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<H1>Me</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Me</LI>
<LI><em>From</em>: Raz &lt;<A HREF="mailto:raz#mushroom,demon.co.uknospam">raz#mushroom,demon.co.uknospam</A>&gt;</LI>
<LI><em>Date</em>: Fri, 25 Apr 1997 00:04:22 GMT</LI>
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<PRE>
Ack, what a self-indulgent Subject header...

Hi all, I'm Raz.

I thought it best that I do an introduction.  I've actually been on Chris
L's ressurected list since around the time it started, thanks to being on
the memberlist of Wout's list.  I'd been *there* since about August '96,
when Chris kindly invited me after I'd been involved in a few design
discussions mainly on rec.games.mud.admin.

Soon after being originally subscribed, I had to relocate and lost the net
for some time - when I got back, Wout's list had gone.  Soon after Chris
sorted me out for *this* list, my new job (Webmaster/Tech Support for a UK
games company) actually started requiring me to work, and this together with
other projects meant I started letting the mail pile up.  Now, with a
grateful nod to Chris for refraining from unsubbing my ungrateful hide, I'm
back - and hope to remain so.

I'll spare you the details of my initial MUD involvements and cut to the
chase.  I've admin'd a couple of Muds, both based on intranets and running
for a reasonably small bunch of players.  The most relevant here started off
life as a stock Merc MUD, which through my design and a friends coding
became a 'PointBreak MUD' - one of the millions of "heavily modified,
honest" systems.  Over the years, I too saw that the existing systems just
aren't good enough for supporting what I've come to think of as a 'real'
MUD; all the things that get discussed on this list prove that ably.

Just prior to my first list invitation, I'd started work on designing a new
system which would go some way towards allowing a 'real' world to be created
and managed.  My work to date is at pretty much the same stage it was before
my relocation, that is, about 50-60K of text files listing some ideas and
some file structures.

As most of my experience comes from the DIKU derives systems, I've gone that
way in my own design.  I would have builders create Area files consisting of
'rooms' (I prefer 'spaces' now, and a lot of my interest was/is in
developing that notion), objects, and 'mobiles' (I prefer 'Beings' as I
treat that notion more flexibly, I hope).  Most of my work has concentrated
on taking these initial concepts and developing new and more flexible ways
of making 'templates' for all these entities.  I'd be interest to hear your
opinions on the 'Area file' system of handling MUD data.

I believe I may be unique (or one of a few) on the list in that I'm not
essentially a programmer.  I do have a Computer Science degree, a fair
knowledge of programming principles, and experience in various high level
languages, but I have no delusions that I could code my MUD system.
However, I'm working with two friends who I believe can.  As I've said, I'm
more into dreami^H^H^H^H^Hesigning a system than coding it.

Well, I think that's about everything of relevance, and some that isn't.
I've already burbled longer than I intended.  This is me =)

Raz

--
no, this was as pure as could feasibly be expected - He was monitoring the
emergent being - right now it had no shape but one day he believed it would
form.

</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  (fwd) Re: Issues from the digests and Wout's list</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00288" HREF="msg00288.html">Re: [MUD-Dev]  (fwd) Re: Issues from the digests and Wout's list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 30 Apr 1997, 00:53 GMT
<UL>
<LI><strong><A NAME="00324" HREF="msg00324.html">Re: [MUD-Dev]  (fwd) Re: Issues from the digests and Wout's list</A></strong>, 
Raz <a href="mailto:muddyraz#mushroom,demon.co.uk">muddyraz#mushroom,demon.co.uk</a>, Wed 07 May 1997, 04:09 GMT
<UL>
<LI><strong><A NAME="00343" HREF="msg00343.html">Re: [MUD-Dev]  (fwd) Re: Issues from the digests and Wout's list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 10 May 1997, 00:01 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00289" HREF="msg00289.html">Re: [MUD-Dev]  (fwd) Re: Issues from the digests and Wout's list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 30 Apr 1997, 00:53 GMT
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00211" HREF="msg00211.html">Me</A></strong>, 
Raz <a href="mailto:raz#mushroom,demon.co.uknospam">raz#mushroom,demon.co.uknospam</a>, Fri 25 Apr 1997, 12:11 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00258" HREF="msg00258.html">Me</A></strong>, 
Raz <a href="mailto:muddyraz#mushroom,demon.co.uk">muddyraz#mushroom,demon.co.uk</a>, Mon 28 Apr 1997, 01:14 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00206" HREF="msg00206.html">Re: [MUD-Dev]  Re: Why have a combat state?</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 25 Apr 1997, 02:06 GMT
<UL>
<LI><strong><A NAME="00232" HREF="msg00232.html">Re: [MUD-Dev]  Re: Why have a combat state?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 26 Apr 1997, 06:11 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00202" HREF="msg00202.html">Re: Verb binding</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 24 Apr 1997, 21:46 GMT
</LI>
</UL></BLOCKQUOTE>

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