1997Q2/
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<H1>[MUD-Dev] re: Role-playing</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: [MUD-Dev] re: Role-playing</LI>
<LI><em>From</em>: Marian Griffith &lt;<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>&gt;</LI>
<LI><em>Date</em>: Tue, 13 May 1997 23:07:49 +0100 (BST)</LI>
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<PRE>
On Mon 12 May, Khanone#aol,com wrote:

&gt; After giving serious thought to how to introduce roleplaying to a game that
&gt; makes use of mechanics, and based on the experience I had when playing on a
&gt; certain MUD, I thought I'd put forward these ideas to you all, and let you
&gt; comment upon practicality and feasability.

I'll leave it to those qualified to talk about practicality and feasability
so I just snipped everything and ask you a counter question instead:
What exactly do you mean with roleplaying in your game?
It looks to me like you're working on a way to get rid of the straight-
forward kill something for experience and equipment type of games and
reward use of other skills directly rather than indirectly. This seems
like a good goal to work to but well, is this what you mean with
roleplaying?

Marian
-- 
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey


</PRE>

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<LI><STRONG><A NAME="00409" HREF="msg00409.html">Roll-playing</A></STRONG>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: Disk v. Mem</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00448" HREF="msg00448.html">Re: Disk v. Mem</A></strong>, 
Cynbe ru Taren <a href="mailto:cynbe#laurel,actlab.utexas.edu">cynbe#laurel,actlab.utexas.edu</a>, Wed 14 May 1997, 09:48 GMT
<UL>
<LI><strong><A NAME="00475" HREF="msg00475.html">Re: [MUD-Dev]  Re: Disk v. Mem</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 15 May 1997, 05:50 GMT
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</UL>
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</ul>
</LI>
<LI><strong><A NAME="00417" HREF="msg00417.html">Abnother RP paradigm</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 13 May 1997, 10:19 GMT
<LI><strong><A NAME="00409" HREF="msg00409.html">Roll-playing</A></strong>, 
Khanone <a href="mailto:Khanone#aol,com">Khanone#aol,com</a>, Tue 13 May 1997, 01:58 GMT
<UL>
<LI><strong><A NAME="00442" HREF="msg00442.html">[MUD-Dev] re: Role-playing</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 14 May 1997, 04:58 GMT
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</UL>
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<LI><strong><A NAME="00405" HREF="msg00405.html">Late introduction</A></strong>, 
Wout Mertens <a href="mailto:Wout.Mertens#rug,ac.be">Wout.Mertens#rug,ac.be</a>, Mon 12 May 1997, 23:39 GMT
<LI><strong><A NAME="00404" HREF="msg00404.html">unsibscribe</A></strong>, 
Carter T. Shock <a href="mailto:ctso#umiacs,umd.edu">ctso#umiacs,umd.edu</a>, Mon 12 May 1997, 22:51 GMT
<LI><strong><A NAME="00390" HREF="msg00390.html">Re: [MUD-Dev]	Introduction</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 12 May 1997, 13:04 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00401" HREF="msg00401.html">Re: [MUD-Dev]	Introduction</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 12 May 1997, 21:50 GMT
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</UL>
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</UL></BLOCKQUOTE>

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