<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Alright... IF your gonan do DESIESE... --> <!--X-From-R13: ptNnzv-pt.UenlEntr.Sqzbagba.OP.QO (Quevf Uenl) --> <!--X-Date: from fabius.globecomm.net [207.51.48.6] by in11.ibm.net id 864580254.35510-1 Sun May 25 17:10:54 1997 CUT --> <!--X-Message-Id: 9705251814.822s@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00780.html">Previous</a> | <a href="msg00782.html">Next</a> ] Thread: [ <a href="msg00789.html">Previous</a> | <a href="msg00795.html">Next</a> ] Index: [ <A HREF="author.html#00781">Author</A> | <A HREF="#00781">Date</A> | <A HREF="thread.html#00781">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</LI> <LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI> <LI><em>Date</em>: Sun, 25 May 97 11:14:25 MST</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> [Chris L:] :Its been too long since we've had any decent size posts. This list :used to be rife with 30K signal filled chunks. Actually, I prefer the smaller posts - easier on the meatware! [Much discussion of death, partial death, etc.] You seem to have a strong desire for "something different". I can understand that, but you want to make sure that when everything is done, the game is still playable. That, as we've seen from the RP and non RP posts, will vary a lot. However, it strikes me that something that few players will put up with for long is a lot of frustration. After all, MUDs are normally played for entertainment, and not many people find their own frustration entertaining. That's one of the reasons I went with the tired old hack of having "death" just be a weakening of the character, and loss of inventory. As a (newbie!) MUD player, I find any game in which I can't make some kind of early progress to be too frustrating. The same is true when I play nearly any kind of computer game. Early progress is important, otherwise I can't "get into the game", and don't have the desire to learn more about it. On the other end of the scale, killing off a character that has taken a lot of effort to develop, can also be quite frustrating. In typical computer games, backups are allowed, which lets the player try dangerous things, but without the thread of losing everything. The fact that so many games do that (starting with the Scott Adams adventures, and continuing with Infocom) must say something about what is perceived as making a playable game. :I've attempted to solve this in a round-about way, mostly via :side-effects of other design decisions. And you have come up with some very interesting things by doing so. I like the concepts of body stealing, body-less godhood, watching through another character's body's eyes, the spirit world, etc. It would take me a while to get comfortable with using the system, however. It seems to me that your system is aimed at the advanced MUD player. Is that a conscious choice? I'm going to leave comments about the actual details to the advanced MUD players on the list - I don't feel qualified to comment further. Re: Silverlock. I'm pretty sure I've got it around here somewhere, but a quick search didn't find it. It must be buried in a box of paperbacks. I must admit to not remembering anything about the story, but just remember the picture on the cover. Vague ticklings about the story are there, but no details. (Just shows I read too much!) -- Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00795" HREF="msg00795.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong> <ul compact><li><em>From:</em> coder#ibm,net</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00780.html">Re: [MUD-Dev] Languages</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00782.html">Re: [MUD-Dev] Re: Nutirtion and a Resource Question</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00789.html">Internal Mud Languages</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00795.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00781"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00781"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Internal Mud Languages</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00857" HREF="msg00857.html">Re: [MUD-Dev] Internal Mud Languages</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 28 May 1997, 01:55 GMT </LI> </ul> </LI> <LI><strong><A NAME="00790" HREF="msg00790.html">Re: [MUD-Dev] Starting characters (was: Alright...)</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 26 May 1997, 02:22 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00801" HREF="msg00801.html">Re: [MUD-Dev] Starting characters (was: Alright...)</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 26 May 1997, 07:25 GMT </LI> </UL> </LI> <LI><strong><A NAME="00789" HREF="msg00789.html">Internal Mud Languages</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 26 May 1997, 02:18 GMT <LI><strong><A NAME="00781" HREF="msg00781.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 26 May 1997, 00:10 GMT <UL> <LI><strong><A NAME="00795" HREF="msg00795.html">Re: [MUD-Dev] Alright... IF your gonan do DESIESE...</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 26 May 1997, 04:42 GMT </LI> </UL> </LI> <LI><strong><A NAME="00777" HREF="msg00777.html">Rooms, 3D arrays, etc.</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sun 25 May 1997, 20:28 GMT <UL> <LI><strong><A NAME="00794" HREF="msg00794.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 26 May 1997, 03:50 GMT <UL> <LI><strong><A NAME="00855" HREF="msg00855.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, RHS Linux User <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Wed 28 May 1997, 01:29 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>