/***************************************************************************
* STAR WARS REALITY 1.0 *
*--------------------------------------------------------------------------*
* Star Wars Reality Code Additions and changes from the Smaug Code *
* copyright (c) 1997 by Sean Cooper *
* -------------------------------------------------------------------------*
* Starwars and Starwars Names copyright(c) Lucas Film Ltd. *
*--------------------------------------------------------------------------*
* SMAUG 1.0 (C) 1994, 1995, 1996 by Derek Snider *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh and Tricops *
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* ------------------------------------------------------------------------ *
* All SWR:SQL additions/modifications added by Rojan *
* ------------------------------------------------------------------------ *
* Table load/save Module *
****************************************************************************/
#include <time.h>
#include <stdio.h>
#include <string.h>
#include "mud.h"
/* global variables */
int top_sn;
int top_herb;
SKILLTYPE *skill_table[MAX_SKILL];
SKILLTYPE *herb_table[MAX_HERB];
char *const skill_tname[] = { "unknown", "Spell", "Skill", "Weapon", "Tongue", "Herb" };
SPELL_FUN *spell_function( char *name )
{
if( !str_cmp( name, "spell_smaug" ) )
return spell_smaug;
if( !str_cmp( name, "spell_acid_blast" ) )
return spell_acid_blast;
if( !str_cmp( name, "spell_animate_dead" ) )
return spell_animate_dead;
if( !str_cmp( name, "spell_astral_walk" ) )
return spell_astral_walk;
if( !str_cmp( name, "spell_blindness" ) )
return spell_blindness;
if( !str_cmp( name, "spell_burning_hands" ) )
return spell_burning_hands;
if( !str_cmp( name, "spell_call_lightning" ) )
return spell_call_lightning;
if( !str_cmp( name, "spell_cause_critical" ) )
return spell_cause_critical;
if( !str_cmp( name, "spell_cause_light" ) )
return spell_cause_light;
if( !str_cmp( name, "spell_cause_serious" ) )
return spell_cause_serious;
if( !str_cmp( name, "spell_change_sex" ) )
return spell_change_sex;
if( !str_cmp( name, "spell_charm_person" ) )
return spell_charm_person;
if( !str_cmp( name, "spell_chill_touch" ) )
return spell_chill_touch;
if( !str_cmp( name, "spell_colour_spray" ) )
return spell_colour_spray;
if( !str_cmp( name, "spell_control_weather" ) )
return spell_control_weather;
if( !str_cmp( name, "spell_create_food" ) )
return spell_create_food;
if( !str_cmp( name, "spell_create_water" ) )
return spell_create_water;
if( !str_cmp( name, "spell_cure_addiction" ) )
return spell_cure_addiction;
if( !str_cmp( name, "spell_cure_blindness" ) )
return spell_cure_blindness;
if( !str_cmp( name, "spell_cure_poison" ) )
return spell_cure_poison;
if( !str_cmp( name, "spell_curse" ) )
return spell_curse;
if( !str_cmp( name, "spell_detect_poison" ) )
return spell_detect_poison;
if( !str_cmp( name, "spell_dispel_evil" ) )
return spell_dispel_evil;
if( !str_cmp( name, "spell_dispel_magic" ) )
return spell_dispel_magic;
if( !str_cmp( name, "spell_dream" ) )
return spell_dream;
if( !str_cmp( name, "spell_earthquake" ) )
return spell_earthquake;
if( !str_cmp( name, "spell_enchant_weapon" ) )
return spell_enchant_weapon;
if( !str_cmp( name, "spell_energy_drain" ) )
return spell_energy_drain;
if( !str_cmp( name, "spell_faerie_fire" ) )
return spell_faerie_fire;
if( !str_cmp( name, "spell_faerie_fog" ) )
return spell_faerie_fog;
if( !str_cmp( name, "spell_farsight" ) )
return spell_farsight;
if( !str_cmp( name, "spell_fireball" ) )
return spell_fireball;
if( !str_cmp( name, "spell_flamestrike" ) )
return spell_flamestrike;
if( !str_cmp( name, "spell_gate" ) )
return spell_gate;
if( !str_cmp( name, "spell_knock" ) )
return spell_knock;
if( !str_cmp( name, "spell_harm" ) )
return spell_harm;
if( !str_cmp( name, "spell_identify" ) )
return spell_identify;
if( !str_cmp( name, "spell_invis" ) )
return spell_invis;
if( !str_cmp( name, "spell_know_alignment" ) )
return spell_know_alignment;
if( !str_cmp( name, "spell_lightning_bolt" ) )
return spell_lightning_bolt;
if( !str_cmp( name, "spell_locate_object" ) )
return spell_locate_object;
if( !str_cmp( name, "spell_magic_missile" ) )
return spell_magic_missile;
if( !str_cmp( name, "spell_mist_walk" ) )
return spell_mist_walk;
if( !str_cmp( name, "spell_pass_door" ) )
return spell_pass_door;
if( !str_cmp( name, "spell_plant_pass" ) )
return spell_plant_pass;
if( !str_cmp( name, "spell_poison" ) )
return spell_poison;
if( !str_cmp( name, "spell_polymorph" ) )
return spell_polymorph;
if( !str_cmp( name, "spell_possess" ) )
return spell_possess;
if( !str_cmp( name, "spell_recharge" ) )
return spell_recharge;
if( !str_cmp( name, "spell_remove_curse" ) )
return spell_remove_curse;
if( !str_cmp( name, "spell_remove_invis" ) )
return spell_remove_invis;
if( !str_cmp( name, "spell_remove_trap" ) )
return spell_remove_trap;
if( !str_cmp( name, "spell_shocking_grasp" ) )
return spell_shocking_grasp;
if( !str_cmp( name, "spell_sleep" ) )
return spell_sleep;
if( !str_cmp( name, "spell_solar_flight" ) )
return spell_solar_flight;
if( !str_cmp( name, "spell_suggest" ) )
return spell_suggest;
if( !str_cmp( name, "spell_summon" ) )
return spell_summon;
if( !str_cmp( name, "spell_teleport" ) )
return spell_teleport;
if( !str_cmp( name, "spell_ventriloquate" ) )
return spell_ventriloquate;
if( !str_cmp( name, "spell_weaken" ) )
return spell_weaken;
if( !str_cmp( name, "spell_word_of_recall" ) )
return spell_word_of_recall;
if( !str_cmp( name, "spell_acid_breath" ) )
return spell_acid_breath;
if( !str_cmp( name, "spell_fire_breath" ) )
return spell_fire_breath;
if( !str_cmp( name, "spell_frost_breath" ) )
return spell_frost_breath;
if( !str_cmp( name, "spell_gas_breath" ) )
return spell_gas_breath;
if( !str_cmp( name, "spell_lightning_breath" ) )
return spell_lightning_breath;
if( !str_cmp( name, "spell_spiral_blast" ) )
return spell_spiral_blast;
if( !str_cmp( name, "spell_scorching_surge" ) )
return spell_scorching_surge;
if( !str_cmp( name, "spell_helical_flow" ) )
return spell_helical_flow;
if( !str_cmp( name, "spell_transport" ) )
return spell_transport;
if( !str_cmp( name, "spell_portal" ) )
return spell_portal;
if( !str_cmp( name, "spell_ethereal_fist" ) )
return spell_ethereal_fist;
if( !str_cmp( name, "spell_spectral_furor" ) )
return spell_spectral_furor;
if( !str_cmp( name, "spell_hand_of_chaos" ) )
return spell_hand_of_chaos;
if( !str_cmp( name, "spell_disruption" ) )
return spell_disruption;
if( !str_cmp( name, "spell_sonic_resonance" ) )
return spell_sonic_resonance;
if( !str_cmp( name, "spell_mind_wrack" ) )
return spell_mind_wrack;
if( !str_cmp( name, "spell_mind_wrench" ) )
return spell_mind_wrench;
if( !str_cmp( name, "spell_revive" ) )
return spell_revive;
if( !str_cmp( name, "spell_sulfurous_spray" ) )
return spell_sulfurous_spray;
if( !str_cmp( name, "spell_caustic_fount" ) )
return spell_caustic_fount;
if( !str_cmp( name, "spell_acetum_primus" ) )
return spell_acetum_primus;
if( !str_cmp( name, "spell_galvanic_whip" ) )
return spell_galvanic_whip;
if( !str_cmp( name, "spell_magnetic_thrust" ) )
return spell_magnetic_thrust;
if( !str_cmp( name, "spell_quantum_spike" ) )
return spell_quantum_spike;
if( !str_cmp( name, "spell_black_hand" ) )
return spell_black_hand;
if( !str_cmp( name, "spell_black_fist" ) )
return spell_black_fist;
if( !str_cmp( name, "spell_black_lightning" ) )
return spell_black_lightning;
if( !str_cmp( name, "spell_midas_touch" ) )
return spell_midas_touch;
if( !str_cmp( name, "reserved" ) )
return NULL;
if( !str_cmp( name, "spell_null" ) )
return spell_null;
return spell_notfound;
}
/*
DO_FUN *skill_function( char *name )
{
switch ( name[3] )
{
case 'a':
if( !str_cmp( name, "do_aassign" ) )
return do_aassign;
if( !str_cmp( name, "do_addbounty" ) )
return do_addbounty;
if( !str_cmp( name, "do_addsenator" ) )
return do_addsenator;
if( !str_cmp( name, "do_addpilot" ) )
return do_addpilot;
if( !str_cmp( name, "do_add_patrol" ) )
return do_add_patrol;
if( !str_cmp( name, "do_accelerate" ) )
return do_accelerate;
if( !str_cmp( name, "do_advance" ) )
return do_advance;
if( !str_cmp( name, "do_affected" ) )
return do_affected;
if( !str_cmp( name, "do_afk" ) )
return do_afk;
if( !str_cmp( name, "do_aid" ) )
return do_aid;
if( !str_cmp( name, "do_allow" ) )
return do_allow;
if( !str_cmp( name, "do_allships" ) )
return do_allships;
if( !str_cmp( name, "do_allspeeders" ) )
return do_allspeeders;
if( !str_cmp( name, "do_ammo" ) )
return do_ammo;
if( !str_cmp( name, "do_ansi" ) )
return do_ansi;
if( !str_cmp( name, "do_answer" ) )
return do_answer;
if( !str_cmp( name, "do_apply" ) )
return do_apply;
if( !str_cmp( name, "do_appraise" ) )
return do_appraise;
if( !str_cmp( name, "do_appoint" ) )
return do_appoint;
if( !str_cmp( name, "do_areas" ) )
return do_areas;
if( !str_cmp( name, "do_arm" ) )
return do_arm;
if( !str_cmp( name, "do_aset" ) )
return do_aset;
if( !str_cmp( name, "do_ask" ) )
return do_ask;
if( !str_cmp( name, "do_astat" ) )
return do_astat;
if( !str_cmp( name, "do_at" ) )
return do_at;
if( !str_cmp( name, "do_auction" ) )
return do_auction;
if( !str_cmp( name, "do_authorize" ) )
return do_authorize;
