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<H1>Important: Posting requirements</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Important: Posting requirements</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Tue, 27 May 97 20:57:57 -0700</LI>
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<PRE>
Writing as the list administrator:

I've recently received a number of posts intended for the list which
did not get processed correctly.  The reason:

  The current incarnation of the list software does not correctly
handle multi-part MIME messages.  This is not something I can work
around right now without a *lot* of work.  I am working on it.

Def: A multi-part MIME message is a message that your mail software
(in its wisdom) has divided into multiple seperate messages, each
containing a fraction of the whole, before sending the bits acoss the
net.  The intention is for the receiving end to re-assemble the
various bits back into a single whole as if nothing had ever happened. 
Why is this needed?  It is most useful when emailing large file
attachments or multimedia content.  Current mail softwares will break
such large blobs up into smaller blobs for easier and faster mailing. 
Additionally many mail server softwares will process smaller blobs
much more quickly than a single large blobl of the same size --
speeding delivery time and reducing load on the mail servers.

How to fix?  Look in your mail software configuration for something
like Block Size, or  Maximum Segment Size, or similar, and set it a
bit higher.  32K is a good size, and one that happens to allign well
with many mail servers efficiencies.

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...




</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Rooms, 3D arrays, etc.</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01190" HREF="msg01190.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 05 Jun 1997, 12:51 GMT
</LI>
<LI><strong><A NAME="01202" HREF="msg01202.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 05 Jun 1997, 21:47 GMT
</LI>
<LI><strong><A NAME="01221" HREF="msg01221.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 06 Jun 1997, 12:00 GMT
</LI>
<LI><strong><A NAME="01244" HREF="msg01244.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 07 Jun 1997, 08:12 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00874" HREF="msg00874.html">Important: Posting requirements</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 28 May 1997, 11:32 GMT
<LI><strong><A NAME="00873" HREF="msg00873.html">Re: [MUD-Dev]  Conventions (was RP thesis)</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 28 May 1997, 09:53 GMT
<UL>
<LI><strong><A NAME="00884" HREF="msg00884.html">Re: [MUD-Dev]  Conventions (was RP thesis)</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 28 May 1997, 14:22 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00863" HREF="msg00863.html">Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do DESIESE]</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 28 May 1997, 02:30 GMT
<UL>
<LI><strong><A NAME="00885" HREF="msg00885.html">Re: [MUD-Dev]  Levels and Goals [was Alright..IF your gonan do</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 28 May 1997, 15:04 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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