<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: Resets and repops --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: from babe.globecomm.net [207.51.48.8] by mx01.ca.us.ibm.net id 859003263.74122-1 Sat Mar 22 04:01:03 1997 --> <!--X-Message-Id: 199703220359.VAA08923@dfw-ix5.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: Resets and repops</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00168.html">Previous</a> | <a href="msg00170.html">Next</a> ] Thread: [ <a href="msg00166.html">Previous</a> | <a href="msg00173.html">Next</a> ] Index: [ <A HREF="author.html#00169">Author</A> | <A HREF="#00169">Date</A> | <A HREF="thread.html#00169">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: Resets and repops</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "Mud Dev Mailing List" <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: Resets and repops</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Fri, 21 Mar 1997 23:03:35 -0500</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Please excuse the horrible word wrapping of my earlier posts. We have mastered this now. > From: Nathan Yospe <yospe#hawaii,edu> > On Wed, 19 Mar 1997, Jon A. Lambert wrote: > > I have about four levels of programming. The lowest level requires a > restart of the MUD, though it has the nice advantage of being runnable > from within the MUD, contrary to Dikus (I have an emacs/pico/vi access > pipe for top level imms, and failed bootup protection, bringing up the > last viable mud core when there is a failed bootup, but not the mass of > areas, etc.) This is, of course, the C++ access layer. The middle levels > are integrated into the same language, which allows both low level (yes, > blackboxed) calls to C++ objects and indistinguishable calls to objects > designed in the lower middle level usage of the language. (Think library > vs application writers in C++) The highest level language is the scripting > language provided to animate Characters, usable for NPCs and PCs... a > quest writer could use this for all of his quest NPCs, and a Player could > use this for a script to keep his Character alive when he goes LD. > Yikes emacs/pico/vi.. I am aiming for a more user-friendly web editor interface. My server is also C++. My high level language is an interpreted script. I have been investigating many others' language implementations since early January. I am new to compiler theory, but have taken a crash web course in it. ;-) I have begun to experiment with Lex and Yacc and find them to be very useful. Do you know of any similar C++ utilities and if so, can you recommend any? > > Hmmm. I use macroscopic event prediction to account for whatever happens > while an Area is Playerless. Then again, I've got a background in chaos > mathematics, thermodynamics, nanotech... I tend to think that way anyway. This is probably the reason I understand only half of what you have written (grin ..nanotech??). My background is in western history and literature. Though I have managed to get through Hawking's book twice and found it to be quite enjoyable reading. Macroscopic event prediction! This conjures up images of Asimov's psycho-history which might be an interesting project in itself. In your event "catch-up" is there some delay in calculating the state of an area before players enter? Does this longer and have more variation if the down time of the area is longer? > :> Quite nice. How do you model the Deiatic charis > Attraction of the gods... the ability of a god to force attraction from > any mortal. Kind of a touchy issue. We have no plans to implement this. At least not the level which would cause some offense. I would not rule out physical possession or the more common occurrence of deities taking the physical form of trusted friends. > > Sounds like what I would expect from your Aether/Mass model. Yes, the > Aether laden witch would be lighter, potentially, than a duck. I want to > see an overly enchanted sword lift its owner into the heavens. But don't occurrences like black holes, time distortions appear random (but really predictable?). Are you saying that your model can respond to short duration and completely unpredictable forces. How does one model "free will" in a pure physics model? </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00168.html">A perspective out of time - the mudreport document</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00170.html">Re: Invitation to MUD Design Mailing List</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00166.html">Re: Resets and repops</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00173.html">Re: Resets and repops</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00169"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00169"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: Resets and repops</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00163" HREF="msg00163.html">Re: Resets and repops</A></strong>, claw <a href="mailto:claw#null,net">claw#null,net</a>, Sat 22 Mar 1997, 01:43 GMT </LI> <LI><strong><A NAME="00164" HREF="msg00164.html">Re: Resets and repops</A></strong>, claw <a href="mailto:claw#null,net">claw#null,net</a>, Sat 22 Mar 1997, 02:32 GMT </LI> <LI><strong><A NAME="00165" HREF="msg00165.html">Re: Resets and repops</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sat 22 Mar 1997, 05:10 GMT </LI> <LI><strong><A NAME="00166" HREF="msg00166.html">Re: Resets and repops</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sat 22 Mar 1997, 06:49 GMT </LI> <LI><strong><A NAME="00169" HREF="msg00169.html">Re: Resets and repops</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 22 Mar 1997, 12:01 GMT </LI> <LI><strong><A NAME="00173" HREF="msg00173.html">Re: Resets and repops</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Sat 22 Mar 1997, 14:26 GMT </LI> <LI><strong><A NAME="00174" HREF="msg00174.html">Re: Resets and repops</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Sat 22 Mar 1997, 14:56 GMT </LI> <LI><strong><A NAME="00175" HREF="msg00175.html">Re: Resets and repops</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Sat 22 Mar 1997, 15:16 GMT </LI> <LI><strong><A NAME="00176" HREF="msg00176.html">Re: Resets and repops</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Sat 22 Mar 1997, 15:20 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>