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<H1>Re: Just a bit of musing</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: Just a bit of musing</LI>
<LI><em>From</em>: "Travis Casey" &lt;<A HREF="mailto:casey#NU,cs.fsu.edu">casey#NU,cs.fsu.edu</A>&gt;</LI>
<LI><em>Date</em>: Sat, 15 Mar 1997 08:22:39 -0500</LI>
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<PRE>
&gt; I mean RPG in the style of the commercially available paper &amp; pencil
variety
&gt; games.  I have yet to encounter one that did not have a combat system.
&gt; This type of display would be suitable for AD&amp;D, Rolemaster, Warhammer,
&gt; Rifts, Battletech, StarTrek, Vampyre, Werewolf, T&amp;T, Gurps, Wraith, 
&gt; The Morrow Project, Legacy, Champions, High Fantasy, CyberPunk,
&gt; and C&amp;S to name a just a few. =)

Well, it's not commercial, but SLUG doesn't have a combat system.  It
could be argued that the first edition of Vampire didn't have a combat
system either... just a GM nightmare pretending to be one.  :-)

There are paper RPGs with combat systems for which  "meter-style" 
readouts wouldn't be suitable... CORPS, for example.

</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: Just a bit of musing</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00114" HREF="msg00114.html">Re: Just a bit of musing</A></strong>, 
claw <a href="mailto:claw#null,net">claw#null,net</a>, Sat 15 Mar 1997, 07:53 GMT
</LI>
<LI><strong><A NAME="00115" HREF="msg00115.html">Re: Just a bit of musing</A></strong>, 
claw <a href="mailto:claw#null,net">claw#null,net</a>, Sat 15 Mar 1997, 08:02 GMT
</LI>
<LI><strong><A NAME="00116" HREF="msg00116.html">Re: Just a bit of musing</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 15 Mar 1997, 10:54 GMT
</LI>
<LI><strong><A NAME="00117" HREF="msg00117.html">Re: Just a bit of musing</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 15 Mar 1997, 14:29 GMT
</LI>
<LI><strong><A NAME="00118" HREF="msg00118.html">Re: Just a bit of musing</A></strong>, 
Travis Casey <a href="mailto:casey#NU,cs.fsu.edu">casey#NU,cs.fsu.edu</a>, Sat 15 Mar 1997, 21:20 GMT
</LI>
<LI><strong><A NAME="00120" HREF="msg00120.html">Re: Just a bit of musing</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 16 Mar 1997, 04:20 GMT
</LI>
<LI><strong><A NAME="00131" HREF="msg00131.html">Re: Just a bit of musing</A></strong>, 
claw <a href="mailto:claw#null,net">claw#null,net</a>, Tue 18 Mar 1997, 01:36 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00007" HREF="msg00007.html">Wout's mailing list and old digests</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 20 Feb 1997, 12:13 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00008" HREF="msg00008.html">Re: Wout's mailing list and old digests</A></strong>, 
Wout Mertens <a href="mailto:Wout.Mertens#rug,ac.be">Wout.Mertens#rug,ac.be</a>, Wed 26 Feb 1997, 07:55 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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