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<H1>Re: [MUD-Dev] Languages</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Languages</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Thu, 22 May 97 11:04:09 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In <<A HREF="msg00680.html">338341BE.4DE0CA2D#darklock,com</A>>, on 05/22/97
at 08:37 AM, Caliban Tiresias Darklock <caliban#darklock,com> said:
>AMEN!!!!! I have offered the same two challenges to every C++
>programmer I've met. No one has ever satisfactorily responded.
> 1. Show me one thing object oriented programming does which proper
> structured programming discipline can not.
OO merely adds a different viewpoint and framework to coding. Much
very good structured programming is *also* OO in approach. Its not a
new or unique technology, its not a new set of previously missing
definitions, its a paradign shift which restructures your view and
approach to the same old field of programming.
> 2. Show me one C++ construct that is impossible to implement in C.
Don't be silly. Of course not. If the above challenge were
impossible it would not be possible to implement C++ as a translator
to C ala Cfront.
<<Aside: It might be tough to implement the new dynamic casts, but I
haven't checking into them in enough detail>>
>The major arguments I receive on this are:
> 1. Inheritance. I respond, 'void *parent'.
> 2. Methods in classes. I respond, 'int (*method)()'.
Which is more or less what Cfront does. Bjarne's original
presentation of C++ classes was as structures with in-built function
pointers.
>I do admit that you can write a program much faster in C++ when you
>use the proper class libraries, and C++ can indeed be made much more
>readable. But starting from a blank text file and using no class
>libraries at all, just the standard C and C++ compiler libraries,
I'd note here that the standard C++ library now encludes the IOStreams
and STL libraries, which gives you all the collection classes and an
extensible IO framework. Your contention was much more supportable a
year or two ago.
>The benefits of C++ are in code reuse, but code reuse is not always
>an appropriate thing, and you have to have some C++ code to reuse
>first.
True, however the code base for generic re-use is getting large enough
that its becoming attractive in its own right. (eg STL, ACE, OSE,
Arjuna, etc. See the C++ libraries FAW for other details).
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
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<li><strong><A NAME="00709" HREF="msg00709.html">Re: [MUD-Dev] Languages</A></strong>
<ul compact><li><em>From:</em> caliban#darklock,com (Caliban Tiresias Darklock)</li></ul>
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<UL><LI><EM>From:</EM> Caliban Tiresias Darklock <caliban#darklock,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Languages</STRONG>, <EM>(continued)</EM>
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<ul compact>
<ul compact>
<ul compact>
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<LI><strong><A NAME="00755" HREF="msg00755.html">Re: [MUD-Dev] Languages</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 25 May 1997, 07:28 GMT
</LI>
<LI><strong><A NAME="00776" HREF="msg00776.html">Re: [MUD-Dev] Languages</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sun 25 May 1997, 17:54 GMT
<UL>
<LI><strong><A NAME="00799" HREF="msg00799.html">Re: [MUD-Dev] Languages</A></strong>,
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 26 May 1997, 05:50 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00721" HREF="msg00721.html">Re: [MUD-Dev] Languages</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Sat 24 May 1997, 06:03 GMT
</LI>
</ul>
<LI><strong><A NAME="00703" HREF="msg00703.html">Re: [MUD-Dev] Languages</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 23 May 1997, 10:15 GMT
<UL>
<LI><strong><A NAME="00709" HREF="msg00709.html">Re: [MUD-Dev] Languages</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 23 May 1997, 12:26 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00681" HREF="msg00681.html">Re: [MUD-Dev] Languages</A></strong>,
Brandon Gillespie <a href="mailto:brandon#cold,org">brandon#cold,org</a>, Thu 22 May 1997, 04:13 GMT
</LI>
<LI><strong><A NAME="00682" HREF="msg00682.html">Re: [MUD-Dev] Languages</A></strong>,
Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Thu 22 May 1997, 04:24 GMT
</LI>
</ul>
<LI><strong><A NAME="00691" HREF="msg00691.html">Re: [MUD-Dev] Languages</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 22 May 1997, 09:53 GMT
</LI>
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