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<H1>Re: Resets and repops</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: Resets and repops</LI>
<LI><em>From</em>: <A HREF="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</A></LI>
<LI><em>Date</em>: Mon, 31 Mar 1997 10:09:22 -0500 (EST)</LI>
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<PRE>

Date: Thu, 27 Mar 1997 23:00:50 -0700 (MST)
From: Adam Wiggins &lt;nightfall#inficad,com&gt;

&gt;&gt; &gt;Crystalline Tree?  Wazzat?
&gt;[JCL:]
&gt;&gt; An old scenario, much like the Elven forest/Sceptre/Castle Krak
&gt;&gt; scenario we used to bounce ideas off.
 
...
 
&gt;&gt; -- Bubba is in the Crystalline Tree.
&gt;&gt; 
&gt;&gt; -- Bubba has some sort of state changing effect which lessens his
&gt;&gt; weight such that the tree does not break.  Typical examples are: he is
&gt;&gt; holding on to a large number of helium balloons, he is enchanted to be
&gt;&gt; lighter, etc.
&gt;&gt; 
&gt;&gt; -- Bubba now changes his weight value.  This could be by letting go of
&gt;&gt; the balloons, picking up another object, receiving a "heavy" spell,
&gt;&gt; having his "light" spell wear off, having one of the objects he is
&gt;&gt; carrying receive or lose a heavy/light spell, having one of the
&gt;&gt; objects he is carrying chage its weight for any other reason etc.
&gt;&gt; 
&gt;&gt; -- Having the tree respond appropriately to Bubba's weight change.
&gt;
&gt;Heh...well...we have the obvious, ugly solution to this.  Every
&gt;timer pulse (currently .25 seconds, I think) you get a set amount
&gt;of gravity exerted on you, based on your gravity value (can be modified
&gt;by both spells and your current environment, right now everyplace on the
&gt;mud is 9.8 m/s^2) and your 'carried' weight, as well as any connection
&gt;node you have attached (namely, ropes and such...could be magical in
&gt;nature however).

Have to agree with J.C's response to this letter.  It seems to make more sense
to have the whole situation "re-figgured" when Bubba's weight changes.  Why do
constant recalculations of a static situation?  just do the calculation when
things change.

&gt;&gt; &gt;After rebooting both my code machine and my debug machine a dozen
&gt;&gt; &gt;times a day, it's somewhat refreshing to come home and type 'uptime'
&gt;&gt; &gt;on my Linux machine and see 104 days.
&gt;&gt; 
&gt;&gt; Shoot.  I reboot OS/2 no more than once a fortnight or so, and then
&gt;&gt; usually because I've coded something stupid.
&gt;
&gt;Well, I could deal with this.  What boggles me is why I have to reboot
&gt;my code machine just because an array on my remote debug machine went
&gt;slightly out of bounds.  The program isn't even _running_ on that machine,
&gt;for crying out loud!  What, does MSVC Monitor send a message, "Hi, I'm
&gt;crashing now, so why don't you follow suit"?!

We are Microsoft of Borg, You will be Assimilated.  Resistance is futile.

&gt;Oh yeah, we got MS Visual C++ 5.0 in the mail the other day.  Not only
&gt;does our project not compile (they decided to change a few key things in
&gt;the way that templates work), but there's a fuckin web brouser built into
&gt;the development enviroment!  ARRRGGHHH!!  I'm sticking with 4.2, needless
&gt;to say.  I think Microsoft's plan is that by the year 2000 every piece of
&gt;software will just be a web brower with a few specialty components.

Actually, I believe that IS there stated purpose.  maybe on a slightly
different time frame (by 1998, not 2k.  :).  Thier next OS release is supposed
to make yer machine look like a web page, with the WWW being an extension of
your machine.  It actually does kinda make some sense, but I still prefer my
Linux box with the command line interface.  Or X if I feel like loading it up
that day.  *grin*

-Greg


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: Resets and repops</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00249" HREF="msg00249.html">Re: Resets and repops</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 29 Mar 1997, 04:15 GMT
</LI>
<LI><strong><A NAME="00251" HREF="msg00251.html">Re: Resets and repops</A></strong>, 
claw <a href="mailto:claw#null,net">claw#null,net</a>, Sat 29 Mar 1997, 05:54 GMT
</LI>
<LI><strong><A NAME="00255" HREF="msg00255.html">Re: Resets and repops</A></strong>, 
claw <a href="mailto:claw#null,net">claw#null,net</a>, Sat 29 Mar 1997, 11:45 GMT
</LI>
<LI><strong><A NAME="00257" HREF="msg00257.html">Re: Resets and repops</A></strong>, 
claw <a href="mailto:claw#null,net">claw#null,net</a>, Sat 29 Mar 1997, 13:26 GMT
</LI>
<LI><strong><A NAME="00266" HREF="msg00266.html">Re: Resets and repops</A></strong>, 
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Mon 31 Mar 1997, 23:04 GMT
</LI>
<LI><strong><A NAME="00267" HREF="msg00267.html">Re: Resets and repops</A></strong>, 
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Mon 31 Mar 1997, 23:27 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00098" HREF="msg00098.html">Re: Room coding</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 13 Mar 1997, 10:29 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00104" HREF="msg00104.html">Re: Room coding</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 13 Mar 1997, 23:00 GMT
<UL>
<LI><strong><A NAME="00107" HREF="msg00107.html">Re: Room coding</A></strong>, 
Furball <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Fri 14 Mar 1997, 05:32 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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