<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: Ho hum (clarifiyign AI terms) --> <!--X-From-R13: Xrss Yrffryzna <wrssxNgrargjbex.pbz> --> <!--X-Date: from babe.globecomm.net [207.51.48.8] by mx3.ibm.net id 860882556.81452-1 Sat Apr 12 22:02:36 1997 --> <!--X-Message-Id: 3.0.32.19970412151113.00736608#mail,tenetwork.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: Ho hum (clarifiyign AI terms)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jeffk#tenetwork,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00109.html">Previous</a> | <a href="msg00111.html">Next</a> ] Thread: [ <a href="msg00126.html">Previous</a> | <a href="msg00112.html">Next</a> ] Index: [ <A HREF="author.html#00110">Author</A> | <A HREF="#00110">Date</A> | <A HREF="thread.html#00110">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: Ho hum (clarifiyign AI terms)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: Mud Dev Mailing List <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: Ho hum (clarifiyign AI terms)</LI> <LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI> <LI><em>Date</em>: Sat, 12 Apr 1997 15:11:19 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Artificial life is a buzz word, but usually it used to refer to genetic algorithym based "critters". Im not sure Nerual Nets qualify. Thsi is a key area of interest of mien, actually. Ive designed an parameterized evovlign monster for my current projects (DSO II) and have a ratehr comlicated shop-keeper algortihym that uses a Neural net to encode and 'remember' oast interractions with paramterized characters (sex, age, race, clothing, etc...) and thus develop biases towards/against variosu parameters. JK At 07:10 PM 4/12/97 +0100, you wrote: >Check out Chris Crawford's Erasmatazz engine: > ><A HREF="http://www.erasmatazz.com">http://www.erasmatazz.com</A> > >It's an 'interactive fiction' engine. It's a mud without players, the >user defines the characters and sets up the props (a toy really but >then, I dislike the guy so I'm biased). The reason I point it out is >because of the characters, they're effectively artificial life agent (at >this point, I'm guessing): mini artificial neural nets and such like. >Patent pending though (I think it should be invalidated coz I remember >seeing a listing for a type-in listing which had something similar (C64)). > >Um, oh, I forgot to point out in my introduction: I'm 20 (for the next >month anyway), programmed trivial things for 10+ years but otherwise I've >never had an ounce of training, studying Elect Eng, computer related >interests include artificial life (before the release of Creatures) and >game design (esp strategy games). Tekkie by day and clubber or mud addict >by night. > >Nathan: How on earth does your intepreter conducts the risk assessment? >Eg: >> shoot rifle at tank >You sure? >> yes >You die but luckily it wasn't painful coz that one had the latest >vapouriser thingibob (manufactured by Grestel). >etc > > >Nathan again: Back to room coding, have you considered lighting effects >in your 3D environment? If I shone a torch at a wall, it would illuminate >just the wall in the room. If the wall was the side of a spacecraft, it >would illuminate just the local area. If I poked the torch at a window, >the insiders see a torch shining through and I could see inside. If I >shone a floodlight, the insiders get blinded... (which is why YOU should >buy flare protection for your cybereyes!) > >Can someone retrieve the old threads on skills? I'll be quite interested >in reading through some of the old stuff. Just thought I'd bring the >topic of game design back into the mailing list and pollute the optic >fibres with my presence whilst I'm at it. > > | "With my naked eyes I saw the falling" >_O_O_ Ling - Freshwater fish rain coming down on." > > </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00109.html">Re: Random thoughts</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00111.html">Re: Just a bit of musing</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00126.html">Risk Assessment -- was (Re: Ho hum)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00112.html">Re: Ho hum (clarifiyign AI terms)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00110"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00110"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00127" HREF="msg00127.html">Who is Steward and what can he do for me?</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 14 Apr 1997, 10:29 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00134" HREF="msg00134.html">Re: Who is Steward and what can he do for me?</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 15 Apr 1997, 00:29 GMT </LI> <LI><strong><A NAME="00167" HREF="msg00167.html">Re: Who is Steward and what can he do for me?</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 21 Apr 1997, 04:03 GMT </LI> </UL> </LI> <LI><strong><A NAME="00126" HREF="msg00126.html">Risk Assessment -- was (Re: Ho hum)</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 14 Apr 1997, 08:10 GMT <LI><strong><A NAME="00110" HREF="msg00110.html">Re: Ho hum (clarifiyign AI terms)</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 13 Apr 1997, 05:02 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00112" HREF="msg00112.html">Re: Ho hum (clarifiyign AI terms)</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Sun 13 Apr 1997, 08:00 GMT </LI> </UL> </LI> <LI><strong><A NAME="00108" HREF="msg00108.html">Ho hum</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Sun 13 Apr 1997, 01:10 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00113" HREF="msg00113.html">Re: Ho hum</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 13 Apr 1997, 09:25 GMT </LI> <LI><strong><A NAME="00115" HREF="msg00115.html">Re: Ho hum</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 13 Apr 1997, 11:45 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>