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<H1>Re: [MUD-Dev]  Re: Player coding and security</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Player coding and security</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Wed, 21 May 97 15:34:40 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg00661.html">33830715.41C67EA6#iname,com</A>&gt;, on 05/21/97 
   at 08:30 AM, Shawn Halpenny &lt;malachai#iname,com&gt; said:

&gt;There were a few posts a couple weeks back, most substantively from
&gt;Chris Lawrence (I think), where inheritance was explored as a
&gt;security model.  

Yup.  Dat's me.  Essentially I take Cool's per-object security model
(each object and method determines its own security criteria), and
provide APIs for easy testing of the inheritance tree of the
method-caller and message-source (who originated the event) as the
basis of determining validity of access.

&gt;How many of us are looking to have some
&gt;form of user-programming anyway?  

Me.

&gt;And to what degree are things
&gt;user-programmable, for that matter?

I don't impose limits in the server.  The DB may model various limits
and attempt to impose them on the rest of the DB.  As such I put
damned near nothing that is game-oriented in the server proper (ie the
server has no concept of containment, command parsing, placement, or
context).  Everything devolves to the DB.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<li><strong><A NAME="00694" HREF="msg00694.html">Re: [MUD-Dev]  Re: Player coding and security</A></strong>
<ul compact><li><em>From:</em> Shawn Halpenny &lt;malachai#iname,com&gt;</li></ul>
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<LI><STRONG><A NAME="00661" HREF="msg00661.html">Re: [MUD-Dev]  Re: Player coding and security</A></STRONG>
<UL><LI><EM>From:</EM> Shawn Halpenny &lt;malachai#iname,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00598" HREF="msg00598.html">Re: (fwd) Re: Multi-threaded mudding (was a flamefest)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 19 May 1997, 23:57 GMT
<LI><strong><A NAME="00597" HREF="msg00597.html">Re: Player coding and security</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 19 May 1997, 23:51 GMT
<UL>
<LI><strong><A NAME="00661" HREF="msg00661.html">Re: [MUD-Dev]  Re: Player coding and security</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Wed 21 May 1997, 21:30 GMT
<UL>
<LI><strong><A NAME="00678" HREF="msg00678.html">Re: [MUD-Dev]  Re: Player coding and security</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 22 May 1997, 01:23 GMT
</LI>
<LI><strong><A NAME="00685" HREF="msg00685.html">Re: [MUD-Dev]  Re: Player coding and security</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 22 May 1997, 05:34 GMT
<UL>
<LI><strong><A NAME="00694" HREF="msg00694.html">Re: [MUD-Dev]  Re: Player coding and security</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Fri 23 May 1997, 00:41 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00594" HREF="msg00594.html">Re: [MUD-Dev]  Re: Resets and repops</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Mon 19 May 1997, 23:12 GMT
<UL>
<LI><strong><A NAME="00632" HREF="msg00632.html">Re: [MUD-Dev]  Re: Resets and repops</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 21 May 1997, 01:18 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00615" HREF="msg00615.html">Re: [MUD-Dev]  Re: Resets and repops</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 20 May 1997, 11:10 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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