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<H1>Re: Issues from the digests and Wout's list</H1>
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<LI><em>To</em>: Multiple Recipients of MUD Design Mailing List &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: Issues from the digests and Wout's list</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Sun, 20 Apr 97 12:59:34 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;199704181455.OAA96944#out2,ibm.net&gt;, on 04/17/97 
   at 11:07 AM, Nathan Yospe &lt;yospe#hawaii,edu&gt; said:
&gt;On Thu, 17 Apr 1997, Shawn Halpenny wrote:

&gt;Yes, this has been bothering me a little. In an earlier post, I
&gt;described a character who had an instinctive level of agression, and
&gt;_not_ attacking on a slight offense required deliberate action on the
&gt;player/controller's part. The scene went something like this:
&gt;(from the POV of Arghu*ath the Ghladrakh - a large, mamalian warrior
&gt;race) (Note: my pet mud is science fiction, and this is reflected
&gt;here.)

Were I to pick a literature backing for my world it would probably
something long the lines of John M Myers' SilverLock (which is not all
that far from Island when I come to think of it (incredible book BTW
-- a must read)) meets The Man In Black, meets Vinge's "Fire Upon The
Deep".  

&gt;The barkeep walks toward you and plunks a flaming lager down in front
&gt;of you. He stands there expectantly.
...

Example of the game's view of your character's instincts, and its
automatic insertion of your actions on that basis ellided.

...

&gt;This is a good demonstration of what combat is about in Singularity
&gt;2. The long term consequences of killing that troublemaker would have
&gt;been greater than the satisfaction of letting the instinctive
&gt;reaction take control would be worth. It also demonstrates how much
&gt;of the combat is instinctive and computer controlled. Combatants
&gt;nudge and guide their instincts, but the instincts carry a great deal
&gt;of weight.

This is probably why I'm not into role playing per se (personal
identification with character played).  I'd abhor such a game which
made my decisions for me, even if I had set some such configuration
before hand.  I don't like automation at such a personal level.

Makes for horse races...

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Room-based vs. coordinate-based</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="01487" HREF="msg01487.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 25 Jun 1997, 11:07 GMT
</LI>
<LI><strong><A NAME="01618" HREF="msg01618.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 01 Jul 1997, 06:06 GMT
</LI>
</ul>
<LI><strong><A NAME="01262" HREF="msg01262.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Mon 09 Jun 1997, 22:05 GMT
<UL>
<LI><strong><A NAME="01263" HREF="msg01263.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Sun 11 Jan 1970, 02:46 GMT
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<LI><strong><A NAME="00176" HREF="msg00176.html">Re: Issues from the digests and Wout's list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 22 Apr 1997, 06:53 GMT
</LI>
<LI><strong><A NAME="00177" HREF="msg00177.html">Re: Issues from the digests and Wout's list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 22 Apr 1997, 07:52 GMT
</LI>
<LI><strong><A NAME="00178" HREF="msg00178.html">Re: Issues from the digests and Wout's list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 22 Apr 1997, 08:16 GMT
<UL>
<LI><strong><A NAME="00198" HREF="msg00198.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Thu 24 Apr 1997, 10:28 GMT
<UL>
<LI><strong><A NAME="00219" HREF="msg00219.html">Re: [MUD-Dev]  Re: Issues from the digests and Wout's list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 25 Apr 1997, 13:07 GMT
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