if( !str_cmp( name, "do_autorecharge" ) )
return do_autorecharge;
if( !str_cmp( name, "do_autotrack" ) )
return do_autotrack;
if( !str_cmp( name, "do_autopilot" ) )
return do_autopilot;
if( !str_cmp( name, "do_avtalk" ) )
return do_avtalk;
break;
case 'b':
if( !str_cmp( name, "do_backstab" ) )
return do_backstab;
if( !str_cmp( name, "do_balzhur" ) )
return do_balzhur;
if( !str_cmp( name, "do_bamfin" ) )
return do_bamfin;
if( !str_cmp( name, "do_bamfout" ) )
return do_bamfout;
if( !str_cmp( name, "do_ban" ) )
return do_ban;
if( !str_cmp( name, "do_bank" ) )
return do_bank;
if( !str_cmp( name, "do_bash" ) )
return do_bash;
if( !str_cmp( name, "do_bashdoor" ) )
return do_bashdoor;
if( !str_cmp( name, "do_beep" ) )
return do_beep;
if( !str_cmp( name, "do_beg" ) )
return do_beg;
if( !str_cmp( name, "do_berserk" ) )
return do_berserk;
if( !str_cmp( name, "do_bestow" ) )
return do_bestow;
if( !str_cmp( name, "do_bestowarea" ) )
return do_bestowarea;
if( !str_cmp( name, "do_bio" ) )
return do_bio;
if( !str_cmp( name, "do_board" ) )
return do_board;
if( !str_cmp( name, "do_boards" ) )
return do_boards;
if( !str_cmp( name, "do_bodybag" ) )
return do_bodybag;
if( !str_cmp( name, "do_bomb" ) )
return do_bomb;
if( !str_cmp( name, "do_bounties" ) )
return do_bounties;
if( !str_cmp( name, "do_brandish" ) )
return do_brandish;
if( !str_cmp( name, "do_brew" ) )
return do_brew;
if( !str_cmp( name, "do_bribe" ) )
return do_bribe;
if( !str_cmp( name, "do_bset" ) )
return do_bset;
if( !str_cmp( name, "do_bstat" ) )
return do_bstat;
if( !str_cmp( name, "do_bug" ) )
return do_bug;
if( !str_cmp( name, "do_bury" ) )
return do_bury;
if( !str_cmp( name, "do_buy" ) )
return do_buy;
if( !str_cmp( name, "do_buyhome" ) )
return do_buyhome;
if( !str_cmp( name, "do_buyship" ) )
return do_buyship;
break;
case 'c':
if( !str_cmp( name, "do_calculate" ) )
return do_calculate;
if( !str_cmp( name, "do_capture" ) )
return do_capture;
if( !str_cmp( name, "do_cast" ) )
return do_cast;
if( !str_cmp( name, "do_cedit" ) )
return do_cedit;
if( !str_cmp( name, "do_chaff" ) )
return do_chaff;
if( !str_cmp( name, "do_channels" ) )
return do_channels;
if( !str_cmp( name, "do_chat" ) )
return do_chat;
if( !str_cmp( name, "do_check_vnums" ) )
return do_check_vnums;
if( !str_cmp( name, "do_circle" ) )
return do_circle;
if( !str_cmp( name, "do_clans" ) )
return do_clans;
if( !str_cmp( name, "do_clan_donate" ) )
return do_clan_donate;
if( !str_cmp( name, "do_clan_withdraw" ) )
return do_clan_withdraw;
if( !str_cmp( name, "do_clantalk" ) )
return do_clantalk;
if( !str_cmp( name, "do_clanbuyship" ) )
return do_clanbuyship;
if( !str_cmp( name, "do_climb" ) )
return do_climb;
if( !str_cmp( name, "do_close" ) )
return do_close;
if( !str_cmp( name, "do_clone" ) )
return do_clone;
if( !str_cmp( name, "do_closebay" ) )
return do_closebay;
if( !str_cmp( name, "do_closehatch" ) )
return do_closehatch;
if( !str_cmp( name, "do_cmdtable" ) )
return do_cmdtable;
if( !str_cmp( name, "do_color" ) )
return do_color;
if( !str_cmp( name, "do_commands" ) )
return do_commands;
if( !str_cmp( name, "do_comment" ) )
return do_comment;
if( !str_cmp( name, "do_compare" ) )
return do_compare;
if( !str_cmp( name, "do_compress" ) )
return do_compress;
if( !str_cmp( name, "do_config" ) )
return do_config;
if( !str_cmp( name, "do_consider" ) )
return do_consider;
if( !str_cmp( name, "do_copyship" ) )
return do_copyship;
if( !str_cmp( name, "do_credits" ) )
return do_credits;
if( !str_cmp( name, "do_cset" ) )
return do_cset;
break;
case 'd':
if( !str_cmp( name, "do_demote" ) )
return do_demote;
if( !str_cmp( name, "do_deny" ) )
return do_deny;
if( !str_cmp( name, "do_description" ) )
return do_description;
if( !str_cmp( name, "do_destro" ) )
return do_destro;
if( !str_cmp( name, "do_destroy" ) )
return do_destroy;
if( !str_cmp( name, "do_detrap" ) )
return do_detrap;
if( !str_cmp( name, "do_dig" ) )
return do_dig;
if( !str_cmp( name, "do_disarm" ) )
return do_disarm;
if( !str_cmp( name, "do_disconnect" ) )
return do_disconnect;
if( !str_cmp( name, "do_disguise" ) )
return do_disguise;
if( !str_cmp( name, "do_dismount" ) )
return do_dismount;
if( !str_cmp( name, "do_dmesg" ) )
return do_dmesg;
if( !str_cmp( name, "do_down" ) )
return do_down;
if( !str_cmp( name, "do_drag" ) )
return do_drag;
if( !str_cmp( name, "do_drink" ) )
return do_drink;
if( !str_cmp( name, "do_drive" ) )
return do_drive;
if( !str_cmp( name, "do_drop" ) )
return do_drop;
break;
case 'e':
if( !str_cmp( name, "do_east" ) )
return do_east;
if( !str_cmp( name, "do_eat" ) )
return do_eat;
if( !str_cmp( name, "do_echo" ) )
return do_echo;
if( !str_cmp( name, "do_elite_guard" ) )
return do_elite_guard;
if( !str_cmp( name, "do_emote" ) )
return do_emote;
if( !str_cmp( name, "do_empty" ) )
return do_empty;
if( !str_cmp( name, "do_empower" ) )
return do_empower;
if( !str_cmp( name, "do_enlist" ) )
return do_enlist;
if( !str_cmp( name, "do_enter" ) )
return do_enter;
if( !str_cmp( name, "do_equipment" ) )
return do_equipment;
if( !str_cmp( name, "do_examine" ) )
return do_examine;
if( !str_cmp( name, "do_exits" ) )
return do_exits;
break;
case 'f':
if( !str_cmp( name, "do_feed" ) )
return do_feed;
if( !str_cmp( name, "do_fill" ) )
return do_fill;
if( !str_cmp( name, "do_fire" ) )
return do_fire;
if( !str_cmp( name, "do_first_aid" ) )
return do_first_aid;
if( !str_cmp( name, "do_fixchar" ) )
return do_fixchar;
if( !str_cmp( name, "do_flee" ) )
return do_flee;
if( !str_cmp( name, "do_fly" ) )
return do_fly;
if( !str_cmp( name, "do_foldarea" ) )
return do_foldarea;
if( !str_cmp( name, "do_follow" ) )
return do_follow;
if( !str_cmp( name, "do_for" ) )
return do_for;
if( !str_cmp( name, "do_force" ) )
return do_force;
if( !str_cmp( name, "do_forceclose" ) )
return do_forceclose;
if( !str_cmp( name, "do_form_password" ) )
return do_form_password;
if( !str_cmp( name, "do_fquit" ) )
return do_fquit;
if( !str_cmp( name, "do_freeze" ) )
return do_freeze;
break;
case 'g':
if( !str_cmp( name, "do_gather_intelligence" ) )
return do_gather_intelligence;
if( !str_cmp( name, "do_get" ) )
return do_get;
if( !str_cmp( name, "do_gemcutting" ) )
return do_gemcutting;
if( !str_cmp( name, "do_give" ) )
return do_give;
if( !str_cmp( name, "do_glance" ) )
return do_glance;
if( !str_cmp( name, "do_gold" ) )
return do_gold;
if( !str_cmp( name, "do_goto" ) )
return do_goto;
if( !str_cmp( name, "do_gouge" ) )
return do_gouge;
if( !str_cmp( name, "do_group" ) )
return do_group;
if( !str_cmp( name, "do_gtell" ) )
return do_gtell;
if( !str_cmp( name, "do_guilds" ) )
return do_guilds;
if( !str_cmp( name, "do_guildtalk" ) )
return do_guildtalk;
break;
case 'h':
if( !str_cmp( name, "do_hail" ) )
return do_hail;
if( !str_cmp( name, "do_hedit" ) )
return do_hedit;
if( !str_cmp( name, "do_hell" ) )
return do_hell;
if( !str_cmp( name, "do_help" ) )
return do_help;
if( !str_cmp( name, "do_hide" ) )
return do_hide;
if( !str_cmp( name, "do_hijack" ) )
return do_hijack;
if( !str_cmp( name, "do_hitall" ) )
return do_hitall;
if( !str_cmp( name, "do_hlist" ) )
return do_hlist;
if( !str_cmp( name, "do_holylight" ) )
return do_holylight;
if( !str_cmp( name, "do_homepage" ) )
return do_homepage;
if( !str_cmp( name, "do_hotboot" ) )
return do_hotboot;
if( !str_cmp( name, "do_hset" ) )
return do_hset;
if( !str_cmp( name, "do_hyperspace" ) )
return do_hyperspace;
break;
case 'i':
if( !str_cmp( name, "do_i103" ) )
return do_i103;
if( !str_cmp( name, "do_i104" ) )
return do_i104;
if( !str_cmp( name, "do_i105" ) )
return do_i105;
if( !str_cmp( name, "do_ide" ) )
return do_ide;
if( !str_cmp( name, "do_idea" ) )
return do_idea;
if( !str_cmp( name, "do_immortalize" ) )
return do_immortalize;
if( !str_cmp( name, "do_immtalk" ) )
return do_immtalk;
if( !str_cmp( name, "do_info" ) )
return do_info;
if( !str_cmp( name, "do_induct" ) )
return do_induct;
if( !str_cmp( name, "do_installarea" ) )
return do_installarea;
if( !str_cmp( name, "do_instaroom" ) )
return do_instaroom;
if( !str_cmp( name, "do_instazone" ) )
return do_instazone;
if( !str_cmp( name, "do_inventory" ) )
return do_inventory;
if( !str_cmp( name, "do_invis" ) )
return do_invis;
break;
case 'j':
if( !str_cmp( name, "do_jumpvector" ) )
return do_jumpvector;
if( !str_cmp( name, "do_jail" ) )
return do_jail;
break;
case 'k':
if( !str_cmp( name, "do_kick" ) )
return do_kick;
if( !str_cmp( name, "do_kill" ) )
return do_kill;
break;
case 'l':
if( !str_cmp( name, "do_languages" ) )
return do_languages;
if( !str_cmp( name, "do_last" ) )
return do_last;
if( !str_cmp( name, "do_land" ) )
return do_land;
if( !str_cmp( name, "do_launch" ) )
return do_launch;
if( !str_cmp( name, "do_leave" ) )
return do_leave;
if( !str_cmp( name, "do_leaveship" ) )
return do_leaveship;
if( !str_cmp( name, "do_level" ) )
return do_level;
if( !str_cmp( name, "do_light" ) )
return do_light;
if( !str_cmp( name, "do_list" ) )
return do_list;
if( !str_cmp( name, "do_litterbug" ) )
return do_litterbug;
if( !str_cmp( name, "do_loadarea" ) )
return do_loadarea;
if( !str_cmp( name, "do_loadup" ) )
return do_loadup;
if( !str_cmp( name, "do_lock" ) )
return do_lock;
if( !str_cmp( name, "do_log" ) )
return do_log;
if( !str_cmp( name, "do_look" ) )
