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<H1>Re: [MUD-Dev] Rooms, 3D arrays, etc.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Rooms, 3D arrays, etc.</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Tue, 27 May 97 10:44:47 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg00809.html">9705261529.829g#ami-cg,GraySage.Edmonton.AB.CA</A>&gt;, on 05/26/97 
   at 07:54 AM, cg#ami-cg,graysage.edmonton.ab.ca (Chris Gray) said:

&gt;[Michael H:]

&gt;:Since we've got tons of individual characters to choose from, we could 
&gt;:come up with every terrain type we could possibly want.  This would also
&gt;:make it easier to have natural disasters change the terrain, since it
&gt;:would be a simple matter of changing a few characters in the overall map.

&gt;I've done something like that in my current scenario, and in another
&gt;one which isn't part of the main one (yet!). The idea can work not
&gt;too bad, but I think you'll find that you *will* quickly run out of
&gt;character types...

You can grab another 26 by using case-sensitive letters.  Another
fairly simply possibility is to use something like UTF-8 (probably
preferably over one of the UCS or Unicode codesets).  You won't get a
directly addressable array any more, but its still fairly simple and
semi-human readable.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<li><strong><A NAME="00906" HREF="msg00906.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>
<ul compact><li><em>From:</em> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</li></ul>
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<LI><STRONG><A NAME="00809" HREF="msg00809.html">Re: [MUD-Dev]	Rooms, 3D arrays, etc.</A></STRONG>
<UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Resets, repops and quests</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00852" HREF="msg00852.html">Re: [MUD-Dev]  Resets, repops and quests</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Wed 28 May 1997, 00:33 GMT
</LI>
<LI><strong><A NAME="00967" HREF="msg00967.html">Re: [MUD-Dev]  Resets, repops and quests</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 31 May 1997, 05:56 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00830" HREF="msg00830.html">Re: [MUD-Dev]	Internal Mud Languages</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 27 May 1997, 12:56 GMT
<LI><strong><A NAME="00809" HREF="msg00809.html">Re: [MUD-Dev]	Rooms, 3D arrays, etc.</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 26 May 1997, 21:47 GMT
<UL>
<LI><strong><A NAME="00854" HREF="msg00854.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 28 May 1997, 00:56 GMT
<UL>
<LI><strong><A NAME="00906" HREF="msg00906.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 29 May 1997, 02:33 GMT
</LI>
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</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00881" HREF="msg00881.html">Re: [MUD-Dev]	Rooms, 3D arrays, etc.</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 28 May 1997, 12:58 GMT
<UL>
<LI><strong><A NAME="00975" HREF="msg00975.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 01 Jan 1970, 10:07 GMT
</LI>
<LI><strong><A NAME="00890" HREF="msg00890.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Wed 28 May 1997, 17:59 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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