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<H1>Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest)</LI>
<LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI>
<LI><em>Date</em>: Thu, 01 May 1997 20:34:17 -0700</LI>
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<PRE>
At 07:45 PM 5/1/97 PST8PDT, you wrote:
><By request, a x-post of mine from rgma >
>I believe whether you use OS-supplied threading or your
>application simulates threading makes no difference.
Well, no classification differebnce. A very real practical difference.
Systems that use OS-threading can take advantage of hardware such as
multi-processors. Applciaiton implemented threading generally can not.
>A interesting doubt crosses my mine.
>Should I be using ADA or something similar?
>
Whelpers, ColdC is an object opriented event driven semi-tjhreaded
(applciation threads) system...
JK
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<li><strong><A NAME="00308" HREF="msg00308.html">Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest)</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00325" HREF="msg00325.html">Comments on the DB layer</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 07 May 1997, 07:43 GMT
<LI><strong><A NAME="00319" HREF="msg00319.html">Last sendmail test (we're up to 8.*)!</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 04 May 1997, 08:37 GMT
<LI><strong><A NAME="00317" HREF="msg00317.html">Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest)</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 03 May 1997, 12:57 GMT
<LI><strong><A NAME="00314" HREF="msg00314.html">More sendmail tests...</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 03 May 1997, 12:19 GMT
<LI><strong><A NAME="00304" HREF="msg00304.html">Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest)</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 02 May 1997, 10:30 GMT
<UL>
<LI><strong><A NAME="00308" HREF="msg00308.html">Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest)</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 03 May 1997, 01:10 GMT
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<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00305" HREF="msg00305.html">Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest)</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 02 May 1997, 11:56 GMT
<UL>
<LI><strong><A NAME="00309" HREF="msg00309.html">Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest)</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 03 May 1997, 01:24 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00306" HREF="msg00306.html">Re: [MUD-Dev] Re: Multi-threaded mudding (was a flamefest)</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 02 May 1997, 12:42 GMT
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</UL></BLOCKQUOTE>
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