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<H1>Re: [MUD-Dev]  Goal orienetd NPCs</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Goal orienetd NPCs</LI>
<LI><em>From</em>: Nathan Yospe &lt;<A HREF="mailto:yospe#hawaii,edu">yospe#hawaii,edu</A>&gt;</LI>
<LI><em>Date</em>: Wed, 28 May 1997 20:53:15 -1000</LI>
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<PRE>
On Wed, 28 May 1997, Jeff Kesselman wrote:

:At 09:00 AM 5/28/97 PST8PDT, you wrote:
:
:Heh, yep. :)
:
:I designed soemthing alogn the same lines.  I staredt with as gedanken
:experimient of a shop keeper though I suspect alot of it coudl be
:generalized.. basicly ist a black board algorithym, witha  list of
:"motivatoras" each of which examines something about the tarnsaction and
:posts a positive or negatoive value back. total reactio nto the propsoed
:transactio nis asum of all of these "motivators" responses.

Hmm. These add an element of instinctive response. I don't like blackboard
algorithms... I prefer weighted nets or scaled axis algorithms, as they
tend to have more of a realistic feel... but the concept is interesting.

:I took it a stp furtehr and added something that you didn't mention, memory
:and bias.  Ina  simple sense, neural nets are sterotype engines, they
:basicly tell you "this never before seen set of inpuits looks MOSt like
:thes existing sets of inputs.."  So I calculated a final mood at the end of
:all transactiosn and back-propegated that i na net where the inpust were
:visibly ascertainable chgaracteristics of the charaxcter (height, weight,
:sex, hair color, value of clothes, etc....)  Thsi cna be pre-baised by
:pre-trtainign the net.  The net is used when a transactio nbegins to get an
:initial "reaction" value to the customer.

I have been tweaking around with my memory net, which is starting to
influence parts of my skill net, but I have yet to apply it to social
behavior outside of interpretation of the natural language parser. This
might be an interesting three week delay to project completion...

:The communciation point of yours turns otu ot be the hardest, im still
:thingk abotu hwo to give lues in a reasponse by the NPC that shows which
:motivators were most strongly invovled in teh decision and stoill lookign
:like reasonable english...

You mean unlike your posts? (Methinks either a spellchecker, or slightly
slower typing is in order... I could barely read this, and that mainly
because I am a speedreader.)

   __    _   __  _   _   ,  ,  , ,  
  /_  / / ) /_  /_) / ) /| /| / /\            First Light of a Nova Dawn
 /   / / \ /_  /_) / \ /-|/ |/ /_/            Final Night of a World Gone
Nathan F. Yospe - University of Hawaii Dept of Physics - yospe#hawaii,edu


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<LI><STRONG><A NAME="00908" HREF="msg00908.html">Re: [MUD-Dev]  Goal orienetd NPCs</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Resets, repops and quests</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00956" HREF="msg00956.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 31 May 1997, 00:01 GMT
</LI>
<LI><strong><A NAME="01060" HREF="msg01060.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 03 Jun 1997, 02:17 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00919" HREF="msg00919.html">Re: [MUD-Dev] lots of stuff, sigh.</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 29 May 1997, 12:56 GMT
<LI><strong><A NAME="00908" HREF="msg00908.html">Re: [MUD-Dev]  Goal orienetd NPCs</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 29 May 1997, 02:59 GMT
<UL>
<LI><strong><A NAME="00923" HREF="msg00923.html">Re: [MUD-Dev]  Goal orienetd NPCs</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 29 May 1997, 13:53 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00907" HREF="msg00907.html">Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 29 May 1997, 02:48 GMT
<UL>
<LI><strong><A NAME="00970" HREF="msg00970.html">Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 31 May 1997, 06:23 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00922" HREF="msg00922.html">Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 29 May 1997, 13:05 GMT
</LI>
<LI><strong><A NAME="00984" HREF="msg00984.html">Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 31 May 1997, 12:12 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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