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<H1>Game easter eggs</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Game easter eggs</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Thu, 08 May 97 13:57:09 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
Enjoy:

Subject: Re: Crowning.... 
From: korny#zikzak,net (Kornelis Sietsma)
Newsgroups: rec.games.roguelike.misc

Scott Yost(the Avenger) wrote:

&gt;On 17 Feb 1997 19:45:46 GMT, cweagle#acs,ryerson.ca (The Joker) wrote:
&gt;
&gt;&gt;Hi, I have a few questions on ADOM 
&gt;&gt;
&gt;&gt;1.	How important is crowning, and what are the benifits. Also once you've
&gt;&gt;	been crowned by one god, can you change alignment and be crowned 
&gt;&gt;	by another?
&gt;
&gt;Changing alignments will result in being seriously smited by your god.
&gt;I've never survived or wanted to try it again after the first time, so
&gt;I'm not sure what happens after that.

Actually, I got one of my favourite messages from doing just that,
when playing around.  I got crowned, and among the benefits, was made
immune to lightning etc.  I then attacked a shopkeeper...

*** warning - humourous ADOM messages spoilers :)  ***


"MORTAL, YE DAREST TO SWITCH THEE ALIGNMENT AFTER *I* HAVE CROWNED YE
TO BE MY CHAMPION?!?"
"DIE FOR THIS SACRILEGE!"

A bolt of black energy hits you!
You seem to be immune to that bolt.

You hear a voice in your mind...
"*DAMN, YOU'LL PAY FOR THIS HUMILIATION, TOO*"

- this had me ROTFLMAO, I must say :)

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: generic objects, behaviors</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00383" HREF="msg00383.html">[MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 12 May 1997, 06:11 GMT
<UL>
<LI><strong><A NAME="00469" HREF="msg00469.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 14 May 1997, 23:52 GMT
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</UL>
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<LI><strong><A NAME="00389" HREF="msg00389.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 12 May 1997, 13:04 GMT
</LI>
<LI><strong><A NAME="00450" HREF="msg00450.html">Re: [MUD-Dev] Re: generic objects, behaviors</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 14 May 1997, 09:58 GMT
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</ul>
</LI>
<LI><strong><A NAME="00353" HREF="msg00353.html">Game easter eggs</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 10 May 1997, 03:59 GMT
<LI><strong><A NAME="00344" HREF="msg00344.html">Re: [MUD-Dev]  Re: Client&lt;-&gt;mud compression protocol</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 10 May 1997, 00:11 GMT
<LI><strong><A NAME="00342" HREF="msg00342.html">[MUD-Dev] Introduction</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 09 May 1997, 23:50 GMT
<UL>
<LI><strong><A NAME="00412" HREF="msg00412.html">Re: [MUD-Dev] Introduction</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 13 May 1997, 03:10 GMT
<UL>
<LI><strong><A NAME="00444" HREF="msg00444.html">[MUD-Dev] Re: Introduction (Marian)</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 14 May 1997, 04:59 GMT
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</UL></BLOCKQUOTE>

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