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<H1>Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</LI>
<LI><em>From</em>: <A HREF="mailto:silovic#srce,hr">silovic#srce,hr</A> (Miroslav Silovic)</LI>
<LI><em>Date</em>: Thu, 22 May 1997 23:07:04 +0200 (MET DST)</LI>
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<PRE>
&gt; In &lt;<A HREF="msg00656.html">199705210941.LAA00172#regoc,srce.hr</A>&gt;, on 05/21/97 
&gt;    at 08:27 AM, silovic#srce,hr (Miroslav Silovic) said:
&gt; 
&gt; &gt;&gt; In &lt;<A HREF="msg00575.html">199705190115.DAA06158#regoc,srce.hr</A>&gt;, on 05/18/97 
&gt; &gt;&gt;    at 06:19 PM, silovic#srce,hr (Miroslav Silovic) said:
&gt; 
&gt; &gt;&gt; Tho I haven't cleaned up the details, the presentation I have in mind
&gt; &gt;&gt; is very much that the shared reality experienced in the MUD is a
&gt; &gt;&gt; physical construct resulting purely from the mutual mental actions of
&gt; &gt;&gt; the players.  Probably this will be presented in much the manner of
&gt; &gt;&gt; (all) the players being once near-omnipitent (demi-)gods who were
&gt; &gt;&gt; mutually responsible for the initial creation of the universe, but are
&gt; &gt;&gt; now much descended from their former stature and power and
&gt; &gt;&gt; concomittantly bereft of much of their memory.
&gt; &gt;&gt; 
&gt; &gt;&gt; See!  User-programming is perfectly in character.
&gt; 
&gt; &gt;I don't see it: If I were god, I'd change the world by something that
&gt; &gt;starts with 'let there be *', not by something that starts with
&gt; &gt;@create blah. :)
&gt; 
&gt; I don't see this.  Were I a god, I would expect to be bound by
&gt; strictures that don't apply to me as a mortal.  Consider the handling
&gt; of side effects:
&gt; 
&gt;   Uhh, let there be light!
&gt; 
&gt;   Okay, we have uniform non-directional source-less light.  The 
&gt;     world just *glows*.

&gt; &lt;vaguelly amusing variations deleted&gt;
 
&gt; It becomes rather similar to the recent ambiguity debates.  I see this
&gt; as a variant upon programming with programming merely being a semantic
&gt; form which allows precise and formalised description of a desired
&gt; behaviour (as well as the debugging as above).

You misunderstood me completely. It should go something like this:

&gt; tell bigshot_admin I want to create light
Bigshot admin tells you "Okay. You can. Now code it."
&gt; codecodecode
&gt; tell bigshot_admin Done.
Bigshot admin tells you Jussec...
Bigshot admin tells you Okay, looks like light to me.

Read also my other response in the same thread.

&lt;snip&gt;

&gt; &gt;I can tell
&gt; &gt;you that the experince is very hard to describe to somebody who never
&gt; &gt;played a high-impact scene. With practice, you learn to build a
&gt; &gt;'sub-persona' in your mind, and shift gears to it while playing him
&gt; &gt;or her (this is what I do and what most RPers I know do). Splitting
&gt; &gt;one's mind and then watching over your character's shoulder is the
&gt; &gt;most important source of fun for both RPers and actors. But in your
&gt; &gt;view of MUDding, this never happens.
&gt; 
&gt; Yup.  It is something I can appreciate, doubt I would enjoy, and am
&gt; uncertain if I wish to enourage or explicitly support in my games (has
&gt; little relevance to my interests or sense of importances).  Jaime's
&gt; recent post discussing having the game presenting a possible choice to
&gt; the player (do you succeed or fail at climbing the cliff) illuminates
&gt; this well.  Such a question or decision requested by a game system is
&gt; inherently antithetical to my concept of how a desirable game system
&gt; works to an extent that I doubt they can be reconciled.

Well, I have to agree that we disagree here. I enjoy both types of
the game. However, I judiciously apply the term RP only on the game
that evoke the feeling above. 

	Miro


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<LI><STRONG><A NAME="00688" HREF="msg00688.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></STRONG>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</STRONG>, <EM>(continued)</EM>
<ul compact>
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<LI><strong><A NAME="00697" HREF="msg00697.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 23 May 1997, 03:59 GMT
<UL>
<LI><strong><A NAME="00726" HREF="msg00726.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 24 May 1997, 07:38 GMT
<UL>
<LI><strong><A NAME="00740" HREF="msg00740.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 25 May 1997, 03:38 GMT
<LI><strong><A NAME="00754" HREF="msg00754.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 25 May 1997, 07:21 GMT
</LI>
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</LI>
<LI><strong><A NAME="00699" HREF="msg00699.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Fri 23 May 1997, 04:54 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00657" HREF="msg00657.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Wed 21 May 1997, 19:29 GMT
</LI>
</ul>
</ul>
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</ul>
<LI><strong><A NAME="00164" HREF="msg00164.html">Re: Issues from the digests and Wout's list</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 20 Apr 1997, 05:15 GMT
</LI>
<LI><strong><A NAME="00165" HREF="msg00165.html">Re: Issues from the digests and Wout's list</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 20 Apr 1997, 05:41 GMT
<UL>
<LI><strong><A NAME="00209" HREF="msg00209.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 25 Apr 1997, 11:56 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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