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<H1>Re: A brief introduction.. ok, you got me: an introduction</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: A brief introduction.. ok, you got me: an introduction</LI>
<LI><em>From</em>: Adam Wiggins &lt;<A HREF="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 30 Mar 1997 21:34:05 -0700 (MST)</LI>
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<PRE>
&gt; &gt;From what I have seen of what is posted to this list, it seems
&gt; to be much more high-level than I have got to yet. Also, I really do consider 
&gt; my TinyMUD-only experiences to be a real disadvantage, so I've tried to get
&gt; into LP- and DIKU-based muds, with varying degrees of success. Perhaps I might
&gt; be invited by one of you to visit your mud, and have a look around?

Actually, I'm not aware of anyone here that is actually running a fully
functioning mud (of course, define 'fully').  Correct me if I'm wrong.
We were actually functional as a hack-n-slash mud for a while, but that's
before we started going crazy with our zany ideas about realism and
originality.  (When we were still in the 'playable' stages, we thought
we were being wild and crazy by having hitpoints dependant only on
constitution and not going up with levels.  Now we don't have levels *or*
hitpoints at all...)

Secondly, as to being 'high-level'...you need to understand what it is
you want to be doing, in general, in order to write tools (the low-level
stuff) which will allow you to do that.  I've had whole designs trashed
which I thought were carefully created, just by having an outside party
say, "Yeah, but what about when you want to do &lt;insert functionality here&gt;?"
Plus, the stuff that goes around on this list is just plain interesting
even if it has no relevance to what you yourself are doing.

As to good muds, there are suprisingly few of them considering that there
are so many muds in general (there's like 750 registered in the mud
connector right now).  Here's some suggestions:

Diku: Arctic - mud.arctic.org 2700, Tera - ?, Aturian Dynasty - ?
LP: DartMUD - dartmud.com 2525, Lost Souls - ?
original: YaMUD - heather.greatbasin.com 6789 (all skill based!)
MUSH: Shadowrun (never played it but heard it's good) - ?

Sorry I don't remember add the addresses, haven't actually played any of
these except for arctic and dartmud recently.  I'm sure they're on the
mud connector, or Doran's mudlist.


</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00261" HREF="msg00261.html">A brief introduction.. ok, you got me: an introduction</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sun 30 Mar 1997, 09:01 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00265" HREF="msg00265.html">Re: A brief introduction.. ok, you got me: an introduction</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Mon 31 Mar 1997, 12:20 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00259" HREF="msg00259.html">Greetings. :)</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sat 29 Mar 1997, 22:10 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00268" HREF="msg00268.html">Greetings. :)</A></strong>, 
claw <a href="mailto:claw#null,net">claw#null,net</a>, Tue 01 Apr 1997, 09:21 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00253" HREF="msg00253.html">Event Handling</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sat 29 Mar 1997, 08:40 GMT
<LI><strong><A NAME="00250" HREF="msg00250.html">Efficiency</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 29 Mar 1997, 04:15 GMT
</UL></BLOCKQUOTE>

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