<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: Just a bit of musing --> <!--X-From-R13: pbqreNvoz.arg --> <!--X-Date: from tacitus.globecomm.net [207.51.48.7] by mx3.ibm.net id 857329509.72240-1 Sun Mar 2 19:05:09 1997 --> <!--X-Message-Id: 199703021909.TAA54292#out1,ibm.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199702271928.TAA181079#out1,ibm.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: Just a bit of musing</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:coder#ibm,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00037.html">Previous</a> | <a href="msg00039.html">Next</a> ] Thread: [ <a href="msg00037.html">Previous</a> | <a href="msg00039.html">Next</a> ] Index: [ <A HREF="author.html#00038">Author</A> | <A HREF="#00038">Date</A> | <A HREF="thread.html#00038">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: Just a bit of musing</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: Just a bit of musing</LI> <LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> <LI><em>Date</em>: Sun, 02 Mar 97 10:48:11 -0800</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 27/02/97 at 02:18 PM, "Carter T Shock" <ctso#umiacs,umd.edu> said: >Not necessarily.. seems to me the real reason to preserve spatial >integrity at low cost is two-fold: first ranged and area stuff works >correctly and is easy to calculate, second, it allows you to define a >world and only fill in the interesting bits. If the "You are in a forest" >lines were too much spam (likely) one could simply include terrain type >in the prompt. Undescribed rooms get the default "You see nothing >special". As far as distant objects are concerned, you could report >"there's a building to the west" only when the user does a scan or some >such. No reason the level of detail can't be configurable. One could also >include the clue about the building in the distance as descriptions in >specific rooms. In this arrangement the simple presence of a description >is a key to items/places of interest (rooms with road signs start to make >sense... jolly implementors can lie on the signs etc.) The problem again is relelvance. Taking JoeBloe and his endless plain with the moutains and nascent volcanoe to the east. Most of the time all he'll see is grass. The mountains are not relevant past his first entering the plain or unless he specifically looks there. However once the volcanoe erupts, the mountains are highly relevant -- at least for a while. Here it gets fun again. If he's a LONG way away, the mountain would command attention for a brief while, but were he close, or even on the slopes, you betcha he'd always notice it. >On the contrary, I would not hide the coordinate system from the user. Sir Joe Bloe, one of the dumber knights of the oblong trestle table with the wobbley leg, just happens to have a cranially mounted GPS system. >It's one way to allow a user to remember places, and can lead one to >alternative routes to the same place. You could make it a skill if you >chose. You could also have great fun... if someone is "lost" or >"confused" they get bad or no coordinate info. Store a second location >field in the player struct that is an offset and all of a sudden magical >doors get interesting (if they don't know they were teleported you can >set the new location and offset their reported coordinates.. as far as >they know they moved next door, not accross the world). Cute, but maintenance could get interesting: JoeBlow is transported acorss the world to the grassy plain. He thinks he's a mile or so outside his home castle in the Running Horse Plains. Mount TootenBlooie erupts. JoeBloe relaises that he must be on the Plains of High Times, half way across the world from his castle. To make it better, the information about Mt TootenBlooie that enabled him to figure this out may not be game based, but could be from an OOC tell, email, or smilar, I like the idea tho -- just need to figure out how to maintain it. -- J C Lawrence Internet: claw#null,net ----------(*) Internet: coder#ibm,net ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00037.html">Re: Just a bit of musing</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00039.html">Re: Just a bit of musing</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00037.html">Re: Just a bit of musing</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00039.html">Re: Just a bit of musing</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00038"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00038"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: Just a bit of musing</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00032" HREF="msg00032.html">Re: Just a bit of musing</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 02 Mar 1997, 02:19 GMT </LI> <LI><strong><A NAME="00035" HREF="msg00035.html">Re: Just a bit of musing</A></strong>, GnomesHome <a href="mailto:GnomesHome#aol,com">GnomesHome#aol,com</a>, Mon 03 Mar 1997, 00:15 GMT </LI> <LI><strong><A NAME="00036" HREF="msg00036.html">Re: Just a bit of musing</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 03 Mar 1997, 02:35 GMT </LI> <LI><strong><A NAME="00037" HREF="msg00037.html">Re: Just a bit of musing</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 03 Mar 1997, 02:47 GMT </LI> <LI><strong><A NAME="00038" HREF="msg00038.html">Re: Just a bit of musing</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 03 Mar 1997, 03:05 GMT </LI> <LI><strong><A NAME="00039" HREF="msg00039.html">Re: Just a bit of musing</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 03 Mar 1997, 03:13 GMT </LI> <LI><strong><A NAME="00042" HREF="msg00042.html">Re: Just a bit of musing</A></strong>, Dmitri Kondratiev <a href="mailto:dima#paragraph,com">dima#paragraph,com</a>, Mon 03 Mar 1997, 09:36 GMT </LI> <LI><strong><A NAME="00045" HREF="msg00045.html">Re: Just a bit of musing</A></strong>, Carter T Shock <a href="mailto:ctso#umiacs,umd.edu">ctso#umiacs,umd.edu</a>, Mon 03 Mar 1997, 21:22 GMT </LI> <LI><strong><A NAME="00046" HREF="msg00046.html">Re: Just a bit of musing</A></strong>, Wout Mertens <a href="mailto:Wout.Mertens#rug,ac.be">Wout.Mertens#rug,ac.be</a>, Mon 03 Mar 1997, 22:51 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>