return do_look;
if( !str_cmp( name, "do_low_purge" ) )
return do_low_purge;
break;
case 'm':
if( !str_cmp( name, "do_mailroom" ) )
return do_mailroom;
if( !str_cmp( name, "do_make" ) )
return do_make;
if( !str_cmp( name, "do_makearmor" ) )
return do_makearmor;
if( !str_cmp( name, "do_makeblade" ) )
return do_makeblade;
if( !str_cmp( name, "do_makeblaster" ) )
return do_makeblaster;
if( !str_cmp( name, "do_makelightsaber" ) )
return do_makelightsaber;
if( !str_cmp( name, "do_makespice" ) )
return do_makespice;
if( !str_cmp( name, "do_makegrenade" ) )
return do_makegrenade;
if( !str_cmp( name, "do_makelight" ) )
return do_makelight;
if( !str_cmp( name, "do_makelandmine" ) )
return do_makelandmine;
if( !str_cmp( name, "do_makecomlink" ) )
return do_makecomlink;
if( !str_cmp( name, "do_makeshield" ) )
return do_makeshield;
if( !str_cmp( name, "do_makecontainer" ) )
return do_makecontainer;
if( !str_cmp( name, "do_makejewelry" ) )
return do_makejewelry;
if( !str_cmp( name, "do_makeboard" ) )
return do_makeboard;
if( !str_cmp( name, "do_makeclan" ) )
return do_makeclan;
if( !str_cmp( name, "do_makeship" ) )
return do_makeship;
if( !str_cmp( name, "do_makerepair" ) )
return do_makerepair;
if( !str_cmp( name, "do_makeshop" ) )
return do_makeshop;
if( !str_cmp( name, "do_makestarsystem" ) )
return do_makestarsystem;
if( !str_cmp( name, "do_makewizlist" ) )
return do_makewizlist;
if( !str_cmp( name, "do_makeplanet" ) )
return do_makeplanet;
if( !str_cmp( name, "do_mass_propeganda" ) )
return do_mass_propeganda;
if( !str_cmp( name, "do_mcreate" ) )
return do_mcreate;
if( !str_cmp( name, "do_mdelete" ) )
return do_mdelete;
if( !str_cmp( name, "do_memory" ) )
return do_memory;
if( !str_cmp( name, "do_mfind" ) )
return do_mfind;
if( !str_cmp( name, "do_minvoke" ) )
return do_minvoke;
if( !str_cmp( name, "do_mine" ) )
return do_mine;
if( !str_cmp( name, "do_mlist" ) )
return do_mlist;
if( !str_cmp( name, "do_mount" ) )
return do_mount;
if( !str_cmp( name, "do_mp_close_passage" ) )
return do_mp_close_passage;
if( !str_cmp( name, "do_mp_damage" ) )
return do_mp_damage;
if( !str_cmp( name, "do_mp_deposit" ) )
return do_mp_deposit;
if( !str_cmp( name, "do_mp_open_passage" ) )
return do_mp_open_passage;
if( !str_cmp( name, "do_mp_practice" ) )
return do_mp_practice;
if( !str_cmp( name, "do_mp_restore" ) )
return do_mp_restore;
if( !str_cmp( name, "do_mp_slay" ) )
return do_mp_slay;
if( !str_cmp( name, "do_mp_withdraw" ) )
return do_mp_withdraw;
if( !str_cmp( name, "do_mpadvance" ) )
return do_mpadvance;
if( !str_cmp( name, "do_mpapply" ) )
return do_mpapply;
if( !str_cmp( name, "do_mpapplyb" ) )
return do_mpapplyb;
if( !str_cmp( name, "do_mpasound" ) )
return do_mpasound;
if( !str_cmp( name, "do_mpat" ) )
return do_mpat;
if( !str_cmp( name, "do_mpdream" ) )
return do_mpdream;
if( !str_cmp( name, "do_mpecho" ) )
return do_mpecho;
if( !str_cmp( name, "do_mpechoaround" ) )
return do_mpechoaround;
if( !str_cmp( name, "do_mpechoat" ) )
return do_mpechoat;
if( !str_cmp( name, "do_mpedit" ) )
return do_mpedit;
if( !str_cmp( name, "do_mpgain" ) )
return do_mpgain;
if( !str_cmp( name, "do_mpforce" ) )
return do_mpforce;
if( !str_cmp( name, "do_mpgoto" ) )
return do_mpgoto;
if( !str_cmp( name, "do_mpinvis" ) )
return do_mpinvis;
if( !str_cmp( name, "do_mpjunk" ) )
return do_mpjunk;
if( !str_cmp( name, "do_mpkill" ) )
return do_mpkill;
if( !str_cmp( name, "do_mpmload" ) )
return do_mpmload;
if( !str_cmp( name, "do_mpnothing" ) )
return do_mpnothing;
if( !str_cmp( name, "do_mpoload" ) )
return do_mpoload;
if( !str_cmp( name, "do_mppkset" ) )
return do_mppkset;
if( !str_cmp( name, "do_mppurge" ) )
return do_mppurge;
if( !str_cmp( name, "do_mpstat" ) )
return do_mpstat;
if( !str_cmp( name, "do_mptransfer" ) )
return do_mptransfer;
if( !str_cmp( name, "do_mrange" ) )
return do_mrange;
if( !str_cmp( name, "do_mset" ) )
return do_mset;
if( !str_cmp( name, "do_mstat" ) )
return do_mstat;
if( !str_cmp( name, "do_murde" ) )
return do_murde;
if( !str_cmp( name, "do_murder" ) )
return do_murder;
if( !str_cmp( name, "do_music" ) )
return do_music;
if( !str_cmp( name, "do_mwhere" ) )
return do_mwhere;
break;
case 'n':
if( !str_cmp( name, "do_name" ) )
return do_name;
if( !str_cmp( name, "do_newbiechat" ) )
return do_newbiechat;
if( !str_cmp( name, "do_newbieset" ) )
return do_newbieset;
if( !str_cmp( name, "do_newclan" ) )
return do_newclan;
if( !str_cmp( name, "do_newzones" ) )
return do_newzones;
if( !str_cmp( name, "do_noemote" ) )
return do_noemote;
if( !str_cmp( name, "do_noresolve" ) )
return do_noresolve;
if( !str_cmp( name, "do_north" ) )
return do_north;
if( !str_cmp( name, "do_northeast" ) )
return do_northeast;
if( !str_cmp( name, "do_northwest" ) )
return do_northwest;
if( !str_cmp( name, "do_notell" ) )
return do_notell;
if( !str_cmp( name, "do_notitle" ) )
return do_notitle;
if( !str_cmp( name, "do_noteroom" ) )
return do_noteroom;
break;
case 'o':
if( !str_cmp( name, "do_ocreate" ) )
return do_ocreate;
if( !str_cmp( name, "do_odelete" ) )
return do_odelete;
if( !str_cmp( name, "do_ofind" ) )
return do_ofind;
* if ( !str_cmp( name, "do_ogrub" )) return do_ogrub;
* if( !str_cmp( name, "do_oinvoke" ) )
return do_oinvoke;
if( !str_cmp( name, "do_oldscore" ) )
return do_oldscore;
if( !str_cmp( name, "do_olist" ) )
return do_olist;
if( !str_cmp( name, "do_ooc" ) )
return do_ooc;
if( !str_cmp( name, "do_opedit" ) )
return do_opedit;
if( !str_cmp( name, "do_open" ) )
return do_open;
if( !str_cmp( name, "do_openbay" ) )
return do_openbay;
if( !str_cmp( name, "do_openhatch" ) )
return do_openhatch;
* if ( !str_cmp( name, "do_opentourney" )) return do_opentourney; *
if( !str_cmp( name, "do_opstat" ) )
return do_opstat;
if( !str_cmp( name, "do_orange" ) )
return do_orange;
if( !str_cmp( name, "do_order" ) )
return do_order;
if( !str_cmp( name, "do_orders" ) )
return do_orders;
if( !str_cmp( name, "do_ordertalk" ) )
return do_ordertalk;
if( !str_cmp( name, "do_oset" ) )
return do_oset;
if( !str_cmp( name, "do_ostat" ) )
return do_ostat;
if( !str_cmp( name, "do_outcast" ) )
return do_outcast;
if( !str_cmp( name, "do_owhere" ) )
return do_owhere;
break;
case 'p':
if( !str_cmp( name, "do_pager" ) )
return do_pager;
if( !str_cmp( name, "do_pcrename" ) )
return do_pcrename;
if( !str_cmp( name, "do_pardon" ) )
return do_pardon;
if( !str_cmp( name, "do_password" ) )
return do_password;
if( !str_cmp( name, "do_peace" ) )
return do_peace;
if( !str_cmp( name, "do_pick" ) )
return do_pick;
if( !str_cmp( name, "do_pickshiplock" ) )
return do_pickshiplock;
if( !str_cmp( name, "do_planets" ) )
return do_planets;
if( !str_cmp( name, "do_pluogus" ) )
return do_pluogus;
if( !str_cmp( name, "do_poison_weapon" ) )
return do_poison_weapon;
if( !str_cmp( name, "do_postguard" ) )
return do_postguard;
if( !str_cmp( name, "do_practice" ) )
return do_practice;
if( !str_cmp( name, "do_prompt" ) )
return do_prompt;
if( !str_cmp( name, "do_propeganda" ) )
return do_propeganda;
if( !str_cmp( name, "do_pull" ) )
return do_pull;
if( !str_cmp( name, "do_punch" ) )
return do_punch;
if( !str_cmp( name, "do_purge" ) )
return do_purge;
if( !str_cmp( name, "do_push" ) )
return do_push;
if( !str_cmp( name, "do_put" ) )
return do_put;
break;
case 'q':
if( !str_cmp( name, "do_quaff" ) )
return do_quaff;
if( !str_cmp( name, "do_quest" ) )
return do_quest;
if( !str_cmp( name, "do_qui" ) )
return do_qui;
if( !str_cmp( name, "do_quit" ) )
return do_quit;
break;
case 'r':
if( !str_cmp( name, "do_radar" ) )
return do_radar;
if( !str_cmp( name, "do_rank" ) )
return do_rank;
if( !str_cmp( name, "do_rat" ) )
return do_rat;
if( !str_cmp( name, "do_rdelete" ) )
return do_rdelete;
if( !str_cmp( name, "do_reboo" ) )
return do_reboo;
if( !str_cmp( name, "do_reboot" ) )
return do_reboot;
if( !str_cmp( name, "do_recharge" ) )
return do_recharge;
if( !str_cmp( name, "do_recho" ) )
return do_recho;
if( !str_cmp( name, "do_recall" ) )
return do_recall;
if( !str_cmp( name, "do_recite" ) )
return do_recite;
if( !str_cmp( name, "do_recite" ) )
return do_recite;
if( !str_cmp( name, "do_redit" ) )
return do_redit;
if( !str_cmp( name, "do_refuel" ) )
return do_refuel;
if( !str_cmp( name, "do_reinforcements" ) )
return do_reinforcements;
if( !str_cmp( name, "do_regoto" ) )
return do_regoto;
if( !str_cmp( name, "do_reload" ) )
return do_reload;
if( !str_cmp( name, "do_remove" ) )
return do_remove;
if( !str_cmp( name, "do_rempilot" ) )
return do_rempilot;
if( !str_cmp( name, "do_remsenator" ) )
return do_remsenator;
if( !str_cmp( name, "do_rent" ) )
return do_rent;
if( !str_cmp( name, "do_repair" ) )
return do_repair;
if( !str_cmp( name, "do_repairset" ) )
return do_repairset;
if( !str_cmp( name, "do_repairship" ) )
return do_repairship;
if( !str_cmp( name, "do_repairshops" ) )
return do_repairshops;
if( !str_cmp( name, "do_repairstat" ) )
return do_repairstat;
if( !str_cmp( name, "do_reply" ) )
return do_reply;
if( !str_cmp( name, "do_report" ) )
return do_report;
if( !str_cmp( name, "do_rescue" ) )
return do_rescue;
if( !str_cmp( name, "do_reset" ) )
return do_reset;
if( !str_cmp( name, "do_resetship" ) )
return do_resetship;
if( !str_cmp( name, "do_resign" ) )
return do_resign;
if( !str_cmp( name, "do_rest" ) )
