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<H1>Re: Threads and Sockets (Was Ho hum)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: Threads and Sockets (Was Ho hum)</LI>
<LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI>
<LI><em>Date</em>: Mon, 14 Apr 1997 20:12:58 -0700</LI>
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<PRE>
Um....
You shouldnt be crashing out processes unless you have bad code or a toally
scrod OS. Proper definesive programmigjn shoudl handle errors gracefully.
I shudder at the diea thatw e accept code crashing as "normal" or even
aceptable behavior.
JK
At 02:19 PM 4/14/97 -0400, you wrote:
>
>just a thought that someone got stuck in my head.
>
>I know threads are less expensive than full process switching, but isn't
using
>threads of the main program for handling I/O kinda dangerous? If the sockets
>or any I/O bombs, down comes the whole program, or if the program goes down,
>everyone gets dropped from the game. I've been leaning towards a
>multi-processesing, multi-threaded environment where *most* of the mechanics
>are grouped into one process that is threaded and all the file I/O and socket
>Handling is done with other processes (possibly also threaded). That way, if
>one process crashes the rest can keep plugging along or (in the case of the
>game crashing and the socket process still running) tell the players that the
>mud is experienceing technical difficulties (after some timeout period
>expires). I use the message queue system to communicate among the processes,
>mainly because it lends itself nicely to an event driven system and packaging
>commands and info into discrete units (which I prefer to deal with).
>
>As I sed, just a thought. ;)
>
>-Greg
>
>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: Issues from the digests and Wout's list</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00190" HREF="msg00190.html">Re: [MUD-Dev] Re: Issues from the digests and Wout's list</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 24 Apr 1997, 00:00 GMT
</LI>
</ul>
<LI><strong><A NAME="00182" HREF="msg00182.html">Re: Issues from the digests and Wout's list</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 22 Apr 1997, 20:31 GMT
</LI>
<LI><strong><A NAME="00293" HREF="msg00293.html">Re: Issues from the digests and Wout's list</A></strong>,
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Wed 30 Apr 1997, 01:55 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00136" HREF="msg00136.html">Threads and Sockets (Was Ho hum)</A></strong>,
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Tue 15 Apr 1997, 03:55 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00139" HREF="msg00139.html">Re: Threads and Sockets (Was Ho hum)</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 15 Apr 1997, 10:09 GMT
</LI>
<LI><strong><A NAME="00140" HREF="msg00140.html">Re: Threads and Sockets (Was Ho hum)</A></strong>,
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Tue 15 Apr 1997, 20:33 GMT
</LI>
<LI><strong><A NAME="00143" HREF="msg00143.html">Re: Threads and Sockets (Was Ho hum)</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 15 Apr 1997, 23:07 GMT
</LI>
<LI><strong><A NAME="00168" HREF="msg00168.html">Re: Threads and Sockets (Was Ho hum)</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 21 Apr 1997, 04:09 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00135" HREF="msg00135.html">Strings & Memory Usage</A></strong>,
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Tue 15 Apr 1997, 03:13 GMT
</LI>
</UL></BLOCKQUOTE>
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