<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: Combat --> <!--X-From-R13: ptNnzv-pt.UenlEntr.Sqzbagba.OP.QO (Quevf Uenl) --> <!--X-Date: from babe.globecomm.net [207.51.48.8] by mx01.ca.us.ibm.net id 862325359.139532-1 Tue Apr 29 14:49:19 1997 --> <!--X-Message-Id: 9704291502.7ysa@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: Combat</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00284.html">Previous</a> | <a href="msg00286.html">Next</a> ] Thread: [ <a href="msg00294.html">Previous</a> | <a href="msg00284.html">Next</a> ] Index: [ <A HREF="author.html#00283">Author</A> | <A HREF="#00283">Date</A> | <A HREF="thread.html#00283">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: Combat</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: Combat</LI> <LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI> <LI><em>Date</em>: Tue, 29 Apr 97 08:02:57 MST</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> [Jon L:] :I would venture to guess that if your NPCs make their attacks regular time :frames of duration X and your PCs attacks/commands are processed at a :regular rate of Y(orX) duration you do indeed have rounds. NPC's attack cycle is usually random, based on their 'speed' stat. Some are down to a couple of seconds. Players can attack as often as they can ram the commands through. However, on every player attack, the NPC has a swing too (unless it just got killed). Which hit connects first depends (with randomness) on the two speed attributes. Not a lot of planning went into the system, but it seems to work not bad. Does this count as 'rounds'? I think I would handle combat-fatigue and busy-ness (if I ever put it in!) as a simple time-interval computation from the last "hard" command executed. -- Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00284.html">Re: [MUD-Dev] Magnetic Scrolls' magical parser</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00286.html">Re: [MUD-Dev] Magnetic Scrolls' magical parser</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00294.html">Re: [MUD-Dev] Re: Combat</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00284.html">Re: [MUD-Dev] Magnetic Scrolls' magical parser</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00283"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00283"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00303" HREF="msg00303.html">Re: Multi-threaded mudding (was a flamefest)</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 02 May 1997, 03:35 GMT <LI><strong><A NAME="00302" HREF="msg00302.html">parsing</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 01 May 1997, 12:56 GMT <LI><strong><A NAME="00298" HREF="msg00298.html">Re: (fwd) Re: Death in Muds -(also Birth, Imprisonment, Aging, and skill development)</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 30 Apr 1997, 09:39 GMT <LI><strong><A NAME="00294" HREF="msg00294.html">Re: [MUD-Dev] Re: Combat</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 30 Apr 1997, 02:19 GMT <LI><strong><A NAME="00283" HREF="msg00283.html">Re: [MUD-Dev] Re: Combat</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 29 Apr 1997, 21:49 GMT <LI><strong><A NAME="00284" HREF="msg00284.html">Re: [MUD-Dev] Magnetic Scrolls' magical parser</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 29 Apr 1997, 21:43 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00301" HREF="msg00301.html">Re: [MUD-Dev] Magnetic Scrolls' magical parser</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 30 Apr 1997, 13:02 GMT </LI> </UL> </LI> <LI><strong><A NAME="00285" HREF="msg00285.html">Re: [MUD-Dev] Re: Verb binding</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 29 Apr 1997, 21:43 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00528" HREF="msg00528.html">Re: [MUD-Dev] Re: Verb binding</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 18 May 1997, 00:12 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>