<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: mud grammar (was Re: Just a bit of musing) --> <!--X-From-R13: @nguna Kbfcr <lbfcrNunjnvv.rqh> --> <!--X-Date: from major.globecomm.net [207.51.48.5] by mx01.ca.us.ibm.net id 858020313.48160-1 Mon Mar 10 18:58:33 1997 --> <!--X-Message-Id: Pine.GSO.3.95q.970310083334.21415C-100000@uhunix2 --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199703101400.OAA108586#out1,ibm.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: mud grammar (was Re: Just a bit of musing)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:yospe#hawaii,edu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00082.html">Previous</a> | <a href="msg00084.html">Next</a> ] Thread: [ <a href="msg00081.html">Previous</a> | <a href="msg00085.html">Next</a> ] Index: [ <A HREF="author.html#00083">Author</A> | <A HREF="#00083">Date</A> | <A HREF="thread.html#00083">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: mud grammar (was Re: Just a bit of musing)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: Multiple Recipients of MUD Design Mailing List <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: mud grammar (was Re: Just a bit of musing)</LI> <LI><em>From</em>: Nathan Yospe <<A HREF="mailto:yospe#hawaii,edu">yospe#hawaii,edu</A>></LI> <LI><em>Date</em>: Mon, 10 Mar 1997 08:58:19 -1000</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon, 10 Mar 1997, Carter T Shock wrote: :> From: coder#ibm,net :> A good MUD grammar is incredibly context sensitive. A simple example is :> the case where the presence or proximity of an object adds verbs to the :> players. There is no need for this crap to wander thru the global :> namespace, or even warp the general grammar. Agreed. An object in someone's possesion (in one of their bags or pouches, for example) might generate a certain set of new verbs for the owner, and in hand, a new set of new verbs, ie a grenade might enable "prime" as a verb, when held. I accomplish this by means of references in my internal language attatchment scheme. Another example is: there is a horse in the room. The new verb "mount" has been enabled. "mount", in my system, might refer to a real function not normally accessed by the player, or to a bytecode function written in my internal programming language. <snipped> :Lessee... in most mud worlds, the "nouns" are dynamic, but the verbs are :not. I put nouns in quotes because often a noun/adjective pairing is :required to uniquely identify an object (the long sword, the black sword, :etc.). The verbs in the system are your commands. cast, throw, hit, etc. If :we want to allow dynamic or generic verbs, now you're getting into natural :language processing and I definitely don't want to go there. So there are :some distinct sentence structures that emerge: Hmmm. I, personally, am for dynamic verbs. Thus, my natural (command form only, so far) language parser. :<verb> <object> "hit foo" :<verb> <object> <object> "give gold foo" "cast fireball foo" : :So the first trick is to define your grammar... establish a mapping of :verbs to appropriate objects. We'll start with "hit". In most codes if you :"hit foo" the code first sees what the allowable targets are for foo, then :tries to locate a foo somewhere in the world that satisfies the target :rules (get_person_room_vis(), get_obj_room_vis() whatever). The basic flow :doesn't change a whole lot. We still have classes of objects... people, :things, places, etc. One solution is to write our lexical analyzer so it :enforces target rules. Another is to write objects so they can respond to :any command My objects respond with a boolean for recognized on a command, resulting in a list of possible objects. The context engine then locates the proper choice. shoot, for example: <verb> <object> <meanskey> <means> <shoot> <the purple dinosaur> <with> <the rocket launcher> <verb> <object> <lockey> <location> <shoot> <the purple dinosaur> <in> <the kitchen> <verb> <object> <speckey> <specifier> <shoot> <the purple dinosaur> <in> <its left eye> <shoot> <the purple dinosaur> <'s> <left eye> And these are the simple examples. Of course, unless there is a reason to specify, and the time to specify (IE: set up a good shot) you usually type "sho dino" and be done with it. :(I've done sort of a mix here. Done in C++, the base generic :object has a handler for all available commands, all of which respond "You :can't do that" or somesuch. Real objects are derived from the base. For :commands that make sense on the derived object, overload the virtual :default handler, multiple levels of inheritence work nicely here). Of course, this assumes preset commands, something I'd hate to have. Instead, I have my String