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<H1>Re: [MUD-Dev]	Resets, repops and quests</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]	Resets, repops and quests</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Wed, 28 May 97 08:24:01 MST</LI>
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<PRE>
[Alex O:]

:Hello guys.

Welcome back! :-)

:Have been a bit busy a bit lately and didn't follow the discussions.
:I'm now under a curse compelling me to catch up with the list (~800 messages
:worth of backlog... &lt;gulp!&gt;).

I had a co-worker over last night and we spent the evening talking, etc.
Now I find that I have 75 email messages just this morning!

:Anyways, There was an interesting thread about a month ago which discussed
:resets and repops in a mud.  The consensus seems to be that resets are a thing
:to be avoided(tm).

Explicit, game or area-wide resets are something I don't like. Some kind
of resetting of state is pretty well needed locally, however, else you
can't have the same puzzle solved more than once.

:The question that was left unanswered is: How can a mud have a working quest
:system without some kind of resets?

When I was doing my little quests, the issue that come up is that of how
a given quest can be solved by different people at the same time. I was not
able to come up with an answer, and ended up being unsatisfied. One of my
entire areas shuts out other characters while one character is in it. I
don't like that, but couldn't see an alternative, given the nature of the
puzzle in it.

How *do* others out there solve this?

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

</PRE>

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<li><strong><A NAME="00945" HREF="msg00945.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>
<ul compact><li><em>From:</em> tlair#mailzone,com (Todd Lair)</li></ul>
<li><strong><A NAME="00943" HREF="msg00943.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>
<ul compact><li><em>From:</em> Raz &lt;muddyraz#mushroom,demon.co.uk&gt;</li></ul>
<li><strong><A NAME="00895" HREF="msg00895.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01117" HREF="msg01117.html">Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 04 Jun 1997, 04:54 GMT
</LI>
</ul>
<LI><strong><A NAME="01131" HREF="msg01131.html">Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 04 Jun 1997, 11:03 GMT
<UL>
<LI><strong><A NAME="01158" HREF="msg01158.html">Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 06 Jan 1970, 07:51 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01183" HREF="msg01183.html">Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 05 Jun 1997, 12:28 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00894" HREF="msg00894.html">Re: [MUD-Dev]	Resets, repops and quests</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 28 May 1997, 21:47 GMT
<UL>
<LI><strong><A NAME="00895" HREF="msg00895.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 28 May 1997, 23:19 GMT
<UL>
<LI><strong><A NAME="01012" HREF="msg01012.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Sun 01 Jun 1997, 20:15 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00943" HREF="msg00943.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, 
Raz <a href="mailto:muddyraz#mushroom,demon.co.uk">muddyraz#mushroom,demon.co.uk</a>, Fri 30 May 1997, 07:26 GMT
</LI>
<LI><strong><A NAME="00945" HREF="msg00945.html">Re: [MUD-Dev] Resets, repops and quests</A></strong>, 
Todd Lair <a href="mailto:tlair#mailzone,com">tlair#mailzone,com</a>, Fri 30 May 1997, 08:55 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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