<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: Resets and repops --> <!--X-From-R13: Oqnz Ivttvaf <avtugsnyyNvasvpnq.pbz> --> <!--X-Date: from tacitus.globecomm.net [207.51.48.7] by mx01.ca.us.ibm.net id 859529224.79962-1 Fri Mar 28 06:07:04 1997 --> <!--X-Message-Id: 199703280609.XAA13772#user2,inficad.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199703270614.GAA99534#out2,ibm.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: Resets and repops</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:nightfall#inficad,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00245.html">Previous</a> | <a href="msg00247.html">Next</a> ] Thread: [ <a href="msg00245.html">Previous</a> | <a href="msg00247.html">Next</a> ] Index: [ <A HREF="author.html#00246">Author</A> | <A HREF="#00246">Date</A> | <A HREF="thread.html#00246">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: Resets and repops</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: Resets and repops</LI> <LI><em>From</em>: Adam Wiggins <<A HREF="mailto:nightfall#inficad,com">nightfall#inficad,com</A>></LI> <LI><em>Date</em>: Thu, 27 Mar 1997 23:09:56 -0700 (MST)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> [JC, on mob-reset by children] > Precisely. While I probably won't go to the infant level, it allows > mobiles and characters to age fairly uniformly. Thus you can watch > you characters (and ememies characters) age and become decrepit, or > work to rescue them via the appropriate rejuveninators. "You want to > be young? It will cost you!" This in turn adds another twist to the > mana wars. Now you can have objects, spells, etc which accellerate or > decellerate aging. You could even link the mana system to the aging > system such that mana use accellerates aging and (something else) acts > as the restorative. > > This raises the spectre of a whole new insidious form of warfare: > accellerating the death of your enemies thru aging. Along with mana > attacks such as dropping an invisible mana sink (eats mana endlessly) > in their inventory, this could get really interesting Heh, there was some cheesey fantasy book I read a long time ago where the only 'effect' of spellcasting was that it aged you. So at one point when the demon invasion occured, the main spellcaster guy stood around casting nonstop fireballs at the bad guys, all day every day for two weeks. Of course, at the *end* of this time, he had aged about a dozen years... One idea we mulled over (but rejected) was making the timespan very short. Ie, one RL month ~= 80 years on the mud. Thus you make characters, advance very quickly, and then age into range of death all in a fairly short period. This makes players both less attached to their characters (a good thing, IMO), and makes the jack-of-all trades thing no longer an issue - there just isn't enough *time* in one lifetime to learn it all. Plus you get cool things like aging spells, fountains of youth, and racial choices based on age. Ie you've got a race like gnome, who's stats all suck, but they live twice as long as anyone else, which would actually be quite useful. > >> :Handling minor details like closing opened doors, re-locking chests, > >> :and resetting traps and the like is similarly handled, with the > >> :secondary event either doing it directly ("A sudden strangely cold > >> :breeze slams the dtor shut"), to the animation and trekking of a > >> :work-horse mobile to the door/trap/whatever to reset it "manually" (cf > >> :MirrorWorlds "man in a white lab coat").. > >> > >> Ugh. Lets just have it happen when no one is looking. Incidentally, I have > > >Agreed. > > What about when someone is always looking? Uh, it never resets? *boggle* Is this a bad thing? I don't think so. Thus, if you want a door closed and locked, it will just 'do it' automatically when no one is around, but a mob from the zone will actually have to come by and lock it if they are around. > >> recall bob > >You think back to your memories of Bob the male human. > >You will cherish his memory. R.I.P. > > This gets messy as the Bob object no longer exists, so your name can't > resolve any more...hurm. Uhhhh...your memory node has something to do with the actual object? If they aren't around, you only need the info contained in the memory node...all else is irrelevant. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00245.html">Re: Resets and repops</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00247.html">Re: Resets and repops</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00245.html">Re: Resets and repops</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00247.html">Re: Resets and repops</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00246"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00246"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: Resets and repops</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00233" HREF="msg00233.html">Re: Resets and repops</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 27 Mar 1997, 23:50 GMT </LI> <LI><strong><A NAME="00235" HREF="msg00235.html">Re: Resets and repops</A></strong>, claw <a href="mailto:claw#null,net">claw#null,net</a>, Fri 28 Mar 1997, 01:35 GMT </LI> <LI><strong><A NAME="00240" HREF="msg00240.html">Re: Resets and repops</A></strong>, claw <a href="mailto:claw#null,net">claw#null,net</a>, Fri 28 Mar 1997, 04:25 GMT </LI> <LI><strong><A NAME="00245" HREF="msg00245.html">Re: Resets and repops</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Fri 28 Mar 1997, 13:58 GMT </LI> <LI><strong><A NAME="00246" HREF="msg00246.html">Re: Resets and repops</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Fri 28 Mar 1997, 14:07 GMT </LI> <LI><strong><A NAME="00247" HREF="msg00247.html">Re: Resets and repops</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Fri 28 Mar 1997, 14:11 GMT </LI> <LI><strong><A NAME="00249" HREF="msg00249.html">Re: Resets and repops</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 29 Mar 1997, 04:15 GMT </LI> <LI><strong><A NAME="00251" HREF="msg00251.html">Re: Resets and repops</A></strong>, claw <a href="mailto:claw#null,net">claw#null,net</a>, Sat 29 Mar 1997, 05:54 GMT </LI> <LI><strong><A NAME="00255" HREF="msg00255.html">Re: Resets and repops</A></strong>, claw <a href="mailto:claw#null,net">claw#null,net</a>, Sat 29 Mar 1997, 11:45 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>