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<H1>Re: Mixture</H1>
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<LI><em>To</em>: Multiple Recipients of MUD Design Mailing List &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: Mixture</LI>
<LI><em>From</em>: Furball &lt;<A HREF="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</A>&gt;</LI>
<LI><em>Date</em>: Wed, 2 Apr 1997 19:50:49 +0100 (BST)</LI>
<LI><em>Reply-To</em>: Furball &lt;<A HREF="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</A>&gt;</LI>
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<PRE>
Completely lost the gist of what's going on.  I'll attempt a reply...

On Thu, 27 Mar 1997, Adam Wiggins wrote:

[stuff about admining individual combat which scares me and I accidently
deleted :) ]

&gt; This is great but my time availibilty is too eratic to either admin or
&gt; play something like this, plus it gets away from my number one desire which is
&gt; a consistant world.  (Hard for humans, especially many of them, to be dead
&gt; on consistant, while it is quite easy for a computer that is programmed well.)

I didn't intend to admin down to *that* detail!  Waaaay over the top for
me!  My intention was to build a world, when coders construct an area,
they'll write a story on what, why, when, etc then code the area (all the
usual approval red tape and general admin vs. coder bitch, bitch, bitch).
If I could make time for it, I'll code an one off quest which I would then
run (dragging along a few coders to act out NPCs).  I don't have 
any individual quest plots readied, if the players go about changing the
landscape of the mud, I'll engineer a quest around the changes, or maybe
even take advantage of the changes and incorporate them (well, I think
I'll have to really).

At the end of the day, the result of the quests from the mud will end up
in my little universe.  I can't write a story to save my life, so this is
the alternative.

&gt; &gt; About those terminal codes:  How come in tintin, I don't get scrollback
&gt; &gt; (if I slid the slider bar on the side of the window) but in tf I do?  This
&gt; &gt; is on a Mac.  Anyone torn them apart to see what codes they use?  I
&gt; 
&gt; I assume you someone compiled tintin to work on the mac or there is a
&gt; Macintosh distribution of tintin...in that case I'd say it's because tintin
&gt; doesn't support any sort of windowing functionality.  It's designed
&gt; for a character-based system.  Now if you were using a Mac-based telnet
&gt; program (in conjunction with PPP) or a Mac terminal program to connect
&gt; to a UNIX system, which was then running tintin, your scrollbars should
&gt; work fine.

I'm using tintin via Mac-based telnet.  The scrollbars still disagree with
the program.  It *could* be a program bug/feature.

Regarding naming my mud, I'm calling it Ren atm.  Sometimes I call it
Bernard (generic name for anything I work on).  Other times Bob.  The mud
name, when/if it opens will be Renaissance but I don't think I'll name the
driver that for fear of being called pretentious.

PS:  About support for the mailing list, an archive of all the past posts
will be extremely useful, esp considering the blitz on invitations.

PPS:  If this is implemented, could it be split up by month?  There's an
awful lot of postings going on each second.

  |				"With my naked eyes I saw the falling"
_O_O_  Ling - Freshwater fish	 rain coming down on."


</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Introduction</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00491" HREF="msg00491.html">Re: [MUD-Dev]  Introduction</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 16 May 1997, 07:42 GMT
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</ul>
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</ul>
<LI><strong><A NAME="00373" HREF="msg00373.html">Introduction</A></strong>, 
Dan Root <a href="mailto:dar#thekeep,org">dar#thekeep,org</a>, Sun 11 May 1997, 23:49 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00003" HREF="msg00003.html">From out of the shadows...</A></strong>, 
Dan Mazeau <a href="mailto:dmazeau#wco,com">dmazeau#wco,com</a>, Wed 02 Apr 1997, 05:21 GMT
<LI><strong><A NAME="00001" HREF="msg00001.html">Re: Mixture</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 01 Apr 1997, 21:53 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00004" HREF="msg00004.html">Re: Mixture</A></strong>, 
Furball <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Thu 03 Apr 1997, 02:46 GMT
</LI>
<LI><strong><A NAME="00005" HREF="msg00005.html">Re: Mixture</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 03 Apr 1997, 05:56 GMT
</LI>
<LI><strong><A NAME="00006" HREF="msg00006.html">Re: Mixture</A></strong>, 
Furball <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Thu 03 Apr 1997, 06:38 GMT
</LI>
<LI><strong><A NAME="00026" HREF="msg00026.html">Re: Mixture</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 07 Apr 1997, 00:09 GMT
</LI>
<LI><strong><A NAME="00027" HREF="msg00027.html">Re: Mixture</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 07 Apr 1997, 00:19 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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