<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: Administrative notes --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: from fabius.globecomm.net [207.51.48.6] by mx5.ibm.net id 863496645.49742-1 Tue May 13 04:10:45 1997 --> <!--X-Message-Id: 199705130419.XAA14941@dfw-ix4.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: Administrative notes</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00419.html">Previous</a> | <a href="msg00421.html">Next</a> ] Thread: [ <a href="msg00610.html">Previous</a> | <a href="msg00427.html">Next</a> ] Index: [ <A HREF="author.html#00420">Author</A> | <A HREF="#00420">Date</A> | <A HREF="thread.html#00420">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: Administrative notes</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: Administrative notes</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Tue, 13 May 1997 00:22:05 -0400</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > From: Marian Griffith <gryphon#iaehv,nl> > On Sun 11 May, Todd Lair wrote: > > One possible solution would be to force healers to first assume the > > injuries of other players and then attempt to heal themselves; that is > > they would only be able to heal themselves. This involves some risk, but > > a careful player could be absolved of any substantial risk. > > There is no need to force the -healer- to take any risk. If the ability > is rare and draining that's a way to deter players from being a healer. > Also, without things to heal there is little point in being a healer. > I use this approach with my healer profession. A healer takes the damage upon themselves while healing, although to a lesser extent. The more-skilled the healer, the lower % of damage they incur while healing. There are 2 other professions that 'engage' in healing and use different methods to effect it. > If you want to follow this line of reasoning you must be prepared to > rethink the very basic premises of the game. Typically it is: create > a variety of monsters to fight and minimise the time spend between > fights to avoid players becoming too bored. But make the fight itself > challenging enough to attract players for the adrenaline rush. Also > don't bother players with inconveniences (too much) and put in enough > instruments of mayhem to placate those who want to explore and tinker > rather than kill anything that moves. As they become more successfull > they will be able to kill bigger monsters and explore new areas and > tinker with new skills. > A roleplaying game starts with: A player assumes a character in a > fantasy (or otherwise) setting and must act out the behaviour of > that character through the events the game and the other players > put her through. Exactly. A Roleplayer, according to my twisted view, might create a warrior that had a very weak strength and may also select background options that would have a severe impact on their combat effectiveness (cowardice, epilepsy, etc.). A Rollplayer *boggles* at this concept. Many of todays muds preclude such a character from "developing" in any significant way. Character power or perfection seems to be the only goals. An entire rethink of game systems is definately in order. JL </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00427" HREF="msg00427.html">Re: [MUD-Dev] Re: Administrative notes</A></strong> <ul compact><li><em>From:</em> silovic#srce,hr (Miroslav Silovic)</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00419.html">Re: [MUD-Dev] Comments on the DB layer</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00421.html">Re: [MUD-Dev] Re: Administrative notes</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00610.html">Re: [MUD-Dev] Re: Administrative notes</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00427.html">Re: [MUD-Dev] Re: Administrative notes</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00420"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00420"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00388" HREF="msg00388.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 12 May 1997, 10:08 GMT <UL> <LI><strong><A NAME="00391" HREF="msg00391.html">Distribution of Exp [was Re: Administrative notes]</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 12 May 1997, 13:07 GMT </LI> <LI><strong><A NAME="00399" HREF="msg00399.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Mon 12 May 1997, 20:53 GMT <UL> <LI><strong><A NAME="00610" HREF="msg00610.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, Todd Lair <a href="mailto:tlair#mailzone,com">tlair#mailzone,com</a>, Tue 20 May 1997, 07:29 GMT </LI> </UL> </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00420" HREF="msg00420.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 13 May 1997, 11:10 GMT <UL> <LI><strong><A NAME="00427" HREF="msg00427.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Tue 13 May 1997, 15:41 GMT </LI> </UL> </LI> <LI><strong><A NAME="00421" HREF="msg00421.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 13 May 1997, 11:39 GMT <UL> <LI><strong><A NAME="00485" HREF="msg00485.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 16 May 1997, 01:07 GMT </LI> </UL> </LI> <LI><strong><A NAME="00439" HREF="msg00439.html">Re: [MUD-Dev] Re: Administrative notes</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 14 May 1997, 02:39 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>