return do_rest;
if( !str_cmp( name, "do_restore" ) )
return do_restore;
if( !str_cmp( name, "do_restoretime" ) )
return do_restoretime;
if( !str_cmp( name, "do_restrict" ) )
return do_restrict;
if( !str_cmp( name, "do_retire" ) )
return do_retire;
if( !str_cmp( name, "do_retran" ) )
return do_retran;
if( !str_cmp( name, "do_return" ) )
return do_return;
if( !str_cmp( name, "do_revert" ) )
return do_revert;
if( !str_cmp( name, "do_rip" ) )
return do_rip;
if( !str_cmp( name, "do_rlist" ) )
return do_rlist;
if( !str_cmp( name, "do_rpedit" ) )
return do_rpedit;
if( !str_cmp( name, "do_rpstat" ) )
return do_rpstat;
if( !str_cmp( name, "do_rset" ) )
return do_rset;
if( !str_cmp( name, "do_rstat" ) )
return do_rstat;
break;
case 's':
if( !str_cmp( name, "do_sacrifice" ) )
return do_sacrifice;
if( !str_cmp( name, "do_save" ) )
return do_save;
if( !str_cmp( name, "do_savearea" ) )
return do_savearea;
if( !str_cmp( name, "do_say" ) )
return do_say;
if( !str_cmp( name, "do_scan" ) )
return do_scan;
if( !str_cmp( name, "do_score" ) )
return do_score;
if( !str_cmp( name, "do_scribe" ) )
return do_scribe;
if( !str_cmp( name, "do_search" ) )
return do_search;
if( !str_cmp( name, "do_sedit" ) )
return do_sedit;
if( !str_cmp( name, "do_seduce" ) )
return do_seduce;
if( !str_cmp( name, "do_sell" ) )
return do_sell;
if( !str_cmp( name, "do_sellship" ) )
return do_sellship;
if( !str_cmp( name, "do_senate" ) )
return do_senate;
if( !str_cmp( name, "do_setblaster" ) )
return do_setblaster;
if( !str_cmp( name, "do_set_boot_time" ) )
return do_set_boot_time;
if( !str_cmp( name, "do_setclan" ) )
return do_setclan;
if( !str_cmp( name, "do_setship" ) )
return do_setship;
if( !str_cmp( name, "do_setstarsystem" ) )
return do_setstarsystem;
if( !str_cmp( name, "do_setplanet" ) )
return do_setplanet;
if( !str_cmp( name, "do_ships" ) )
return do_ships;
if( !str_cmp( name, "do_shops" ) )
return do_shops;
if( !str_cmp( name, "do_shopset" ) )
return do_shopset;
if( !str_cmp( name, "do_shopstat" ) )
return do_shopstat;
if( !str_cmp( name, "do_shout" ) )
return do_shout;
if( !str_cmp( name, "do_shove" ) )
return do_shove;
if( !str_cmp( name, "do_showclan" ) )
return do_showclan;
if( !str_cmp( name, "do_showship" ) )
return do_showship;
if( !str_cmp( name, "do_showstarsystem" ) )
return do_showstarsystem;
if( !str_cmp( name, "do_shutdow" ) )
return do_shutdow;
if( !str_cmp( name, "do_shutdown" ) )
return do_shutdown;
if( !str_cmp( name, "do_silence" ) )
return do_silence;
if( !str_cmp( name, "do_sit" ) )
return do_sit;
if( !str_cmp( name, "do_sla" ) )
return do_sla;
if( !str_cmp( name, "do_slay" ) )
return do_slay;
if( !str_cmp( name, "do_sleep" ) )
return do_sleep;
if( !str_cmp( name, "do_slice" ) )
return do_slice;
if( !str_cmp( name, "do_slist" ) )
return do_slist;
if( !str_cmp( name, "do_slookup" ) )
return do_slookup;
if( !str_cmp( name, "do_smalltalk" ) )
return do_smalltalk;
if( !str_cmp( name, "do_smoke" ) )
return do_smoke;
if( !str_cmp( name, "do_snipe" ) )
return do_snipe;
if( !str_cmp( name, "do_snoop" ) )
return do_snoop;
if( !str_cmp( name, "do_sober" ) )
return do_sober;
if( !str_cmp( name, "do_socials" ) )
return do_socials;
if( !str_cmp( name, "do_south" ) )
return do_south;
if( !str_cmp( name, "do_sound" ) )
return do_sound;
if( !str_cmp( name, "do_southeast" ) )
return do_southeast;
if( !str_cmp( name, "do_southwest" ) )
return do_southwest;
if( !str_cmp( name, "do_speak" ) )
return do_speak;
if( !str_cmp( name, "do_speeders" ) )
return do_speeders;
if( !str_cmp( name, "do_split" ) )
return do_split;
if( !str_cmp( name, "do_sset" ) )
return do_sset;
if( !str_cmp( name, "do_stand" ) )
return do_stand;
if( !str_cmp( name, "do_starsystems" ) )
return do_starsystems;
if( !str_cmp( name, "do_status" ) )
return do_status;
if( !str_cmp( name, "do_steal" ) )
return do_steal;
if( !str_cmp( name, "do_stun" ) )
return do_stun;
if( !str_cmp( name, "do_switch" ) )
return do_switch;
if( !str_cmp( name, "do_shiptalk" ) )
return do_shiptalk;
if( !str_cmp( name, "do_spacetalk" ) )
return do_spacetalk;
if( !str_cmp( name, "do_special_forces" ) )
return do_special_forces;
if( !str_cmp( name, "do_suicide" ) )
return do_suicide;
if( !str_cmp( name, "do_systemtalk" ) )
return do_systemtalk;
break;
case 't':
if( !str_cmp( name, "do_takedrug" ) )
return do_takedrug;
if( !str_cmp( name, "do_tamp" ) )
return do_tamp;
if( !str_cmp( name, "do_target" ) )
return do_target;
if( !str_cmp( name, "do_teach" ) )
return do_teach;
if( !str_cmp( name, "do_tell" ) )
return do_tell;
if( !str_cmp( name, "do_throw" ) )
return do_throw;
if( !str_cmp( name, "do_time" ) )
return do_time;
if( !str_cmp( name, "do_timecmd" ) )
return do_timecmd;
if( !str_cmp( name, "do_title" ) )
return do_title;
if( !str_cmp( name, "do_torture" ) )
return do_torture;
if( !str_cmp( name, "do_track" ) )
return do_track;
if( !str_cmp( name, "do_tractorbeam" ) )
return do_tractorbeam;
if( !str_cmp( name, "do_train" ) )
return do_train;
if( !str_cmp( name, "do_trajectory" ) )
return do_trajectory;
if( !str_cmp( name, "do_transfer" ) )
return do_transfer;
if( !str_cmp( name, "do_transship" ) )
return do_transship;
if( !str_cmp( name, "do_trust" ) )
return do_trust;
if( !str_cmp( name, "do_typo" ) )
return do_typo;
break;
case 'u':
if( !str_cmp( name, "do_unfoldarea" ) )
return do_unfoldarea;
if( !str_cmp( name, "do_unhell" ) )
return do_unhell;
if( !str_cmp( name, "do_unlock" ) )
return do_unlock;
if( !str_cmp( name, "do_unsilence" ) )
return do_unsilence;
if( !str_cmp( name, "do_up" ) )
return do_up;
if( !str_cmp( name, "do_use" ) )
return do_use;
if( !str_cmp( name, "do_users" ) )
return do_users;
break;
case 'v':
if( !str_cmp( name, "do_value" ) )
return do_value;
if( !str_cmp( name, "do_vassign" ) )
return do_vassign;
if( !str_cmp( name, "do_visible" ) )
return do_visible;
if( !str_cmp( name, "do_vnums" ) )
return do_vnums;
if( !str_cmp( name, "do_vsearch" ) )
return do_vsearch;
break;
case 'w':
if( !str_cmp( name, "do_wake" ) )
return do_wake;
if( !str_cmp( name, "do_wartalk" ) )
return do_wartalk;
if( !str_cmp( name, "do_wear" ) )
return do_wear;
if( !str_cmp( name, "do_weather" ) )
return do_weather;
if( !str_cmp( name, "do_west" ) )
return do_west;
if( !str_cmp( name, "do_where" ) )
return do_where;
if( !str_cmp( name, "do_who" ) )
return do_who;
if( !str_cmp( name, "do_whois" ) )
return do_whois;
if( !str_cmp( name, "do_wimpy" ) )
return do_wimpy;
if( !str_cmp( name, "do_wizhelp" ) )
return do_wizhelp;
if( !str_cmp( name, "do_wizlist" ) )
return do_wizlist;
if( !str_cmp( name, "do_wizlock" ) )
return do_wizlock;
break;
case 'y':
if( !str_cmp( name, "do_yell" ) )
return do_yell;
break;
case 'z':
if( !str_cmp( name, "do_zap" ) )
return do_zap;
if( !str_cmp( name, "do_zones" ) )
return do_zones;
}
return skill_notfound;
}
*/
DO_FUN *skill_function( char *name )
{
switch( name[3] )
{
#include "stab2.h"
}
return skill_notfound;
}
char *spell_name( SPELL_FUN * spell )
{
if( spell == spell_smaug )
return "spell_smaug";
if( spell == spell_acid_blast )
return "spell_acid_blast";
if( spell == spell_animate_dead )
return "spell_animate_dead";
if( spell == spell_astral_walk )
return "spell_astral_walk";
if( spell == spell_blindness )
return "spell_blindness";
if( spell == spell_burning_hands )
return "spell_burning_hands";
if( spell == spell_call_lightning )
return "spell_call_lightning";
if( spell == spell_cause_critical )
return "spell_cause_critical";
if( spell == spell_cause_light )
return "spell_cause_light";
if( spell == spell_cause_serious )
return "spell_cause_serious";
if( spell == spell_change_sex )
return "spell_change_sex";
if( spell == spell_charm_person )
return "spell_charm_person";
if( spell == spell_chill_touch )
return "spell_chill_touch";
if( spell == spell_colour_spray )
return "spell_colour_spray";
if( spell == spell_control_weather )
return "spell_control_weather";
if( spell == spell_create_food )
return "spell_create_food";
if( spell == spell_create_water )
return "spell_create_water";
if( spell == spell_cure_blindness )
return "spell_cure_blindness";
if( spell == spell_cure_poison )
return "spell_cure_poison";
if( spell == spell_curse )
return "spell_curse";
if( spell == spell_detect_poison )
return "spell_detect_poison";
if( spell == spell_dispel_evil )
return "spell_dispel_evil";
if( spell == spell_dispel_magic )
return "spell_dispel_magic";
if( spell == spell_dream )
return "spell_dream";
if( spell == spell_earthquake )
return "spell_earthquake";
if( spell == spell_enchant_weapon )
return "spell_enchant_weapon";
if( spell == spell_energy_drain )
return "spell_energy_drain";
if( spell == spell_faerie_fire )
return "spell_faerie_fire";
if( spell == spell_faerie_fog )
return "spell_faerie_fog";
if( spell == spell_farsight )
return "spell_farsight";
if( spell == spell_fireball )
return "spell_fireball";
if( spell == spell_flamestrike )
return "spell_flamestrike";
if( spell == spell_gate )
return "spell_gate";
if( spell == spell_knock )
return "spell_knock";
if( spell == spell_harm )
return "spell_harm";
if( spell == spell_identify )
return "spell_identify";
if( spell == spell_invis )
return "spell_invis";
if( spell == spell_know_alignment )
