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<H1>Re: [MUD-Dev]  Resets, repops and quests</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Resets, repops and quests</LI>
<LI><em>From</em>: <A HREF="mailto:alexo#bigfoot,com">alexo#bigfoot,com</A> (Alex Oren)</LI>
<LI><em>Date</em>: Wed, 28 May 1997 10:48:40 GMT</LI>
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<PRE>

Hi.

} &gt; The question that was left unanswered is: How can a mud have a working quest
} &gt; system without some kind of resets?

Ling, Jeff (using some vaguely english-like language) and Caliban (???)
suggested some sorts of imm intervention/control.

While perfectly valid, I think this circumvents the problem of resets instead of
solving it.

Let me restate.
I want some computer-run, hands-off, completely automated, totally computerized,
human-free quests in the scenario.

Why?
Because if a human is needed to supervise, I may as well play a "classic" RPG.
I want the system to provide decent entertainment value when no imms are
present.  Even for a single player.

Quests, as I see them, provide short-term goals and some sense of accomplishment
and progress.

I guess the kidnapped princess scenario could be tweaked so the orcs will kidnap
a different member of the community (could even happen to be a player, social
implications aside) and repeat the kidnapping only after a long time (to
replenish slaughtered troops) but what happens when some high-level players team
up, torch the orc village and build a castle there?
While allowing players to shape the world is desirable, a quest is lost.

I can think of several quests that seem to be immune to most scenarios:
* Guild initiation rites.
* Teleporting a player into an extra-dimentional dungeon.
Etcetera.

But there is a limited number of tinker-resistant quests that will not require
resets and I desire a more general solution.

Opinions?

BTW, ChrisL - Do you know why all the empty lines were removed from my previous
post?  Is Stewart to blame?


Have fun,
Alex.


</PRE>

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<li><strong><A NAME="00944" HREF="msg00944.html">Re: [MUD-Dev]  Resets, repops and quests</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
<li><strong><A NAME="00996" HREF="msg00996.html">Re: [MUD-Dev]  Resets, repops and quests</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;nightfall#inficad,com&gt;</li></ul>
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<LI><STRONG><A NAME="00837" HREF="msg00837.html">Resets, repops and quests</A></STRONG>
<UL><LI><EM>From:</EM> alexo#bigfoot,com (Alex Oren)</LI></UL></LI>
<LI><STRONG><A NAME="00848" HREF="msg00848.html">Re: [MUD-Dev]  Resets, repops and quests</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Re: Nutirtion and a Resource Question</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00910" HREF="msg00910.html">Re: [MUD-Dev]  Re: Nutirtion and a Resource Question</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 29 May 1997, 04:30 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00846" HREF="msg00846.html">Conventions (was RP thesis)</A></strong>, 
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Tue 27 May 1997, 23:52 GMT
<LI><strong><A NAME="00837" HREF="msg00837.html">Resets, repops and quests</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Tue 27 May 1997, 19:28 GMT
<UL>
<LI><strong><A NAME="00848" HREF="msg00848.html">Re: [MUD-Dev]  Resets, repops and quests</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 27 May 1997, 23:54 GMT
<UL>
<LI><strong><A NAME="00891" HREF="msg00891.html">Re: [MUD-Dev]  Resets, repops and quests</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Wed 28 May 1997, 18:49 GMT
<UL>
<LI><strong><A NAME="00996" HREF="msg00996.html">Re: [MUD-Dev]  Resets, repops and quests</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Thu 01 Jan 1970, 20:24 GMT
<UL>
<LI><strong><A NAME="01058" HREF="msg01058.html">Re: [MUD-Dev]  Resets, repops and quests</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Tue 03 Jun 1997, 01:01 GMT
<UL>
<LI><strong><A NAME="01119" HREF="msg01119.html">Re: [MUD-Dev]  Resets, repops and quests</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 04 Jun 1997, 05:19 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00944" HREF="msg00944.html">Re: [MUD-Dev]  Resets, repops and quests</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 30 May 1997, 07:59 GMT
</LI>
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</UL>
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</UL>
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</UL></BLOCKQUOTE>

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