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<H1>Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Thu, 24 Apr 97 09:34:43 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg00208.html">Pine.SOL.3.95.970425041435.6303B-100000@sun-cc203</A>&gt;, on 04/24/97 
   at 10:46 PM, Ling &lt;K.L.Lo-94#student,lut.ac.uk&gt; said:

&gt;[Chris L:]
&gt;[My mailer can't handle more replies to more than one person]

Err, you are using PINE per your MessageIDs.  It will do that you
know...

&gt;&gt;While not directly associated, an idea I have been playing with
&gt;&gt;(derived from Vance's Big Planet AFAIR) is a MUD where the player
&gt;&gt;characters are a physically weak and ineffectual, unarmoured,
&gt;&gt;generally unaggressive, prey species.  Say roughly the equivalent of
&gt;&gt;field mice.  The surround them with large numbers of active,
&gt;&gt;aggressive, massively more capable and aware, and very effective
&gt;&gt;preditors.  Reverse the game from "Me biggum honcho!  Lookum size-um
&gt;&gt;genitalia!" to one where circumspection, indirect manipulation, and
&gt;&gt;appropriate use of minimal resources are key to survival.  It would
&gt;&gt;be interesting.  I also doubt it would have more than 3 players.

&gt;[My response]

&gt;Sounds like Aliens, everyone love that film but very few people will
&gt;want to be the Marines.  It's too subtle and intellectually
&gt;stimulating on your average mudder (which to me means: 13, acne
&gt;ridden american; or penniless british student).

Absolutely!  That's one of its charms,

&gt;Hope that's not how the mud turns out. ;)  (I'll have to employ lots
&gt;of NPCs wearing red uniforms who'll get beamed down to the planet and
&gt;die.)

Call it the, "The Captain Kirk Away Team Murder Syndrome".  It comes
right up there with SuperMan crumpling nuclear missiles between his
hands, walking thru armoured tanks, proudly baring his chest to
bullets, walking right up to the dumb perp, and ducking when the perp
runs out of bullets and throws his damn pistol at him.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="00208" HREF="msg00208.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></STRONG>
<UL><LI><EM>From:</EM> Ling &lt;K.L.Lo-94#student,lut.ac.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: Issues from the digests and Wout's list</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00174" HREF="msg00174.html">Re: Issues from the digests and Wout's list</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Tue 22 Apr 1997, 01:34 GMT
<UL>
<LI><strong><A NAME="00188" HREF="msg00188.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Wed 23 Apr 1997, 21:41 GMT
<UL>
<LI><strong><A NAME="00196" HREF="msg00196.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Thu 24 Apr 1997, 09:51 GMT
<UL>
<LI><strong><A NAME="00208" HREF="msg00208.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Fri 25 Apr 1997, 11:08 GMT
<UL>
<LI><strong><A NAME="00225" HREF="msg00225.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 26 Apr 1997, 01:58 GMT
</LI>
<LI><strong><A NAME="00236" HREF="msg00236.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Sat 26 Apr 1997, 10:32 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00189" HREF="msg00189.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 23 Apr 1997, 23:55 GMT
</LI>
<LI><strong><A NAME="00192" HREF="msg00192.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 24 Apr 1997, 02:38 GMT
</LI>
<LI><strong><A NAME="00197" HREF="msg00197.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Thu 24 Apr 1997, 10:03 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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