return "spell_know_alignment";
if( spell == spell_lightning_bolt )
return "spell_lightning_bolt";
if( spell == spell_locate_object )
return "spell_locate_object";
if( spell == spell_magic_missile )
return "spell_magic_missile";
if( spell == spell_mist_walk )
return "spell_mist_walk";
if( spell == spell_pass_door )
return "spell_pass_door";
if( spell == spell_plant_pass )
return "spell_plant_pass";
if( spell == spell_poison )
return "spell_poison";
if( spell == spell_polymorph )
return "spell_polymorph";
if( spell == spell_possess )
return "spell_possess";
if( spell == spell_recharge )
return "spell_recharge";
if( spell == spell_remove_curse )
return "spell_remove_curse";
if( spell == spell_remove_invis )
return "spell_remove_invis";
if( spell == spell_remove_trap )
return "spell_remove_trap";
if( spell == spell_shocking_grasp )
return "spell_shocking_grasp";
if( spell == spell_sleep )
return "spell_sleep";
if( spell == spell_solar_flight )
return "spell_solar_flight";
if( spell == spell_summon )
return "spell_summon";
if( spell == spell_teleport )
return "spell_teleport";
if( spell == spell_ventriloquate )
return "spell_ventriloquate";
if( spell == spell_weaken )
return "spell_weaken";
if( spell == spell_word_of_recall )
return "spell_word_of_recall";
if( spell == spell_acid_breath )
return "spell_acid_breath";
if( spell == spell_fire_breath )
return "spell_fire_breath";
if( spell == spell_frost_breath )
return "spell_frost_breath";
if( spell == spell_gas_breath )
return "spell_gas_breath";
if( spell == spell_lightning_breath )
return "spell_lightning_breath";
if( spell == spell_spiral_blast )
return "spell_spiral_blast";
if( spell == spell_scorching_surge )
return "spell_scorching_surge";
if( spell == spell_helical_flow )
return "spell_helical_flow";
if( spell == spell_transport )
return "spell_transport";
if( spell == spell_portal )
return "spell_portal";
if( spell == spell_suggest )
return "spell_suggest";
if( spell == spell_cure_addiction )
return "spell_cure_addiction";
if( spell == spell_ethereal_fist )
return "spell_ethereal_fist";
if( spell == spell_spectral_furor )
return "spell_spectral_furor";
if( spell == spell_hand_of_chaos )
return "spell_hand_of_chaos";
if( spell == spell_disruption )
return "spell_disruption";
if( spell == spell_sonic_resonance )
return "spell_sonic_resonance";
if( spell == spell_mind_wrack )
return "spell_mind_wrack";
if( spell == spell_mind_wrench )
return "spell_mind_wrench";
if( spell == spell_revive )
return "spell_revive";
if( spell == spell_sulfurous_spray )
return "spell_sulfurous_spray";
if( spell == spell_caustic_fount )
return "spell_caustic_fount";
if( spell == spell_acetum_primus )
return "spell_acetum_primus";
if( spell == spell_galvanic_whip )
return "spell_galvanic_whip";
if( spell == spell_magnetic_thrust )
return "spell_magnetic_thrust";
if( spell == spell_quantum_spike )
return "spell_quantum_spike";
if( spell == spell_black_hand )
return "spell_black_hand";
if( spell == spell_black_fist )
return "spell_black_fist";
if( spell == spell_black_lightning )
return "spell_black_lightning";
if( spell == spell_midas_touch )
return "spell_midas_touch";
if( spell == spell_null )
return "spell_null";
return "reserved";
}
/*
char *skill_name( DO_FUN * skill )
{
if( skill == do_i103 )
return "do_i103";
if( skill == do_i104 )
return "do_i104";
if( skill == do_i105 )
return "do_i105";
if( skill == do_teach )
return "do_teach";
if( skill == do_gather_intelligence )
return "do_gather_intellingence";
if( skill == do_add_patrol )
return "do_add_patrol";
if( skill == do_special_forces )
return "do_special_forces";
if( skill == do_jail )
return "do_jail";
if( skill == do_elite_guard )
return "do_elite_guard";
if( skill == do_smalltalk )
return "do_smalltalk";
if( skill == do_propeganda )
return "do_propeganda";
if( skill == do_bribe )
return "do_bribe";
if( skill == do_seduce )
return "do_seduce";
if( skill == do_mass_propeganda )
return "do_mass_propeganda";
if( skill == do_senate )
return "do_senate";
if( skill == do_autopilot )
return "do_autopilot";
if( skill == do_allspeeders )
return "do_allspeeders";
if( skill == do_speeders )
return "do_speeders";
if( skill == do_suicide )
return "do_suicide";
if( skill == do_train )
return "do_train";
if( skill == do_clone )
return "do_clone";
if( skill == do_copyship )
return "do_copyship";
if( skill == do_hijack )
return "do_hijack";
if( skill == do_pickshiplock )
return "do_pickshiplock";
if( skill == do_makejewelry )
return "do_makejewelry";
if( skill == do_spacetalk )
return "do_spacetalk";
if( skill == do_shiptalk )
return "do_shiptalk";
if( skill == do_systemtalk )
return "do_systemtalk";
if( skill == do_planets )
return "do_planets";
if( skill == do_makeplanet )
return "do_makeplanet";
if( skill == do_setplanet )
return "do_setplanet";
if( skill == do_hail )
return "do_hail";
if( skill == do_appoint )
return "do_appoint";
if( skill == do_demote )
return "do_demote";
if( skill == do_empower )
return "do_empower";
if( skill == do_capture )
return "do_capture";
if( skill == do_newclan )
return "do_newclan";
if( skill == do_arm )
return "do_arm";
if( skill == do_chaff )
return "do_chaff";
if( skill == do_allships )
return "do_allships";
if( skill == do_fly )
return "do_fly";
if( skill == do_bomb )
return "do_bomb";
if( skill == do_bank )
return "do_bank";
if( skill == do_drive )
return "do_drive";
if( skill == do_setblaster )
return "do_setblaster";
if( skill == do_ammo )
return "do_ammo";
if( skill == do_takedrug )
return "do_takedrug";
if( skill == do_use )
return "do_use";
if( skill == do_enlist )
return "do_enlist";
if( skill == do_resign )
return "do_resign";
if( skill == do_pluogus )
return "do_pluogus";
if( skill == do_tractorbeam )
return "do_tractorbeam";
if( skill == do_makearmor )
return "do_makearmor";
if( skill == do_gemcutting )
return "do_gemcutting";
if( skill == do_reinforcements )
return "do_reinforcements";
if( skill == do_postguard )
return "do_postguard";
if( skill == do_torture )
return "do_torture";
if( skill == do_throw )
return "do_throw";
if( skill == do_snipe )
return "do_snipe";
if( skill == do_disguise )
return "do_disguise";
if( skill == do_mine )
return "do_mine";
if( skill == do_first_aid )
return "do_first_aid";
if( skill == do_jumpvector )
return "do_jumpvector";
if( skill == do_autotrack )
return "do_autotrack";
if( skill == do_openbay )
return "do_openbay";
if( skill == do_closebay )
return "do_openbay";
if( skill == do_reload )
return "do_reload";
if( skill == do_radar )
return "do_radar";
if( skill == do_recall )
return "do_recall";
if( skill == do_buyship )
return "do_buyship";
if( skill == do_buyhome )
return "do_buyhome";
if( skill == do_clanbuyship )
return "do_clanbuyship";
if( skill == do_sellship )
return "do_sellship";
if( skill == do_info )
return "do_info";
if( skill == do_autorecharge )
return "do_autorecharge";
if( skill == do_openhatch )
return "do_openhatch";
if( skill == do_closehatch )
return "do_closehatch";
if( skill == do_hyperspace )
return "do_hyperspace";
if( skill == do_target )
return "do_target";
if( skill == do_fire )
return "do_fire";
if( skill == do_calculate )
return "do_calculate";
if( skill == do_recharge )
return "do_recharge";
if( skill == do_repairship )
return "do_repairship";
if( skill == do_refuel )
return "do_refuel";
if( skill == do_addpilot )
return "do_addpilot";
if( skill == do_addsenator )
return "do_addsenator";
if( skill == do_rempilot )
return "do_rempilot";
if( skill == do_aassign )
return "do_aassign";
if( skill == do_accelerate )
return "do_accelerate";
if( skill == do_addbounty )
return "do_addbounty";
if( skill == do_advance )
return "do_advance";
if( skill == do_affected )
return "do_affected";
if( skill == do_afk )
return "do_afk";
if( skill == do_aid )
return "do_aid";
if( skill == do_allow )
return "do_allow";
if( skill == do_ansi )
return "do_ansi";
if( skill == do_sound )
return "do_sound";
if( skill == do_answer )
return "do_answer";
if( skill == do_apply )
return "do_apply";
if( skill == do_appraise )
return "do_appraise";
if( skill == do_areas )
return "do_areas";
if( skill == do_aset )
return "do_aset";
if( skill == do_ask )
return "do_ask";
if( skill == do_astat )
return "do_astat";
if( skill == do_at )
return "do_at";
if( skill == do_auction )
return "do_auction";
if( skill == do_authorize )
return "do_authorize";
if( skill == do_avtalk )
return "do_avtalk";
if( skill == do_backstab )
return "do_backstab";
if( skill == do_balzhur )
return "do_balzhur";
if( skill == do_bamfin )
return "do_bamfin";
if( skill == do_bamfout )
return "do_bamfout";
if( skill == do_ban )
return "do_ban";
if( skill == do_bash )
return "do_bash";
if( skill == do_bashdoor )
return "do_bashdoor";
if( skill == do_beep )
return "do_beep";
if( skill == do_beg )
return "do_beg";
if( skill == do_berserk )
return "do_berserk";
if( skill == do_bestow )
return "do_bestow";
if( skill == do_bestowarea )
return "do_bestowarea";
if( skill == do_bio )
return "do_bio";
if( skill == do_board )
return "do_board";
if( skill == do_boards )
return "do_boards";
if( skill == do_bodybag )
return "do_bodybag";
if( skill == do_bounties )
return "do_bounties";
if( skill == do_brandish )