class parse things as above, and feed the results to the verb and the various potential objects. An object will respond if it recognizes a verb that _needs_ to be recognized (IE: prime), but some verbs are universal, and never bother asking the object for permission (IE: shoot). :An example of where this works very nicely is with magic. Identify the verb :"cast" as special in your lexical analyzer. Rather than :<verb> <object> <object> :it becomes :<verb> <spell> <object> Hmmm. Well, yes. But that functionality could just as easily be built into cast with a good String parser. :Now the question, why bother? :Well, first off, it can make the mud more user-friendly. Rather than simply :reporting "huh?" on bad commands, a true parser should be able to: : 1) report the exact location of the error in the command : 2) offer up suggestions (tab completion of commands) :Now, we could do all of this without learning lex/yacc, but doing it in :lex/yacc gives you a standard interface.. not to mention someone else has :written most of the ugly code for you already. Btw, the newer flavors of :the GNU lexer/parser software (glex and bison I think) offer up a C++ :version that encapsulates the parser as an object. Nifty side effect is :that you can have more than one. So, if you really want to screw with the :user's minds you could conceivably have different command sets in different :parts of your world. (something along Zelazny's Amber... the physics are :different in the place you've warped to so the commands, spells, etc are :different). Wait, it gets better... if we want to link up muds, there are :ways that one mud could export its parser object to another so, if you :wanted, you could process commands for a user in the remote mud locally :(not sure why you'd want to, but hey.... explore the possibiliteis :) Now, that might be interesting. I wrote the whole thing in C++, didn't find it very ugly, and thought it worked quite well, and fast enough for my tastes. But that's just me. Incidentally, I used the keys as breakpoints. (in, at, on, over, etc) I find that I rarely need to parse an unbroken set, though the parser will do so if required. __ _ __ _ _ , , , , /_ / / ) /_ /_) / ) /| /| / /\ First Light of a Nova Dawn / / / \ /_ /_) / \ /-|/ |/ /_/ Final Night of a World Gone Nathan F. Yospe - University of Hawaii Dept of Physics - yospe#hawaii,edu </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00082.html">Re: Threads, IO handling, and Event Queues</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00084.html">Re: Threads, IO handling, and Event Queues</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00081.html">mud grammar (was Re: Just a bit of musing)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00085.html">Re: mud grammar (was Re: Just a bit of musing)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00083"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00083"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: mud grammar</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00191" HREF="msg00191.html">Re: mud grammar</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 24 Mar 1997, 05:25 GMT </LI> <LI><strong><A NAME="00198" HREF="msg00198.html">Re: mud grammar</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 24 Mar 1997, 15:00 GMT </LI> <LI><strong><A NAME="00239" HREF="msg00239.html">Re: mud grammar</A></strong>, claw <a href="mailto:claw#null,net">claw#null,net</a>, Fri 28 Mar 1997, 04:05 GMT </LI> </ul> </LI> <LI><strong><A NAME="00081" HREF="msg00081.html">mud grammar (was Re: Just a bit of musing)</A></strong>, Carter T Shock <a href="mailto:ctso#umiacs,umd.edu">ctso#umiacs,umd.edu</a>, Mon 10 Mar 1997, 21:49 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00083" HREF="msg00083.html">Re: mud grammar (was Re: Just a bit of musing)</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 11 Mar 1997, 02:58 GMT </LI> <LI><strong><A NAME="00085" HREF="msg00085.html">Re: mud grammar (was Re: Just a bit of musing)</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 11 Mar 1997, 13:20 GMT </LI> <LI><strong><A NAME="00112" HREF="msg00112.html">mud grammar (was Re: Just a bit of musing)</A></strong>, claw <a href="mailto:claw#null,net">claw#null,net</a>, Sat 15 Mar 1997, 07:29 GMT </LI> <LI><strong><A NAME="00121" HREF="msg00121.html">Re: mud grammar (was Re: Just a bit of musing)</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 16 Mar 1997, 04:15 GMT </LI> <LI><strong><A NAME="00133" HREF="msg00133.html">Re: mud grammar (was Re: Just a bit of musing)</A></strong>, claw <a href="mailto:claw#null,net">claw#null,net</a>, Tue 18 Mar 1997, 02:30 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>