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<H1>Multiple characters and nested prompts</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Multiple characters and nested prompts</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Fri, 23 May 97 14:33:08 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
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<PRE>
As promised, how I handle all this lot.  My current handling (from
memory):

  Bubba&gt; whoami
    (Bubba) Account: tester
      Active characters: Bernie, Boffo, Bubba.
      Bernie has one body: Bernie  // Bodies default to char. names
      Boffo has three bodies:  Marsh, Slug, Thwacker
      Bubba has one body: Bruce    // But don't have to
  Bubba&gt; who
    (Bubba) Active accounts:
      Aulder     // Player's accounts currently active in the game
      Charliehorse
      Klepto
      Tester
      Thisnthat
  Bubba&gt; l
    (Bruce) You see a long description
      of some place wherever.
  Bubba&gt; switch to boffo  // You can be at the character or body level
  Boffo&gt; l
    (Marsh) You see a long description
      of some place wherever.
    (Slug) You see a long description
      of some place wherever.
    (Thwacker) You see a long description
      of some place wherever.
  Bubba&gt; bernie &lt; l
    (Bernie) You see a long description
      of some place wherever.  
  Bubba&gt; bernie &lt; get bag
    (Thwacker) The troll smashes you over the head with his 
      club!  Ouch!
    (Bernie) Do you want the:
      1) Red bag
      2) Tattered paper bag
      3) Mouldy sack
      0) Cancel command
  Bernie&gt;&gt;                       // Auto prints the non current prompt
  Bubba&gt; thwacker &lt; fight troll  // because there's a filter there
    (Thwacker)  ...combat script stuff...
  Bernie&gt;&gt;
  Bubba&gt; bernie &lt; 2
    (Bernie) You take the paper bag.
  Bubba&gt; cd thwacker              // Also works
  Thwacker&gt; (do something nasty to troll)
    (Thwacker)...etc.

&lt;&lt;Been a long time since I've even looked at this stuff, I know I
forgot something, but I'm at work and the code is at home.  I'm pretty
sure I changed the "BodyID &lt; Command" syntax to something else, but I
don't remember what.&gt;&gt;

I don't encourage players to play multiple characters with multiple
bodies simultaneously due to the playability aspects and IO overhead,
but it can happen.  More typically I'd expect to see players playing a
single character with perhaps two or three bodies.  Most smart players
will always have at least two bodies per character as death is
permanent and only occurs when all of a character's bodies die.

Note: This is also a big reason to play swarm/hive-type bodies.  They
are damned near immortal.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]	Re: Prepositions and Parsing...</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00808" HREF="msg00808.html">Re: [MUD-Dev]	Re: Prepositions and Parsing...</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 26 May 1997, 21:42 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00730" HREF="msg00730.html">Dupes.</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 24 May 1997, 12:41 GMT
<LI><strong><A NAME="00724" HREF="msg00724.html">Q's</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Sat 24 May 1997, 06:43 GMT
<UL>
<LI><strong><A NAME="00752" HREF="msg00752.html">Re: [MUD-Dev]  Q's</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 25 May 1997, 07:07 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00722" HREF="msg00722.html">Multiple characters and nested prompts</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 24 May 1997, 06:21 GMT
<LI><strong><A NAME="00720" HREF="msg00720.html">Re: Nutirtion and a Resource Question</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 24 May 1997, 05:43 GMT
<UL>
<LI><strong><A NAME="00742" HREF="msg00742.html">Re: [MUD-Dev]  Re: Nutirtion and a Resource Question</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 25 May 1997, 03:46 GMT
</LI>
<LI><strong><A NAME="00741" HREF="msg00741.html">Re: [MUD-Dev]  Re: Nutirtion and a Resource Question</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 25 May 1997, 03:50 GMT
<UL>
<LI><strong><A NAME="00782" HREF="msg00782.html">Re: [MUD-Dev]  Re: Nutirtion and a Resource Question</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Mon 26 May 1997, 00:11 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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