return "do_brandish";
if( skill == do_brew )
return "do_brew";
if( skill == do_bset )
return "do_bset";
if( skill == do_bstat )
return "do_bstat";
if( skill == do_bug )
return "do_bug";
if( skill == do_bury )
return "do_bury";
if( skill == do_buy )
return "do_buy";
if( skill == do_cast )
return "do_cast";
if( skill == do_cedit )
return "do_cedit";
if( skill == do_channels )
return "do_channels";
if( skill == do_chat )
return "do_chat";
if( skill == do_ooc )
return "do_ooc";
if( skill == do_check_vnums )
return "do_check_vnums";
if( skill == do_circle )
return "do_circle";
if( skill == do_clans )
return "do_clans";
if( skill == do_clan_donate )
return "do_clan_donate";
if( skill == do_clan_withdraw )
return "do_clan_withdraw";
if( skill == do_clantalk )
return "do_clantalk";
if( skill == do_climb )
return "do_climb";
if( skill == do_close )
return "do_close";
if( skill == do_cmdtable )
return "do_cmdtable";
if( skill == do_color )
return "do_color";
if( skill == do_commands )
return "do_commands";
if( skill == do_comment )
return "do_comment";
if( skill == do_compare )
return "do_compare";
if( skill == do_compress )
return "do_compress";
if( skill == do_config )
return "do_config";
if( skill == do_consider )
return "do_consider";
if( skill == do_credits )
return "do_credits";
if( skill == do_cset )
return "do_cset";
if( skill == do_deny )
return "do_deny";
if( skill == do_description )
return "do_description";
if( skill == do_destro )
return "do_destro";
if( skill == do_destroy )
return "do_destroy";
if( skill == do_detrap )
return "do_detrap";
if( skill == do_dig )
return "do_dig";
if( skill == do_disarm )
return "do_disarm";
if( skill == do_disconnect )
return "do_disconnect";
if( skill == do_dismount )
return "do_dismount";
if( skill == do_dmesg )
return "do_dmesg";
if( skill == do_down )
return "do_down";
if( skill == do_drag )
return "do_drag";
if( skill == do_drink )
return "do_drink";
if( skill == do_drop )
return "do_drop";
* if ( skill == do_diagnose ) return "do_diagnose";
* if( skill == do_east )
return "do_east";
if( skill == do_eat )
return "do_eat";
if( skill == do_echo )
return "do_echo";
if( skill == do_emote )
return "do_emote";
if( skill == do_empty )
return "do_empty";
if( skill == do_enter )
return "do_enter";
if( skill == do_equipment )
return "do_equipment";
if( skill == do_examine )
return "do_examine";
if( skill == do_exits )
return "do_exits";
if( skill == do_feed )
return "do_feed";
if( skill == do_fill )
return "do_fill";
if( skill == do_fixchar )
return "do_fixchar";
if( skill == do_flee )
return "do_flee";
if( skill == do_foldarea )
return "do_foldarea";
if( skill == do_follow )
return "do_follow";
if( skill == do_for )
return "do_for";
if( skill == do_force )
return "do_force";
if( skill == do_forceclose )
return "do_forceclose";
if( skill == do_form_password )
return "do_form_password";
if( skill == do_fquit )
return "do_fquit";
if( skill == do_freeze )
return "do_freeze";
if( skill == do_get )
return "do_get";
if( skill == do_give )
return "do_give";
if( skill == do_glance )
return "do_glance";
if( skill == do_gold )
return "do_gold";
if( skill == do_goto )
return "do_goto";
if( skill == do_gouge )
return "do_gouge";
if( skill == do_group )
return "do_group";
* if ( skill == do_grub ) return "do_grub";
* if( skill == do_gtell )
return "do_gtell";
if( skill == do_guilds )
return "do_guilds";
if( skill == do_guildtalk )
return "do_guildtalk";
if( skill == do_hedit )
return "do_hedit";
if( skill == do_hell )
return "do_hell";
if( skill == do_help )
return "do_help";
if( skill == do_hide )
return "do_hide";
if( skill == do_hitall )
return "do_hitall";
if( skill == do_hlist )
return "do_hlist";
if( skill == do_holylight )
return "do_holylight";
if( skill == do_homepage )
return "do_homepage";
if( skill == do_hotboot )
return "do_hotboot";
if( skill == do_hset )
return "do_hset";
if( skill == do_ide )
return "do_ide";
if( skill == do_idea )
return "do_idea";
if( skill == do_immortalize )
return "do_immortalize";
if( skill == do_immtalk )
return "do_immtalk";
if( skill == do_induct )
return "do_induct";
if( skill == do_installarea )
return "do_installarea";
if( skill == do_instaroom )
return "do_instaroom";
if( skill == do_instazone )
return "do_instazone";
if( skill == do_inventory )
return "do_inventory";
if( skill == do_invis )
return "do_invis";
if( skill == do_kick )
return "do_kick";
if( skill == do_kill )
return "do_kill";
if( skill == do_languages )
return "do_languages";
if( skill == do_last )
return "do_last";
if( skill == do_land )
return "do_land";
if( skill == do_launch )
return "do_launch";
if( skill == do_leave )
return "do_leave";
if( skill == do_leaveship )
return "do_leaveship";
if( skill == do_level )
return "do_level";
if( skill == do_light )
return "do_light";
if( skill == do_list )
return "do_list";
if( skill == do_litterbug )
return "do_litterbug";
if( skill == do_loadarea )
return "do_loadarea";
if( skill == do_loadup )
return "do_loadup";
if( skill == do_lock )
return "do_lock";
if( skill == do_log )
return "do_log";
if( skill == do_look )
return "do_look";
if( skill == do_low_purge )
return "do_low_purge";
if( skill == do_mailroom )
return "do_mailroom";
if( skill == do_make )
return "do_make";
if( skill == do_makelight )
return "do_makelight";
if( skill == do_makecomlink )
return "do_makecomlink";
if( skill == do_makegrenade )
return "do_makegrenade";
if( skill == do_makelandmine )
return "do_makelandmine";
if( skill == do_makecontainer )
return "do_makecontainer";
if( skill == do_makeshield )
return "do_makeshield";
if( skill == do_makeblade )
return "do_makeblade";
if( skill == do_makeblaster )
return "do_makeblaster";
if( skill == do_makelightsaber )
return "do_makelightsaber";
if( skill == do_makespice )
return "do_makespice";
if( skill == do_makeboard )
return "do_makeboard";
if( skill == do_makeclan )
return "do_makeclan";
if( skill == do_makerepair )
return "do_makerepair";
if( skill == do_makeshop )
return "do_makeshop";
if( skill == do_makeship )
return "do_makeship";
if( skill == do_makestarsystem )
return "do_makestarsystem";
if( skill == do_makewizlist )
return "do_makewizlist";
if( skill == do_mcreate )
return "do_mcreate";
if( skill == do_mdelete )
return "do_mdelete";
if( skill == do_memory )
return "do_memory";
if( skill == do_mfind )
return "do_mfind";
if( skill == do_minvoke )
return "do_minvoke";
if( skill == do_mlist )
return "do_mlist";
if( skill == do_mount )
return "do_mount";
if( skill == do_mp_close_passage )
return "do_mp_close_passage";
if( skill == do_mp_damage )
return "do_mp_damage";
if( skill == do_mp_deposit )
return "do_mp_deposit";
if( skill == do_mp_open_passage )
return "do_mp_open_passage";
if( skill == do_mp_practice )
return "do_mp_practice";
if( skill == do_mp_restore )
return "do_mp_restore";
if( skill == do_mp_slay )
return "do_mp_slay";
if( skill == do_mp_withdraw )
return "do_mp_withdraw";
if( skill == do_mpadvance )
return "do_mpadvance";
if( skill == do_mpapply )
return "do_mpapply";
if( skill == do_mpapplyb )
return "do_mpapplyb";
if( skill == do_mpasound )
return "do_mpasound";
if( skill == do_mpat )
return "do_mpat";
if( skill == do_mpdream )
return "do_mpdream";
if( skill == do_mpecho )
return "do_mpecho";
if( skill == do_mpechoaround )
return "do_mpechoaround";
if( skill == do_mpechoat )
return "do_mpechoat";
if( skill == do_mpedit )
return "do_mpedit";
if( skill == do_mpgain )
return "do_mpgain";
if( skill == do_mpforce )
return "do_mpforce";
if( skill == do_mpgoto )
return "do_mpgoto";
if( skill == do_mpinvis )
return "do_mpinvis";
if( skill == do_mpjunk )
return "do_mpjunk";
if( skill == do_mpkill )
return "do_mpkill";
if( skill == do_mpmload )
return "do_mpmload";
if( skill == do_mpnothing )
return "do_mpnothing";
if( skill == do_mpoload )
return "do_mpoload";
if( skill == do_mppkset )
return "do_mppkset";
if( skill == do_mppurge )
return "do_mppurge";
if( skill == do_mpstat )
return "do_mpstat";
if( skill == do_mptransfer )
return "do_mptransfer";
if( skill == do_mrange )
return "do_mrange";
if( skill == do_mset )
return "do_mset";
if( skill == do_mstat )
return "do_mstat";
if( skill == do_murde )
return "do_murde";
if( skill == do_murder )
return "do_murder";
if( skill == do_music )
return "do_music";
if( skill == do_mwhere )
return "do_mwhere";
if( skill == do_name )
return "do_name";
if( skill == do_newbiechat )
return "do_newbiechat";
if( skill == do_newbieset )
return "do_newbieset";
if( skill == do_newzones )
return "do_newzones";
if( skill == do_noemote )
return "do_noemote";
if( skill == do_noresolve )
return "do_noresolve";
if( skill == do_north )
return "do_north";
if( skill == do_northeast )
return "do_northeast";
if( skill == do_northwest )
return "do_northwest";
if( skill == do_notell )
return "do_notell";
if( skill == do_notitle )
return "do_notitle";
if( skill == do_noteroom )
return "do_noteroom";
if( skill == do_ocreate )
return "do_ocreate";
if( skill == do_odelete )
return "do_odelete";
if( skill == do_ofind )
return "do_ofind";
if( skill == do_oinvoke )
return "do_oinvoke";
if( skill == do_oldscore )
return "do_oldscore";
if( skill == do_olist )
return "do_olist";
