<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: Ho hum (clarifiyign AI terms) -->
<!--X-From-R13: Xrss Yrffryzna <wrssxNgrargjbex.pbz> -->
<!--X-Date: from babe.globecomm.net [207.51.48.8] by mx3.ibm.net id 860882556.81452-1 Sat Apr 12 22:02:36 1997 -->
<!--X-Message-Id: 3.0.32.19970412151113.00736608#mail,tenetwork.com -->
<!--X-Content-Type: text/plain -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: Ho hum (clarifiyign AI terms)</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:jeffk#tenetwork,com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">
<font size="+4" color="#804040">
<strong><em>MUD-Dev<br>mailing list archive</em></strong>
</font>
<br>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->
Date:
[ <a href="msg00109.html">Previous</a>
| <a href="msg00111.html">Next</a>
]
Thread:
[ <a href="msg00126.html">Previous</a>
| <a href="msg00112.html">Next</a>
]
Index:
[ <A HREF="author.html#00110">Author</A>
| <A HREF="#00110">Date</A>
| <A HREF="thread.html#00110">Thread</A>
]
<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: Ho hum (clarifiyign AI terms)</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: Mud Dev Mailing List <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI>
<LI><em>Subject</em>: Re: Ho hum (clarifiyign AI terms)</LI>
<LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI>
<LI><em>Date</em>: Sat, 12 Apr 1997 15:11:19 -0700</LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
Artificial life is a buzz word, but usually it used to refer to genetic
algorithym based "critters". Im not sure Nerual Nets qualify.
Thsi is a key area of interest of mien, actually. Ive designed an
parameterized evovlign monster for my current projects (DSO II) and have a
ratehr comlicated shop-keeper algortihym that uses a Neural net to encode
and 'remember' oast interractions with paramterized characters (sex, age,
race, clothing, etc...) and thus develop biases towards/against variosu
parameters.
JK
At 07:10 PM 4/12/97 +0100, you wrote:
>Check out Chris Crawford's Erasmatazz engine:
>
><A HREF="http://www.erasmatazz.com">http://www.erasmatazz.com</A>
>
>It's an 'interactive fiction' engine. It's a mud without players, the
>user defines the characters and sets up the props (a toy really but
>then, I dislike the guy so I'm biased). The reason I point it out is
>because of the characters, they're effectively artificial life agent (at
>this point, I'm guessing): mini artificial neural nets and such like.
>Patent pending though (I think it should be invalidated coz I remember
>seeing a listing for a type-in listing which had something similar (C64)).
>
>Um, oh, I forgot to point out in my introduction: I'm 20 (for the next
>month anyway), programmed trivial things for 10+ years but otherwise I've
>never had an ounce of training, studying Elect Eng, computer related
>interests include artificial life (before the release of Creatures) and
>game design (esp strategy games). Tekkie by day and clubber or mud addict
>by night.
>
>Nathan: How on earth does your intepreter conducts the risk assessment?
>Eg:
>> shoot rifle at tank
>You sure?
>> yes
>You die but luckily it wasn't painful coz that one had the latest
>vapouriser thingibob (manufactured by Grestel).
>etc
>
>
>Nathan again: Back to room coding, have you considered lighting effects
>in your 3D environment? If I shone a torch at a wall, it would illuminate
>just the wall in the room. If the wall was the side of a spacecraft, it
>would illuminate just the local area. If I poked the torch at a window,
>the insiders see a torch shining through and I could see inside. If I
>shone a floodlight, the insiders get blinded... (which is why YOU should
>buy flare protection for your cybereyes!)
>
>Can someone retrieve the old threads on skills? I'll be quite interested
>in reading through some of the old stuff. Just thought I'd bring the
>topic of game design back into the mailing list and pollute the optic
>fibres with my presence whilst I'm at it.
>
> | "With my naked eyes I saw the falling"
>_O_O_ Ling - Freshwater fish rain coming down on."
>
>
</PRE>
<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00109.html">Re: Random thoughts</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00111.html">Re: Just a bit of musing</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00126.html">Risk Assessment -- was (Re: Ho hum)</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00112.html">Re: Ho hum (clarifiyign AI terms)</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00110"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00110"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>
<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00127" HREF="msg00127.html">Who is Steward and what can he do for me?</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 14 Apr 1997, 10:29 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00134" HREF="msg00134.html">Re: Who is Steward and what can he do for me?</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 15 Apr 1997, 00:29 GMT
</LI>
<LI><strong><A NAME="00167" HREF="msg00167.html">Re: Who is Steward and what can he do for me?</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 21 Apr 1997, 04:03 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00126" HREF="msg00126.html">Risk Assessment -- was (Re: Ho hum)</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 14 Apr 1997, 08:10 GMT
<LI><strong><A NAME="00110" HREF="msg00110.html">Re: Ho hum (clarifiyign AI terms)</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 13 Apr 1997, 05:02 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00112" HREF="msg00112.html">Re: Ho hum (clarifiyign AI terms)</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Sun 13 Apr 1997, 08:00 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00108" HREF="msg00108.html">Ho hum</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Sun 13 Apr 1997, 01:10 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00113" HREF="msg00113.html">Re: Ho hum</A></strong>,
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 13 Apr 1997, 09:25 GMT
</LI>
<LI><strong><A NAME="00115" HREF="msg00115.html">Re: Ho hum</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 13 Apr 1997, 11:45 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>
</ul>
<hr>
<center>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
</center>
<hr>
</body>
</html>