<!-- MHonArc v2.4.4 --> <!--X-Subject: Skills in RP games --> <!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> --> <!--X-Date: from major.globecomm.net [207.51.48.5] by mx01.ca.us.ibm.net id 863775564.64024-1 Fri May 16 09:39:24 1997 --> <!--X-Message-Id: Pine.LNX.3.96.970516072510.174C-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Skills in RP games</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:root#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00496.html">Previous</a> | <a href="msg00498.html">Next</a> ] Thread: [ <a href="msg00510.html">Previous</a> | <a href="msg00516.html">Next</a> ] Index: [ <A HREF="author.html#00497">Author</A> | <A HREF="#00497">Date</A> | <A HREF="thread.html#00497">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Skills in RP games</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: Mud-Dev list <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Skills in RP games</LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Fri, 16 May 1997 07:30:02 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Hi again, time for me to stir things up a little more. ;) I had a fairly interesting discussion with a friend about a particular RP-orientated game last night (I'll not mention any names), and we both agreed that the way skills and knowledges that characters had was handled, was quite clumsy, and not really conducive to RP (more conducive to players scanning their skill list every time a situation where they could roll something came up, to see what they could best use). Two points were made, and I'd like to raise them for discussion here. These are more opinions (or theories) than anything else. I don't necessarily agree with them both, either. 1) Having such a system, with a range of skills/talents/and so forth (similar to the system seen on many WoD games), where some skills are social, some mental, some physical.. isn't really worthwhile, because you will probably never roll against your 'conduct' skill to see if you're polite to someone you meet, or not. (Example skill only), and players who put a lot of points into a skill like this are at a disadvantage to others who spent their points on things that will do them more good. 2) A game with such an intense RP focus should have no skills in any way, shape, or form at all. It should be completely freestyle, with a set of suggested guidelines for resolving combatative situations. It's important to note that in this particular scenario there is no combat coded into the game, and nothing else of the ilk. Have fun. ;) Regards, -Matt Chatterley <A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A> "Fishing is complete and utter madness." -Spike Milligan </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00516" HREF="msg00516.html">Re: [MUD-Dev] Skills in RP games</A></strong> <ul compact><li><em>From:</em> Adam Wiggins <nightfall#user1,inficad.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00496.html">Re: [MUD-Dev] Languages</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00498.html">Re: [MUD-Dev] Re: Levels (was: Administrative notes)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00510.html">Quoting and attributions</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00516.html">Re: [MUD-Dev] Skills in RP games</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00497"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00497"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Lathander's Introduction</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00541" HREF="msg00541.html">Re: [MUD-Dev] Lathander's Introduction</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 18 May 1997, 03:39 GMT </LI> </ul> </LI> <LI><strong><A NAME="00519" HREF="msg00519.html">OO design patterns</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 17 May 1997, 12:04 GMT <LI><strong><A NAME="00511" HREF="msg00511.html">Administration: Subscription problems</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 17 May 1997, 02:01 GMT <LI><strong><A NAME="00510" HREF="msg00510.html">Quoting and attributions</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 17 May 1997, 01:11 GMT <LI><strong><A NAME="00497" HREF="msg00497.html">Skills in RP games</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Fri 16 May 1997, 16:39 GMT <UL> <LI><strong><A NAME="00516" HREF="msg00516.html">Re: [MUD-Dev] Skills in RP games</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sat 17 May 1997, 09:56 GMT </LI> </UL> </LI> <LI><strong><A NAME="00495" HREF="msg00495.html">Re: [MUD-Dev] Languages</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 16 May 1997, 11:18 GMT <UL> <LI><strong><A NAME="00503" HREF="msg00503.html">Re: [MUD-Dev] Languages</A></strong>, Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Fri 16 May 1997, 23:49 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00496" HREF="msg00496.html">Re: [MUD-Dev] Languages</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 16 May 1997, 14:53 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>