if( skill == do_opedit )
return "do_opedit";
if( skill == do_open )
return "do_open";
* if ( skill == do_opentourney ) return "do_opentourney"; *
if( skill == do_opstat )
return "do_opstat";
if( skill == do_orange )
return "do_orange";
if( skill == do_order )
return "do_order";
if( skill == do_orders )
return "do_orders";
if( skill == do_ordertalk )
return "do_ordertalk";
if( skill == do_oset )
return "do_oset";
if( skill == do_ostat )
return "do_ostat";
if( skill == do_outcast )
return "do_outcast";
if( skill == do_owhere )
return "do_owhere";
if( skill == do_pager )
return "do_pager";
if( skill == do_pcrename )
return "do_pcrename";
if( skill == do_pardon )
return "do_pardon";
if( skill == do_password )
return "do_password";
if( skill == do_peace )
return "do_peace";
if( skill == do_pick )
return "do_pick";
if( skill == do_poison_weapon )
return "do_poison_weapon";
if( skill == do_practice )
return "do_practice";
if( skill == do_prompt )
return "do_prompt";
if( skill == do_pull )
return "do_pull";
if( skill == do_punch )
return "do_punch";
if( skill == do_purge )
return "do_purge";
if( skill == do_push )
return "do_push";
if( skill == do_put )
return "do_put";
if( skill == do_quaff )
return "do_quaff";
if( skill == do_quest )
return "do_quest";
if( skill == do_qui )
return "do_qui";
if( skill == do_quit )
return "do_quit";
if( skill == do_rank )
return "do_rank";
if( skill == do_rat )
return "do_rat";
if( skill == do_rdelete )
return "do_rdelete";
if( skill == do_reboo )
return "do_reboo";
if( skill == do_reboot )
return "do_reboot";
if( skill == do_recho )
return "do_recho";
if( skill == do_recite )
return "do_recite";
if( skill == do_redit )
return "do_redit";
if( skill == do_regoto )
return "do_regoto";
if( skill == do_remove )
return "do_remove";
if( skill == do_rent )
return "do_rent";
if( skill == do_repair )
return "do_repair";
if( skill == do_repairset )
return "do_repairset";
if( skill == do_repairshops )
return "do_repairshops";
if( skill == do_repairstat )
return "do_repairstat";
if( skill == do_reply )
return "do_reply";
if( skill == do_report )
return "do_report";
if( skill == do_rescue )
return "do_rescue";
if( skill == do_reset )
return "do_reset";
if( skill == do_resetship )
return "do_resetship";
if( skill == do_rest )
return "do_rest";
if( skill == do_restore )
return "do_restore";
if( skill == do_restoretime )
return "do_restoretime";
if( skill == do_restrict )
return "do_restrict";
if( skill == do_retire )
return "do_retire";
if( skill == do_retran )
return "do_retran";
if( skill == do_return )
return "do_return";
if( skill == do_revert )
return "do_revert";
if( skill == do_rip )
return "do_rip";
if( skill == do_rlist )
return "do_rlist";
if( skill == do_rpedit )
return "do_rpedit";
if( skill == do_rpstat )
return "do_rpstat";
if( skill == do_rset )
return "do_rset";
if( skill == do_rstat )
return "do_rstat";
if( skill == do_sacrifice )
return "do_sacrifice";
if( skill == do_save )
return "do_save";
if( skill == do_savearea )
return "do_savearea";
if( skill == do_say )
return "do_say";
if( skill == do_scan )
return "do_scan";
if( skill == do_score )
return "do_score";
if( skill == do_scribe )
return "do_scribe";
if( skill == do_search )
return "do_search";
if( skill == do_sedit )
return "do_sedit";
if( skill == do_sell )
return "do_sell";
if( skill == do_set_boot_time )
return "do_set_boot_time";
if( skill == do_setclan )
return "do_setclan";
if( skill == do_setship )
return "do_setship";
if( skill == do_setstarsystem )
return "do_setstarsystem";
if( skill == do_ships )
return "do_ships";
if( skill == do_shops )
return "do_shops";
if( skill == do_shopset )
return "do_shopset";
if( skill == do_shopstat )
return "do_shopstat";
if( skill == do_shout )
return "do_shout";
if( skill == do_shove )
return "do_shove";
if( skill == do_showclan )
return "do_showclan";
if( skill == do_showship )
return "do_showship";
if( skill == do_showstarsystem )
return "do_showstarsystem";
if( skill == do_shutdow )
return "do_shutdow";
if( skill == do_shutdown )
return "do_shutdown";
if( skill == do_silence )
return "do_silence";
if( skill == do_sit )
return "do_sit";
if( skill == do_sla )
return "do_sla";
if( skill == do_slay )
return "do_slay";
if( skill == do_sleep )
return "do_sleep";
if( skill == do_slice )
return "do_slice";
if( skill == do_slist )
return "do_slist";
if( skill == do_slookup )
return "do_slookup";
if( skill == do_smoke )
return "do_smoke";
if( skill == do_snoop )
return "do_snoop";
if( skill == do_sober )
return "do_sober";
if( skill == do_socials )
return "do_socials";
if( skill == do_south )
return "do_south";
if( skill == do_southeast )
return "do_southeast";
if( skill == do_southwest )
return "do_southwest";
if( skill == do_speak )
return "do_speak";
if( skill == do_split )
return "do_split";
if( skill == do_sset )
return "do_sset";
if( skill == do_stand )
return "do_stand";
if( skill == do_status )
return "do_status";
if( skill == do_starsystems )
return "do_starsystems";
if( skill == do_steal )
return "do_steal";
if( skill == do_stun )
return "do_stun";
if( skill == do_switch )
return "do_switch";
if( skill == do_tamp )
return "do_tamp";
if( skill == do_tell )
return "do_tell";
if( skill == do_time )
return "do_time";
if( skill == do_timecmd )
return "do_timecmd";
if( skill == do_title )
return "do_title";
if( skill == do_track )
return "do_track";
if( skill == do_trajectory )
return "do_trajectory";
if( skill == do_transfer )
return "do_transfer";
if( skill == do_transship )
return "do_transship";
if( skill == do_trust )
return "do_trust";
if( skill == do_typo )
return "do_typo";
if( skill == do_unfoldarea )
return "do_unfoldarea";
if( skill == do_unhell )
return "do_unhell";
if( skill == do_unlock )
return "do_unlock";
if( skill == do_unsilence )
return "do_unsilence";
if( skill == do_up )
return "do_up";
if( skill == do_users )
return "do_users";
if( skill == do_value )
return "do_value";
if( skill == do_vassign )
return "do_vassign";
if( skill == do_visible )
return "do_visible";
if( skill == do_vnums )
return "do_vnums";
if( skill == do_vsearch )
return "do_vsearch";
if( skill == do_wake )
return "do_wake";
if( skill == do_wartalk )
return "do_wartalk";
if( skill == do_wear )
return "do_wear";
if( skill == do_weather )
return "do_weather";
if( skill == do_west )
return "do_west";
if( skill == do_where )
return "do_where";
if( skill == do_who )
return "do_who";
if( skill == do_whois )
return "do_whois";
if( skill == do_wimpy )
return "do_wimpy";
if( skill == do_wizhelp )
return "do_wizhelp";
if( skill == do_wizlist )
return "do_wizlist";
if( skill == do_wizlock )
return "do_wizlock";
if( skill == do_yell )
return "do_yell";
if( skill == do_zap )
return "do_zap";
if( skill == do_zones )
return "do_zones";
return "reserved";
}
*/
char *skill_name( DO_FUN *skill )
{
#include "stab.h"
return "reserved";
}
/*
* Function used by qsort to sort skills
*/
int skill_comp( SKILLTYPE ** sk1, SKILLTYPE ** sk2 )
{
SKILLTYPE *skill1 = ( *sk1 );
SKILLTYPE *skill2 = ( *sk2 );
if( !skill1 && skill2 )
return 1;
if( skill1 && !skill2 )
return -1;
if( !skill1 && !skill2 )
return 0;
if( skill1->type < skill2->type )
return -1;
if( skill1->type > skill2->type )
return 1;
return strcmp( skill1->name, skill2->name );
}
/*
* Sort the skill table with qsort
*/
void sort_skill_table( )
{
log_string( "Sorting skill table..." );
qsort( &skill_table[1], top_sn - 1, sizeof( SKILLTYPE * ), ( int ( * )( const void *, const void * ) )skill_comp );
}
/*
* Write skill data to a file
*/
void fwrite_skill( FILE * fpout, SKILLTYPE * skill )
{
SMAUG_AFF *aff;
fprintf( fpout, "Name %s~\n", skill->name );
fprintf( fpout, "Type %s\n", skill_tname[skill->type] );
fprintf( fpout, "Flags %d\n", skill->flags );
if( skill->target )
fprintf( fpout, "Target %d\n", skill->target );
if( skill->minimum_position )
fprintf( fpout, "Minpos %d\n", skill->minimum_position );
if( skill->saves )
fprintf( fpout, "Saves %d\n", skill->saves );
if( skill->slot )
fprintf( fpout, "Slot %d\n", skill->slot );
if( skill->min_mana )
fprintf( fpout, "Mana %d\n", skill->min_mana );
if( skill->beats )
fprintf( fpout, "Rounds %d\n", skill->beats );
if( skill->guild != -1 )
fprintf( fpout, "Guild %d\n", skill->guild );
if( skill->skill_fun )
fprintf( fpout, "Code %s\n", skill_name( skill->skill_fun ) );
else if( skill->spell_fun )
fprintf( fpout, "Code %s\n", spell_name( skill->spell_fun ) );
fprintf( fpout, "Dammsg %s~\n", skill->noun_damage );
if( skill->msg_off && skill->msg_off[0] != '\0' )
fprintf( fpout, "Wearoff %s~\n", skill->msg_off );
if( skill->hit_char && skill->hit_char[0] != '\0' )
fprintf( fpout, "Hitchar %s~\n", skill->hit_char );
if( skill->hit_vict && skill->hit_vict[0] != '\0' )
fprintf( fpout, "Hitvict %s~\n", skill->hit_vict );
if( skill->hit_room && skill->hit_room[0] != '\0' )
fprintf( fpout, "Hitroom %s~\n", skill->hit_room );
if( skill->miss_char && skill->miss_char[0] != '\0' )
fprintf( fpout, "Misschar %s~\n", skill->miss_char );
if( skill->miss_vict && skill->miss_vict[0] != '\0' )
fprintf( fpout, "Missvict %s~\n", skill->miss_vict );
if( skill->miss_room && skill->miss_room[0] != '\0' )
