<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: Just a bit of musing --> <!--X-From-R13: pbqreNvoz.arg --> <!--X-Date: from babe.globecomm.net [207.51.48.8] by mx5.ibm.net id 857523227.54512-27 Wed Mar 5 00:53:47 1997 --> <!--X-Message-Id: 199703040358.DAA179256#out1,ibm.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199702282156.VAA161902#out2,ibm.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: Just a bit of musing</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:coder#ibm,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00049.html">Previous</a> | <a href="msg00051.html">Next</a> ] Thread: [ <a href="msg00049.html">Previous</a> | <a href="msg00051.html">Next</a> ] Index: [ <A HREF="author.html#00050">Author</A> | <A HREF="#00050">Date</A> | <A HREF="thread.html#00050">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: Just a bit of musing</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: Just a bit of musing</LI> <LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> <LI><em>Date</em>: Sun, 02 Mar 97 21:57:22 -0800</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 28/02/97 at 04:51 PM, "Carter T Shock" <ctso#umiacs,umd.edu> said: >I think one of the common problems is viewing these as a dichotomy. Yer >either on a TTY typing and reading, or you've got full blown >texture-mapped baddies to blow up. Doesn't have to be that way. Agreed. >First off, I'm a _heavy_ proponent of clients. Partially agreed. My favourite "client" for MUDding is still raw telnet. I don't like triggers, accellerators, scripting etc, and rather feel that other's use of them detracts from the game (not counting the fact that I feel that a game which can be so automated is fundamentally flawed). Outside of that about the only real point I'd argue vehemently agaist are platform specific clients, whatever the excuse. >All of that junk that is >sent as text these days could be compressed into short binary messages >and allow for lots of customization in the process ("You OBLITERATE Ogg >with your deadly flatulance" becomes a 2 or 4 byte header followed by a >couple of bytes of state info.. how many points, who ya hit, etc). Hurm. Raz I think talked extensively on Wout's list about externallising the IO this way. For a free programming MUD the problem quickly becomes synchronising the client and server DB's -- especially when no strings or string references are hard coded into the server anymore. (Not to say it can't be done, but it gets entertaining). Consider the simple case of a newly user-programmed object which attaches to a player to mutate the appearance (note: not the effect or result) all incoming attack events in some manner (say relocating the apparently damaged area, making the attack appear inefectual/very effectual, changing the apparent attack weapon ("You are attacked with a wet noodle!") etc. JoeBloe user programmed this up a couple of hourse ago, and now your user attaches and starts to play... In-game IO filters and mutators get to be *real* fun when you seperate them as you describe. (NB I allow in-game objects to potentially trap, redirect, filter, analyse, post- and pre-process all IO for other objects such as players etc). >The >client becomes responsible for making text out of the binary spam. Now >imagine a client that is primarily a text region for all the fancy >descriptions, chat, hints, etc and has a small window where you show the >player's orientation with the world using simple stick drawings. Cf Rogue/Larn/Hack. -- J C Lawrence Internet: claw#null,net ----------(*) Internet: coder#ibm,net ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00049.html">Re: Just a bit of musing</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00051.html">Re: Just a bit of musing</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00049.html">Re: Just a bit of musing</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00051.html">Re: Just a bit of musing</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00050"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00050"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: Just a bit of musing</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00042" HREF="msg00042.html">Re: Just a bit of musing</A></strong>, Dmitri Kondratiev <a href="mailto:dima#paragraph,com">dima#paragraph,com</a>, Mon 03 Mar 1997, 09:36 GMT </LI> <LI><strong><A NAME="00045" HREF="msg00045.html">Re: Just a bit of musing</A></strong>, Carter T Shock <a href="mailto:ctso#umiacs,umd.edu">ctso#umiacs,umd.edu</a>, Mon 03 Mar 1997, 21:22 GMT </LI> <LI><strong><A NAME="00046" HREF="msg00046.html">Re: Just a bit of musing</A></strong>, Wout Mertens <a href="mailto:Wout.Mertens#rug,ac.be">Wout.Mertens#rug,ac.be</a>, Mon 03 Mar 1997, 22:51 GMT </LI> <LI><strong><A NAME="00049" HREF="msg00049.html">Re: Just a bit of musing</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 04 Mar 1997, 23:49 GMT </LI> <LI><strong><A NAME="00050" HREF="msg00050.html">Re: Just a bit of musing</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 05 Mar 1997, 08:53 GMT </LI> <LI><strong><A NAME="00051" HREF="msg00051.html">Re: Just a bit of musing</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 05 Mar 1997, 14:31 GMT </LI> <LI><strong><A NAME="00052" HREF="msg00052.html">Re: Just a bit of musing</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 05 Mar 1997, 14:33 GMT </LI> <LI><strong><A NAME="00054" HREF="msg00054.html">Re: Just a bit of musing</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 05 Mar 1997, 16:15 GMT </LI> <LI><strong><A NAME="00071" HREF="msg00071.html">Re: Just a bit of musing</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 08 Mar 1997, 11:49 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>