<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: Greetings. :) --> <!--X-From-R13: @nguna Kbfcr <lbfcrNunjnvv.rqh> --> <!--X-Date: from babe.globecomm.net [207.51.48.8] by mx01.ny.us.ibm.net id 859902349.70082-1 Tue Apr 1 13:45:49 1997 --> <!--X-Message-Id: Pine.GSO.3.95q.970401033410.25894B-100000@uhunix2 --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199704010748.HAA33292#out1,ibm.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: Greetings. :)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:yospe#hawaii,edu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01263.html">Previous</a> | <a href="msg00001.html">Next</a> ] Thread: [ <a href="msg00027.html">Previous</a> | <a href="msg00002.html">Next</a> ] Index: [ <A HREF="author.html#00000">Author</A> | <A HREF="#00000">Date</A> | <A HREF="thread.html#00000">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: Greetings. :)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: Multiple Recipients of MUD Design Mailing List <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: Greetings. :)</LI> <LI><em>From</em>: Nathan Yospe <<A HREF="mailto:yospe#hawaii,edu">yospe#hawaii,edu</A>></LI> <LI><em>Date</em>: Tue, 1 Apr 1997 03:45:31 -1000</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon, 31 Mar 1997 claw#null,net wrote: :On 29/03/97 at 09:10 AM, Michael Hohensee :<michael#sparta,mainstream.net> said: : :> After diddling around with C for half a year, I started to write :>what I call AeMud. The acronym stands for Arbitrarily Expandable :>MUD. And, as you may have guessed, the idea was to make it so that :>new things would be easy to add. Ah, _that's_ what "Ae" stands for. :I've not actually assigned a name to my server. Way back in the dawns :of time it was named the "Black Hat MUD Server" due to my penchant for :fedoras, but that only lasted for the first couple weeks of :development. Since then it was called "Murkle" for all of about a :week, and then nothing. I guess I ought to name it some day. Well, so far, I've got Physmud++ (physmud is the account name in which the original ROM that ran Singularity 1 was kept, and when I wrote the first version of the C++ based source, it was there as well. The name sort of stuck.) and NERD(tm)... Networked Emulated Reality Driver(threaded, multiuser). I kind of like NERD(tm)... just about exactly sums up my feelings regarding the proliferation of M** acronyms out there. (Mine's an N**, so there!) :> A way of treating all objects (players, creatures, rooms, etc) as :>if they were the same for certain common uses. (common-use being :>defined as anything you want everyone to be able to do.) : :Hehn. I actually make no distinction among players, mobiles, rooms, :objects, utility objects, etc. There are just no unique object types. :They're all the same to the server. I make a huge distinction... Things... Items... are all the same, but Characters are not their bodies, they are the mind behind the body (which is composed of Items) and Rooms are just a type of Location, as are the interiors of containers, and countless ofther things. :> Some of the cute things I've done with it are to make some really :>interactive portals, and liquids that spill out of containers. : :How do you handle your liquids? I have liquids which just do ajacent :space counts ala "There are X units of liquid here, and Y units over :there, to even things out X-Y/2 need to move..." etc. This often :resulted in one unit ripples, but was prerty tame for handling :stream-type flows. Hmmm. My liquids are just a classification for materials, and are managed by cloning of the original liquid, minus the mass, and moving mass over to the second body. Mass is not a unitary value... or maybe it is, I can't tell without going within encapsulation, and I'm too lazy to open the actual file right now. In any case, liquids use gravity as a mass relocation motivator, same as everything else... they just do it in parts. :> I've mostly stopped working on it these days, due to less time and :>lack of ideas (sigh, burnout is dull.) : :That won't last here. He speaks true. Every time I start to think I've got a Really Cool Codebase(tm) these guys go and make me feel like I've got to redo the whole thing better. __ _ __ _ _ , , , , /_ / / ) /_ /_) / ) /| /| / /\ First Light of a Nova Dawn / / / \ /_ /_) / \ /-|/ |/ /_/ Final Night of a World Gone Nathan F. Yospe - University of Hawaii Dept of Physics - yospe#hawaii,edu </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01263.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00001.html">Re: Mixture</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00027.html">Re: Mixture</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00002.html">Re: Greetings. :)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00000"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00000"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: Mixture</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00005" HREF="msg00005.html">Re: Mixture</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 03 Apr 1997, 05:56 GMT </LI> <LI><strong><A NAME="00006" HREF="msg00006.html">Re: Mixture</A></strong>, Furball <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Thu 03 Apr 1997, 06:38 GMT </LI> <LI><strong><A NAME="00026" HREF="msg00026.html">Re: Mixture</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 07 Apr 1997, 00:09 GMT </LI> <LI><strong><A NAME="00027" HREF="msg00027.html">Re: Mixture</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 07 Apr 1997, 00:19 GMT </LI> </ul> </LI> <LI><strong><A NAME="00000" HREF="msg00000.html">Re: Greetings. :)</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 01 Apr 1997, 21:45 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00002" HREF="msg00002.html">Re: Greetings. :)</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Tue 01 Apr 1997, 22:47 GMT </LI> <LI><strong><A NAME="00025" HREF="msg00025.html">Re: Greetings. :)</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 07 Apr 1997, 00:01 GMT </LI> <LI><strong><A NAME="00029" HREF="msg00029.html">Re: Greetings. :)</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 07 Apr 1997, 03:28 GMT </LI> <LI><strong><A NAME="00035" HREF="msg00035.html">Re: Greetings. :)</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 07 Apr 1997, 13:01 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>