then this > is less of a problem. If you're not attempting to run (or enforce) a > solely immersive RP game, then I can see little reason to get upset at > the "for no good Rp reason at all." I don't belief you can get out of this very real concern by saying that if you don't consider it a problem it isn't. There are some people who don't want to play at all. They want power, in a petty way. The classical bully who can't contribute anything but misery for others. If the object of the game is roleplaying then that assumes a certain cooperative attitude of the players. Even if somebody wants to rp an evil, selfish, whatever personality this should still be done to a certain degree of cooperation with the others. Even if only to make clear that the actions of the character are not maliciously towards the players of the victim. You have to do something about those players who don't want to play even by this minimum of courtesy. Or worse, who enjoy upsetting others for the power it gives over their emotions. Just saying that well, you can kill the .... and that's it won't work. At least not all the way. > Part of the player-value in PK is the awareness that the killer caused > a real and direct effect on another human. Making the effect death > gives a certain permanence to the effect. Making it merely > unconciousness (and probably the loss of various EQ etc) would seem to > encourage "baiting" (repeated taunting of a player by a PK'er who > keeps on knocking them unconcious). This is indeed the strength and the great weakness of allowing players to fight each other. The problem is that if 'death' is expensive disruptive players win because they don't care for their characters other than as a way to (involuntarily) affect other players (i.e. upset them). And if 'death' is cheap they still win because they can claim that the victim doesn't loose much (which in game mechanics may be true, but in emotional effects isn't). For this reason I decided for myself that the possible rewards of allowing players to fight isn't justifying the potential of problems. My viewpoint in this may be different from that of the average player but for me being attacked (or otherwise harassed) by another -player- is emotionally very upsetting. Marian -- Yes - at last - You. I Choose you. Out of all the world, out of all the seeking, I have found you, young sister of my heart! You are mine and I am yours - and never again will there be loneliness ... Rolan Choosing Talia, Arrows of the Queen, by Mercedes Lackey </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00973" HREF="msg00973.html">Re: [MUD-Dev] Life</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00898" HREF="msg00898.html">Re: [MUD-Dev] Life</A></STRONG> <UL><LI><EM>From:</EM> clawrenc#cup,hp.com</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00936.html">Re: [MUD-Dev] RP thesis...</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00938.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00898.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00973.html">Re: [MUD-Dev] Life</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00937"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00937"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Life</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00871" HREF="msg00871.html">Re: [MUD-Dev] Life</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 28 May 1997, 08:32 GMT <UL> <LI><strong><A NAME="00905" HREF="msg00905.html">Re: [MUD-Dev] Life</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 29 May 1997, 02:29 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00861" HREF="msg00861.html">Re: [MUD-Dev] Life</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 28 May 1997, 02:17 GMT <UL> <LI><strong><A NAME="00898" HREF="msg00898.html">Re: [MUD-Dev] Life</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 29 May 1997, 00:44 GMT <UL> <LI><strong><A NAME="00937" HREF="msg00937.html">Re: [MUD-Dev] Life</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 30 May 1997, 05:31 GMT <UL> <LI><strong><A NAME="00973" HREF="msg00973.html">Re: [MUD-Dev] Life</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 01 Jan 1970, 09:45 GMT <UL> <LI><strong><A NAME="00990" HREF="msg00990.html">Re: [MUD-Dev] Life</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Thu 01 Jan 1970, 17:40 GMT </LI> <LI><strong><A NAME="01011" HREF="msg01011.html">Re: [MUD-Dev] Life</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Sun 01 Jun 1997, 18:26 GMT <UL> <LI><strong><A NAME="01064" HREF="msg01064.html">Re: [MUD-Dev] Life</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 03 Jun 1997, 03:58 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>