<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: Role-playing --> <!--X-From-R13: YunabarNnby.pbz --> <!--X-Date: from scipio.globecomm.net [207.51.48.12] by mx01.ca.us.ibm.net id 863637401.41248-1 Wed May 14 19:16:41 1997 --> <!--X-Message-Id: 970514151523_611637142#emout03,mail.aol.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: Role-playing</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:Khanone#aol,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00473.html">Previous</a> | <a href="msg00475.html">Next</a> ] Thread: [ <a href="msg00478.html">Previous</a> | <a href="msg00499.html">Next</a> ] Index: [ <A HREF="author.html#00474">Author</A> | <A HREF="#00474">Date</A> | <A HREF="thread.html#00474">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: Role-playing</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: Role-playing</LI> <LI><em>From</em>: <A HREF="mailto:Khanone#aol,com">Khanone#aol,com</A></LI> <LI><em>Date</em>: Wed, 14 May 1997 15:15:31 -0400 (EDT)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In a message dated 14/05/97 07:21:49, Marian (gryphon#iaehv,nl) writes: << I'll leave it to those qualified to talk about practicality and feasability so I just snipped everything and ask you a counter question instead: What exactly do you mean with roleplaying in your game? It looks to me like you're working on a way to get rid of the straight- forward kill something for experience and equipment type of games and reward use of other skills directly rather than indirectly. This seems like a good goal to work to but well, is this what you mean with roleplaying? >> Well, partially - it's allowing players to create, and act, within the games confines - not letting the focus on combat detract from those who wish to do otherwise. A character can choose a profession, maybe sticking with it, maybe not. While I don't intend to allow user-level programming of the environment, I see no reason why an Immortal, or other player designated as a designer/programmer, cannot create new races on the spot (that is, within perhaps 20 minutes), or design a new (previously unthought-of) profession. I actually prefer to allow a mix, if possible - allowing those who wish to fight, do so. And those who don't, not do so. But yet, still achieve some fame through their actions. Becoming a cities most famous merchant, bodyguard, mercenary or somesuch should be enough of a goal for those who are more obsessed with "winning" (being better than the rest"), but at the same time, it should ensure to some extent, that acting out a defined role, is a real possibility. It raises some interesting questions, though: How would a "death" through going financially bankrupt affect a character? How could one promote a secret organisation, such as professional thieves are supposed to operate? Could any "profession" be reasonably emulated within a game world, even if the actual supporting mechanics may not exist? (I.e. royalty?) What role (if any) would a family play in a players life? What view would a pen-and-paper roleplayer have of a world when "given" stats, and told to work with them? What view would a die-hard levelling machine take when presented with phrases such as "You think you are stronger than most other Humans" ? Most of the above were touched upon briefly in the list, but some would be very hard to allow for. A network of thieves, for example, is likely to need a lot of supervision from the powers-that-be, until it becomes self-supporting when enough players get involved enough to make it believable. While I'm not keen on the idea of class, I intend to use it to set a "trend" that the characters took in the early part of their lives. However, players are able to take up almost any profession for the rest of their natural lives - a mage may have small beginner magical abilities, but for some reason decides to opt for the path of a weaponsmaster. Maybe they can gain some small additional magical training through the rest of their life, but the emphasis from the moment of joining, onwards, would be on combat and the tactical use of weapons in a fight. So, the long answer to your questin, Marian, is "Yes". Adding as much roleplaying as I can to a goal-orientated game. In fact, trying to enforce it (at the least) when interaction occurrs between players. Orlando. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00499" HREF="msg00499.html">Re: [MUD-Dev] Re: Role-playing</A></strong> <ul compact><li><em>From:</em> Shawn Halpenny <malachai#iname,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00473.html">Re: [MUD-Dev] Re: Prepositions and parsing</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00475.html">Re: [MUD-Dev] Re: Disk v. Mem</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00478.html">Re: [MUD-Dev] Re: Disk v. Mem</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00499.html">Re: [MUD-Dev] Re: Role-playing</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00474"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00474"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Languages</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00858" HREF="msg00858.html">Re: [MUD-Dev] Languages</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 28 May 1997, 01:56 GMT </LI> </ul> </LI> <LI><strong><A NAME="00479" HREF="msg00479.html">[MUD-Dev] Levels: An abstraction of character abilities.</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 15 May 1997, 22:23 GMT <UL> <LI><strong><A NAME="00483" HREF="msg00483.html">Re: [MUD-Dev] Levels: An abstraction of character abilities.</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Thu 15 May 1997, 23:39 GMT </LI> </UL> </LI> <LI><strong><A NAME="00478" HREF="msg00478.html">Re: [MUD-Dev] Re: Disk v. Mem</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 15 May 1997, 21:58 GMT <LI><strong><A NAME="00474" HREF="msg00474.html">Re: Role-playing</A></strong>, Khanone <a href="mailto:Khanone#aol,com">Khanone#aol,com</a>, Thu 15 May 1997, 02:16 GMT <UL> <LI><strong><A NAME="00499" HREF="msg00499.html">Re: [MUD-Dev] Re: Role-playing</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Fri 16 May 1997, 22:39 GMT <UL> <LI><strong><A NAME="00504" HREF="msg00504.html">Re: [MUD-Dev] Re: Role-playing</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Fri 16 May 1997, 23:55 GMT <UL> <LI><strong><A NAME="00592" HREF="msg00592.html">Re: [MUD-Dev] Re: Role-playing</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Mon 19 May 1997, 22:24 GMT </LI> </UL> </LI> <LI><strong><A NAME="00557" HREF="msg00557.html">Re: [MUD-Dev] Re: Role-playing</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 18 May 1997, 08:24 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>