<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] The limits of system --> <!--X-From-R13: Eunja Vnycraal <znynpunvNvanzr.pbz> --> <!--X-Date: from fabius.globecomm.net [207.51.48.6] by mx3.ibm.net id 864061479.64752-1 Mon May 19 17:04:39 1997 --> <!--X-Message-Id: 3380895F.2781E494#iname,com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199705172237.KAA25561#tao,sans.vuw.ac.nz --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] The limits of system</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:malachai#iname,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00598.html">Previous</a> | <a href="msg00600.html">Next</a> ] Thread: [ <a href="msg00590.html">Previous</a> | <a href="msg00617.html">Next</a> ] Index: [ <A HREF="author.html#00599">Author</A> | <A HREF="#00599">Date</A> | <A HREF="thread.html#00599">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] The limits of system</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] The limits of system</LI> <LI><em>From</em>: Shawn Halpenny <<A HREF="mailto:malachai#iname,com">malachai#iname,com</A>></LI> <LI><em>Date</em>: Mon, 19 May 1997 13:09:51 -0400</LI> <LI><em>Sender</em>: <A HREF="mailto:rsh#iname,com">rsh#iname,com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Jamie Norrish wrote: > Now, the main subject: I may be misunderstanding one or two messages > that I quickly read recently, but it seemed that the idea of coding > was sneaking into place where I don't believe it has any right to be. > One example given was a player character setting up a guide of > thieves, and being able to code the place to meet, the paying of dues, > and so forth. Now, in the case of a room, perhaps there is the > necessity of having someone create one somewhere, if there hasn't been > sufficient building before-hand, or if the characters modify an > existing place. However, I am firmly opposed to the idea of the system > of the game having anything to do with what is a social function. Take > tithing, for example - aside from the code needed for giving objects, > etc, there is no mechanics needed for this. The guildmaster asks, and > is given (or not), at its barest. *This* is where interesting > interaction comes from - setting up the guild and running it isn't a > step towards some goal, it is part of the goal itself. Yes, the guildmaster can ask for the tithe. I wasn't precluding anything of the sort. There is no requirement that the guildmaster code up a required tithe. Specifically, it was the end result that I was addressing. The guildmaster could instead have coded up Vinnie and the boys to come round to collect the tithe and if you don't pay up, they break your knees. You can make the same argument against that as well. But what if the guildmaster can't be around every time someone wants to tithe? I think there is every reason to allow coding in almost any place it can be used, but I am not making it a requirement. Yes, things will already be builtin to a certain degree, but if you don't like them, you can roll your own. Automating something like the tithing does not detract from the social interaction of the process at all, IMO, since now you can have people dreaming up creative ways of circumventing the tithe code. _This_ is the sort of thing that I really like in the game: using one's head to add to or modify the social interaction (and the environment, for that matter). > The same with martial arts belts - anyone, if they find or make one, > can wear it, and many people familiar with the use of that symbol may > naturally assume that the person has the skills that belt is > associated with. Yep. Now you have two groups of people who have the same belts. Half the belts are real and half aren't. It doesn't matter one whit to me whether someone can tell the difference or not. This is part of the mystery that'll make one think when you're about to try and pick a fight with one of them. If the real belts have some special code attached to them to allow the wearer to do who-knows-what, fine. -- Shawn Halpenny "Caesar si viveret, ad remum dareris" - Latin for All Occasions </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00617" HREF="msg00617.html">[MUD-Dev] The limits of system</A></strong> <ul compact><li><em>From:</em> Jamie Norrish <jamie#sans,vuw.ac.nz></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00548" HREF="msg00548.html">The limits of system</A></STRONG> <UL><LI><EM>From:</EM> Jamie Norrish <jamie#sans,vuw.ac.nz></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00598.html">Re: (fwd) Re: Multi-threaded mudding (was a flamefest)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00600.html">Re: [MUD-Dev] handling ambiguity, and prompts</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00590.html">[MUD-Dev] The limits of system</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00617.html">[MUD-Dev] The limits of system</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00599"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00599"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00564" HREF="msg00564.html">Re: [MUD-Dev] The limits of system</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 19 May 1997, 00:12 GMT <LI><strong><A NAME="00548" HREF="msg00548.html">The limits of system</A></strong>, Jamie Norrish <a href="mailto:jamie#sans,vuw.ac.nz">jamie#sans,vuw.ac.nz</a>, Sun 18 May 1997, 05:37 GMT <UL> <LI><strong><A NAME="00549" HREF="msg00549.html">Re: [MUD-Dev] The limits of system</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 18 May 1997, 06:21 GMT <UL> <LI><strong><A NAME="00590" HREF="msg00590.html">[MUD-Dev] The limits of system</A></strong>, Jamie Norrish <a href="mailto:jamie#sans,vuw.ac.nz">jamie#sans,vuw.ac.nz</a>, Mon 19 May 1997, 12:48 GMT </LI> </UL> </LI> <LI><strong><A NAME="00599" HREF="msg00599.html">Re: [MUD-Dev] The limits of system</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Tue 20 May 1997, 00:04 GMT <UL> <LI><strong><A NAME="00617" HREF="msg00617.html">[MUD-Dev] The limits of system</A></strong>, Jamie Norrish <a href="mailto:jamie#sans,vuw.ac.nz">jamie#sans,vuw.ac.nz</a>, Tue 20 May 1997, 11:35 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00543" HREF="msg00543.html">Re: [MUD-Dev] Support mud [was Re: Languages]</A></strong>, ashen <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Sun 18 May 1997, 04:09 GMT <UL> <LI><strong><A NAME="00545" HREF="msg00545.html">Re: [MUD-Dev] Support mud [was Re: Languages]</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 18 May 1997, 04:27 GMT </LI> </UL> </LI> <LI><strong><A NAME="00532" HREF="msg00532.html">Re: [MUD-Dev] Re: A brief introduction.. ok, you got me: an introduction</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 18 May 1997, 02:37 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>