<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] The limits of system --> <!--X-From-R13: Xnzvr @beevfu <wnzvrNfnaf.ihj.np.am> --> <!--X-Date: from scipio.globecomm.net [207.51.48.12] by mx01.ca.us.ibm.net id 864020923.64994-1 Mon May 19 05:48:43 1997 --> <!--X-Message-Id: 199705190548.RAA14217#tao,sans.vuw.ac.nz --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199705172237.KAA25561#tao,sans.vuw.ac.nz --> <!--X-Reference: Pine.LNX.3.96.970518002335.177c-100000#mpc,dyn.ml.org --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] The limits of system</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jamie#sans,vuw.ac.nz"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00589.html">Previous</a> | <a href="msg00591.html">Next</a> ] Thread: [ <a href="msg00549.html">Previous</a> | <a href="msg00599.html">Next</a> ] Index: [ <A HREF="author.html#00590">Author</A> | <A HREF="#00590">Date</A> | <A HREF="thread.html#00590">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] The limits of system</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: [MUD-Dev] The limits of system</LI> <LI><em>From</em>: Jamie Norrish <<A HREF="mailto:jamie#sans,vuw.ac.nz">jamie#sans,vuw.ac.nz</A>></LI> <LI><em>Date</em>: Mon, 19 May 1997 17:48:36 +1200 (NZST)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Matt Chatterley writes: > On Sat, 17 May 1997, Jamie Norrish wrote: > > This is a good assessment. It's also fair to say that if you have a > degree of success in a very hard task, you may learn more than total > success in an easy (or easier) task, but you would learn very little > from complete failure in an incredibly hard task. Yes, though the granularity of the system kicks in at this point. I wonder if anyone has considered the following. As I think I mentioned in my introduction, I am torn between the relative ease of invoking a comprehensive and global system on a MUD, and the knowledge that there is far more flexibility and ease of use in a mechanics-less MUSH, for example. It has just occured to me that one possible compromise is to have the system in place (object interactions, perhaps even some skills) but have such things as whether a skill succeeds or fails based on the choice of the player. This allows for a world which is not the sole province of the players to create and maintain (not just in terms of room and object descs, but also object interactions, results of succeeding or failing at a task, etc - so a system handles wounds, the consumption of food, the fact that my walking stick just broke, etc), and yet which allows players to have some control over the dramatic aspects of the game. Now, I'm not explaining myself well, so I'll give an annotated example: Jamie walks along the forest trail, but finds that it stops dead at a steep cliff whose top is many feet above his head. Peering down at him he sees Rat-man, his mortal enemy. Determined to catch him, Jamie begins to climb the cliff. [Ie, I type "climb cliff". I then get told the chances of success (based on all relevant factors, including my skill at climbing) and asked to choose whether I succeed or fail. I decide to fail, because I don't want to catch up to Rat-man just yet - to do so would be anti-climactic. I'd rather wait until I've got him in a public spot, to humiliate him with his defeat.] Jamie starts to clamber up the cliff, recklessly seeking hand- and foot-holds even while looking ahead to reaching the top. Unfortunately, his haste makes him careless, and half way up his foot slips from its position. In a spray of dust, he slides down the cliff-face, landing painfully among the rocks below. Above him, Rat-man laughs and disappears. Does this appeal to anyone? > > However, I am firmly opposed to the idea of the system > > of the game having anything to do with what is a social function. > I'm not entirely sure what you're aiming at.. but in an RP environment, I > find it desirable to completely isolate the players from all notions of > coding and so forth (beyond suggestions to improve things). Not only this, but for coding to have no hidden function in social concerns. Why code a tithe to the guildmaster when the guildmaster can simply ask all the members for that tithe, and be given it or not according to the choice of the members? I find it very irritating when potential interactions are ruined in this way. Jamie </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00548" HREF="msg00548.html">The limits of system</A></STRONG> <UL><LI><EM>From:</EM> Jamie Norrish <jamie#sans,vuw.ac.nz></LI></UL></LI> <LI><STRONG><A NAME="00549" HREF="msg00549.html">Re: [MUD-Dev] The limits of system</A></STRONG> <UL><LI><EM>From:</EM> Matt Chatterley <root#mpc,dyn.ml.org></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00589.html">Re: [MUD-Dev] Re: Administrative notes</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00591.html">Re: [MUD-Dev] RP thesis...</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00549.html">Re: [MUD-Dev] The limits of system</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00599.html">Re: [MUD-Dev] The limits of system</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00590"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00590"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] CORBA</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00643" HREF="msg00643.html">Re: [MUD-Dev] CORBA</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 21 May 1997, 08:03 GMT </LI> </ul> </LI> <LI><strong><A NAME="00564" HREF="msg00564.html">Re: [MUD-Dev] The limits of system</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 19 May 1997, 00:12 GMT <LI><strong><A NAME="00548" HREF="msg00548.html">The limits of system</A></strong>, Jamie Norrish <a href="mailto:jamie#sans,vuw.ac.nz">jamie#sans,vuw.ac.nz</a>, Sun 18 May 1997, 05:37 GMT <UL> <LI><strong><A NAME="00549" HREF="msg00549.html">Re: [MUD-Dev] The limits of system</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 18 May 1997, 06:21 GMT <UL> <LI><strong><A NAME="00590" HREF="msg00590.html">[MUD-Dev] The limits of system</A></strong>, Jamie Norrish <a href="mailto:jamie#sans,vuw.ac.nz">jamie#sans,vuw.ac.nz</a>, Mon 19 May 1997, 12:48 GMT </LI> </UL> </LI> <LI><strong><A NAME="00599" HREF="msg00599.html">Re: [MUD-Dev] The limits of system</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Tue 20 May 1997, 00:04 GMT <UL> <LI><strong><A NAME="00617" HREF="msg00617.html">[MUD-Dev] The limits of system</A></strong>, Jamie Norrish <a href="mailto:jamie#sans,vuw.ac.nz">jamie#sans,vuw.ac.nz</a>, Tue 20 May 1997, 11:35 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00543" HREF="msg00543.html">Re: [MUD-Dev] Support mud [was Re: Languages]</A></strong>, ashen <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Sun 18 May 1997, 04:09 GMT <UL> <LI><strong><A NAME="00545" HREF="msg00545.html">Re: [MUD-Dev] Support mud [was Re: Languages]</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 18 May 1997, 04:27 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>