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<H1>Re: Just a bit of musing</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: Just a bit of musing</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Thu, 06 Mar 97 20:45:13 -0800</LI>
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<PRE>

On 03/03/97 at 02:12 AM, Dmitri Kondratiev &lt;dima#paragraph,com&gt; said:

&gt;Only newly built things need to be send to each player. Client can get
&gt;other stuff that hasn't changed from it's local cache. Cache contents can
&gt;be compared with world model on the server, every time client logs in to
&gt;it or new objects are created by other players. Similar to the way web
&gt;browser verifies documents in its cache with the ones on the server. Thus
&gt;only incremental changes are sent from server to client as soon as they
&gt;appear in the world. Besides server can send compressed VRML. If some
&gt;VRML browsers understand gzip-ed VRML, why MUD client can't do the same ?

Problem: Given a reasonably active player, pretty soion the client would
end up with a full copy of the server's image DB.  This could get *really*
expensive *really* quickly.  Even doing the Meridian 59 deal and dropping
the local cache on CD still leaves you with a remarkably small world once
the detail rate is fairly high.

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: Just a bit of musing</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00051" HREF="msg00051.html">Re: Just a bit of musing</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 05 Mar 1997, 14:31 GMT
</LI>
<LI><strong><A NAME="00052" HREF="msg00052.html">Re: Just a bit of musing</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 05 Mar 1997, 14:33 GMT
</LI>
<LI><strong><A NAME="00054" HREF="msg00054.html">Re: Just a bit of musing</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 05 Mar 1997, 16:15 GMT
</LI>
<LI><strong><A NAME="00071" HREF="msg00071.html">Re: Just a bit of musing</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 08 Mar 1997, 11:49 GMT
</LI>
<LI><strong><A NAME="00072" HREF="msg00072.html">Re: Just a bit of musing</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 08 Mar 1997, 11:49 GMT
</LI>
<LI><strong><A NAME="00073" HREF="msg00073.html">Re: Just a bit of musing</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 08 Mar 1997, 11:49 GMT
</LI>
<LI><strong><A NAME="00068" HREF="msg00068.html">Re: Just a bit of musing</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 08 Mar 1997, 11:53 GMT
</LI>
<LI><strong><A NAME="00069" HREF="msg00069.html">Re: Just a bit of musing</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 08 Mar 1997, 11:54 GMT
</LI>
<LI><strong><A NAME="00076" HREF="msg00076.html">Re: Just a bit of musing</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 08 Mar 1997, 14:00 GMT
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