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<H1>Re: Greetings. :)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: Greetings. :)</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Mon, 7 Apr 97 21:23:22 MST</LI>
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<PRE>
[Chris L:]
:&gt;I believe that as much as possible of Chris L's MUD code will execute
:&gt;interpreted.
:
:Nope.	I bytecode with conditional runtime on-demand compilation.  The
:bytecode is then timestamped (as is the source) and stored with the parent
:object to short-circuit future compilations (unless the source or
:inheritacen tree changes).

Ok, terminology differences. I think of bytecodes as interpreted. Perhaps
'simulated' is a better word. 'Emulated'?

Perhaps we can come up with a gradient (I'm sure this has been done before!),
and we can all point to where we are on it:

1.  native machine code
2.  threaded code
3.  bytecode
4.  parse tree traversal
5.  pre-tokenized interpretation
6.  straight text interpretation

You're at 3? I'm at 4 in AmigaMUD, 6 in ToyMud. However, differences
like the need for run-time symbol lookup, or type conversions, can easily
move something up a notch in execution overhead. LP is at 3 now isn't
it? Are MOO and ColdX at 3 as well? Let's see, REXX is 5? Tcl is 6.
Shell scripts are 6+, Perl is 5? This is just *so* relevant to MUDs! :-/

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: Greetings. :)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00029" HREF="msg00029.html">Re: Greetings. :)</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 07 Apr 1997, 03:28 GMT
</LI>
<LI><strong><A NAME="00035" HREF="msg00035.html">Re: Greetings. :)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 07 Apr 1997, 13:01 GMT
</LI>
<LI><strong><A NAME="00042" HREF="msg00042.html">Re: Greetings. :)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 08 Apr 1997, 03:41 GMT
</LI>
<LI><strong><A NAME="00043" HREF="msg00043.html">Re: Greetings. :)</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 08 Apr 1997, 07:52 GMT
</LI>
<LI><strong><A NAME="00048" HREF="msg00048.html">Re: Greetings. :)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 08 Apr 1997, 13:13 GMT
</LI>
<LI><strong><A NAME="00050" HREF="msg00050.html">Re: Greetings. :)</A></strong>, 
Furball <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Tue 08 Apr 1997, 17:16 GMT
</LI>
<LI><strong><A NAME="00051" HREF="msg00051.html">Re: Greetings. :)</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Wed 09 Apr 1997, 00:44 GMT
</LI>
<LI><strong><A NAME="00054" HREF="msg00054.html">Re: Greetings. :)</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 09 Apr 1997, 10:34 GMT
</LI>
<LI><strong><A NAME="00055" HREF="msg00055.html">Re: Greetings. :)</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 09 Apr 1997, 10:43 GMT
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</UL></BLOCKQUOTE>

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