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<H1>Re: Just a bit of musing (VRML)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>,       Multiple Recipients of MUD Design Mailing List &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: Just a bit of musing (VRML)</LI>
<LI><em>From</em>: Dmitri Kondratiev &lt;<A HREF="mailto:dima#paragraph,com">dima#paragraph,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 12 Mar 1997 12:29:36 +0300</LI>
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<PRE>
&gt; From: coder#ibm,net
&gt; 
&gt; On 03/03/97 at 02:12 AM, Dmitri Kondratiev &lt;dima#paragraph,com&gt; said:
&gt; 
&gt; &gt;Only newly built things need to be send to each player. Client can get
&gt; &gt;other stuff that hasn't changed from it's local cache. Cache contents can
&gt; &gt;be compared with world model on the server, every time client logs in to
&gt; &gt;it or new objects are created by other players. Similar to the way web
&gt; &gt;browser verifies documents in its cache with the ones on the server. Thus
&gt; &gt;only incremental changes are sent from server to client as soon as they
&gt; &gt;appear in the world. Besides server can send compressed VRML. If some
&gt; &gt;VRML browsers understand gzip-ed VRML, why MUD client can't do the same ?
&gt; 
&gt; Problem: Given a reasonably active player, pretty soion the client would
&gt; end up with a full copy of the server's image DB.  This could get *really*
&gt; expensive *really* quickly.  Even doing the Meridian 59 deal and dropping
&gt; the local cache on CD still leaves you with a remarkably small world once
&gt; the detail rate is fairly high.

That's all true if player builds any VRML he wants. In case you provide
players with world constructor modules, which can be parameterized to great
extent, the situation is different. The player won't "end up with a full
copy of the server's image DB". Objects built by him will present small VRML
files which will INCLUDE (as in C) parameterized world constructor modules
by means of "extern proto" mechanism. These constructor modules adhere to
local cache rules.

Have fun,
Dima.


---------------------------
dima#paragraph,com
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tel: 07-095-464-9241




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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: Room coding</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00107" HREF="msg00107.html">Re: Room coding</A></strong>, 
Furball <a href="mailto:K.L.Lo-94#student,lut.ac.uk">K.L.Lo-94#student,lut.ac.uk</a>, Fri 14 Mar 1997, 05:32 GMT
</LI>
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<LI><strong><A NAME="00109" HREF="msg00109.html">Re: Room coding</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 14 Mar 1997, 12:45 GMT
</LI>
<LI><strong><A NAME="00111" HREF="msg00111.html">Re: Room coding</A></strong>, 
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Fri 14 Mar 1997, 23:19 GMT
</LI>
<LI><strong><A NAME="00119" HREF="msg00119.html">Re: Room coding</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 16 Mar 1997, 04:14 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00093" HREF="msg00093.html">Re: Just a bit of musing (VRML)</A></strong>, 
Dmitri Kondratiev <a href="mailto:dima#paragraph,com">dima#paragraph,com</a>, Wed 12 Mar 1997, 17:22 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00128" HREF="msg00128.html">Re: Just a bit of musing (VRML)</A></strong>, 
claw <a href="mailto:claw#null,net">claw#null,net</a>, Tue 18 Mar 1997, 01:49 GMT
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</UL>
</LI>
<LI><strong><A NAME="00087" HREF="msg00087.html">Re: mud grammar</A></strong>, 
Carter T Shock <a href="mailto:ctso#umiacs,umd.edu">ctso#umiacs,umd.edu</a>, Tue 11 Mar 1997, 17:39 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00091" HREF="msg00091.html">Re: mud grammar</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Wed 12 Mar 1997, 12:46 GMT
</LI>
<LI><strong><A NAME="00092" HREF="msg00092.html">Re: mud grammar</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 12 Mar 1997, 13:23 GMT
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</UL>
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</UL></BLOCKQUOTE>

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