fprintf( fpout, "Missroom %s~\n", skill->miss_room );
if( skill->die_char && skill->die_char[0] != '\0' )
fprintf( fpout, "Diechar %s~\n", skill->die_char );
if( skill->die_vict && skill->die_vict[0] != '\0' )
fprintf( fpout, "Dievict %s~\n", skill->die_vict );
if( skill->die_room && skill->die_room[0] != '\0' )
fprintf( fpout, "Dieroom %s~\n", skill->die_room );
if( skill->imm_char && skill->imm_char[0] != '\0' )
fprintf( fpout, "Immchar %s~\n", skill->imm_char );
if( skill->imm_vict && skill->imm_vict[0] != '\0' )
fprintf( fpout, "Immvict %s~\n", skill->imm_vict );
if( skill->imm_room && skill->imm_room[0] != '\0' )
fprintf( fpout, "Immroom %s~\n", skill->imm_room );
if( skill->dice && skill->dice[0] != '\0' )
fprintf( fpout, "Dice %s~\n", skill->dice );
if( skill->value )
fprintf( fpout, "Value %d\n", skill->value );
if( skill->difficulty )
fprintf( fpout, "Difficulty %d\n", skill->difficulty );
if( skill->participants )
fprintf( fpout, "Participants %d\n", skill->participants );
if( skill->components && skill->components[0] != '\0' )
fprintf( fpout, "Components %s~\n", skill->components );
if( skill->teachers && skill->teachers[0] != '\0' )
fprintf( fpout, "Teachers %s~\n", skill->teachers );
for( aff = skill->affects; aff; aff = aff->next )
fprintf( fpout, "Affect '%s' %d '%s' %d\n", aff->duration, aff->location, aff->modifier, aff->bitvector );
if( skill->alignment )
fprintf( fpout, "Alignment %d\n", skill->alignment );
if( skill->type != SKILL_HERB )
{
fprintf( fpout, "Minlevel %d\n", skill->min_level );
}
fprintf( fpout, "End\n\n" );
}
/*
* Save the skill table to disk
*/
void save_skill_table( )
{
int x;
FILE *fpout;
if( ( fpout = fopen( SKILL_FILE, "w" ) ) == NULL )
{
bug( "Cannot open skills.dat for writting", 0 );
perror( SKILL_FILE );
return;
}
for( x = 0; x < top_sn; x++ )
{
if( !skill_table[x]->name || skill_table[x]->name[0] == '\0' )
break;
fprintf( fpout, "#SKILL\n" );
fwrite_skill( fpout, skill_table[x] );
}
fprintf( fpout, "#END\n" );
fclose( fpout );
}
/*
* Save the herb table to disk
*/
void save_herb_table( )
{
int x;
FILE *fpout;
if( ( fpout = fopen( HERB_FILE, "w" ) ) == NULL )
{
bug( "Cannot open herbs.dat for writting", 0 );
perror( HERB_FILE );
return;
}
for( x = 0; x < top_herb; x++ )
{
if( !herb_table[x]->name || herb_table[x]->name[0] == '\0' )
break;
fprintf( fpout, "#HERB\n" );
fwrite_skill( fpout, herb_table[x] );
}
fprintf( fpout, "#END\n" );
fclose( fpout );
}
/*
* Save the socials to disk
*/
void save_socials( )
{
FILE *fpout;
SOCIALTYPE *social;
int x;
if( ( fpout = fopen( SOCIAL_FILE, "w" ) ) == NULL )
{
bug( "Cannot open socials.dat for writting", 0 );
perror( SOCIAL_FILE );
return;
}
for( x = 0; x < 27; x++ )
{
for( social = social_index[x]; social; social = social->next )
{
if( !social->name || social->name[0] == '\0' )
{
bug( "Save_socials: blank social in hash bucket %d", x );
continue;
}
fprintf( fpout, "#SOCIAL\n" );
fprintf( fpout, "Name %s~\n", social->name );
if( social->char_no_arg )
fprintf( fpout, "CharNoArg %s~\n", social->char_no_arg );
else
bug( "Save_socials: NULL char_no_arg in hash bucket %d", x );
if( social->others_no_arg )
fprintf( fpout, "OthersNoArg %s~\n", social->others_no_arg );
if( social->char_found )
fprintf( fpout, "CharFound %s~\n", social->char_found );
if( social->others_found )
fprintf( fpout, "OthersFound %s~\n", social->others_found );
if( social->vict_found )
fprintf( fpout, "VictFound %s~\n", social->vict_found );
if( social->char_auto )
fprintf( fpout, "CharAuto %s~\n", social->char_auto );
if( social->others_auto )
fprintf( fpout, "OthersAuto %s~\n", social->others_auto );
fprintf( fpout, "End\n\n" );
}
}
fprintf( fpout, "#END\n" );
fclose( fpout );
}
int get_skill( char *skilltype )
{
if( !str_cmp( skilltype, "Spell" ) )
return SKILL_SPELL;
if( !str_cmp( skilltype, "Skill" ) )
return SKILL_SKILL;
if( !str_cmp( skilltype, "Weapon" ) )
return SKILL_WEAPON;
if( !str_cmp( skilltype, "Tongue" ) )
return SKILL_TONGUE;
if( !str_cmp( skilltype, "Herb" ) )
return SKILL_HERB;
return SKILL_UNKNOWN;
}
/*
* Save the commands to disk
*/
void save_commands( )
{
FILE *fpout;
CMDTYPE *command;
int x;
if( ( fpout = fopen( COMMAND_FILE, "w" ) ) == NULL )
{
bug( "Cannot open commands.dat for writing", 0 );
perror( COMMAND_FILE );
return;
}
for( x = 0; x < 126; x++ )
{
for( command = command_hash[x]; command; command = command->next )
{
if( !command->name || command->name[0] == '\0' )
{
bug( "Save_commands: blank command in hash bucket %d", x );
continue;
}
fprintf( fpout, "#COMMAND\n" );
fprintf( fpout, "Name %s~\n", command->name );
fprintf( fpout, "Code %s\n", skill_name( command->do_fun ) );
fprintf( fpout, "Position %d\n", command->position );
fprintf( fpout, "Level %d\n", command->level );
fprintf( fpout, "Log %d\n", command->log );
fprintf( fpout, "End\n\n" );
}
}
fprintf( fpout, "#END\n" );
fclose( fpout );
}
SKILLTYPE *fread_skill( FILE * fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
SKILLTYPE *skill;
CREATE( skill, SKILLTYPE, 1 );
skill->guild = -1;
for( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
KEY( "Alignment", skill->alignment, fread_number( fp ) );
if( !str_cmp( word, "Affect" ) )
{
SMAUG_AFF *aff;
CREATE( aff, SMAUG_AFF, 1 );
aff->duration = str_dup( fread_word( fp ) );
aff->location = fread_number( fp );
aff->modifier = str_dup( fread_word( fp ) );
aff->bitvector = fread_number( fp );
aff->next = skill->affects;
skill->affects = aff;
fMatch = TRUE;
break;
}
break;
case 'C':
if( !str_cmp( word, "Code" ) )
{
SPELL_FUN *spellfun;
DO_FUN *dofun;
char *w = fread_word( fp );
fMatch = TRUE;
if( ( spellfun = spell_function( w ) ) != spell_notfound )
skill->spell_fun = spellfun;
else if( ( dofun = skill_function( w ) ) != skill_notfound )
skill->skill_fun = dofun;
else
{
sprintf( buf, "fread_skill: unknown skill/spell %s", w );
bug( buf, 0 );
skill->spell_fun = spell_null;
}
break;
}
KEY( "Code", skill->spell_fun, spell_function( fread_word( fp ) ) );
KEY( "Components", skill->components, fread_string_nohash( fp ) );
break;
case 'D':
KEY( "Dammsg", skill->noun_damage, fread_string_nohash( fp ) );
KEY( "Dice", skill->dice, fread_string_nohash( fp ) );
KEY( "Diechar", skill->die_char, fread_string_nohash( fp ) );
KEY( "Dieroom", skill->die_room, fread_string_nohash( fp ) );
KEY( "Dievict", skill->die_vict, fread_string_nohash( fp ) );
KEY( "Difficulty", skill->difficulty, fread_number( fp ) );
break;
case 'E':
if( !str_cmp( word, "End" ) )
return skill;
break;
case 'F':
KEY( "Flags", skill->flags, fread_number( fp ) );
break;
case 'G':
KEY( "Guild", skill->guild, fread_number( fp ) );
break;
case 'H':
KEY( "Hitchar", skill->hit_char, fread_string_nohash( fp ) );
KEY( "Hitroom", skill->hit_room, fread_string_nohash( fp ) );
KEY( "Hitvict", skill->hit_vict, fread_string_nohash( fp ) );
break;
case 'I':
KEY( "Immchar", skill->imm_char, fread_string_nohash( fp ) );
KEY( "Immroom", skill->imm_room, fread_string_nohash( fp ) );
KEY( "Immvict", skill->imm_vict, fread_string_nohash( fp ) );
break;
case 'M':
KEY( "Mana", skill->min_mana, fread_number( fp ) );
KEY( "Minlevel", skill->min_level, fread_number( fp ) );
KEY( "Minpos", skill->minimum_position, fread_number( fp ) );
KEY( "Misschar", skill->miss_char, fread_string_nohash( fp ) );
KEY( "Missroom", skill->miss_room, fread_string_nohash( fp ) );
KEY( "Missvict", skill->miss_vict, fread_string_nohash( fp ) );
break;
case 'N':
KEY( "Name", skill->name, fread_string_nohash( fp ) );
break;
case 'P':
KEY( "Participants", skill->participants, fread_number( fp ) );
break;
case 'R':
KEY( "Rounds", skill->beats, fread_number( fp ) );
break;
case 'S':
KEY( "Slot", skill->slot, fread_number( fp ) );
KEY( "Saves", skill->saves, fread_number( fp ) );
break;
case 'T':
KEY( "Target", skill->target, fread_number( fp ) );
KEY( "Teachers", skill->teachers, fread_string_nohash( fp ) );
KEY( "Type", skill->type, get_skill( fread_word( fp ) ) );
break;
case 'V':
KEY( "Value", skill->value, fread_number( fp ) );
break;
case 'W':
KEY( "Wearoff", skill->msg_off, fread_string_nohash( fp ) );
break;
}
if( !fMatch )
{
sprintf( buf, "Fread_skill: no match: %s", word );
bug( buf, 0 );
}
}
}
void load_skill_table( )
{
FILE *fp;
if( ( fp = fopen( SKILL_FILE, "r" ) ) != NULL )
{
top_sn = 0;
for( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if( letter != '#' )
{
bug( "Load_skill_table: # not found.", 0 );
break;
}
word = fread_word( fp );
if( !str_cmp( word, "SKILL" ) )
{
if( top_sn >= MAX_SKILL )
{
bug( "load_skill_table: more skills than MAX_SKILL %d", MAX_SKILL );
fclose( fp );
return;
}
skill_table[top_sn++] = fread_skill( fp );
continue;
}
else if( !str_cmp( word, "END" ) )
break;
else
{
bug( "Load_skill_table: bad section.", 0 );
continue;
}
}
fclose( fp );
}
else
{
bug( "Cannot open skills.dat", 0 );
exit( 0 );
}
}
void load_herb_table( )
{
FILE *fp;
if( ( fp = fopen( HERB_FILE, "r" ) ) != NULL )
{
top_herb = 0;
for( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if( letter != '#' )
{
bug( "Load_herb_table: # not found.", 0 );
break;
}
word = fread_word( fp );
if( !str_cmp( word, "HERB" ) )
{
if( top_herb >= MAX_HERB )
{
bug( "load_herb_table: more herbs than MAX_HERB %d", MAX_HERB );
fclose( fp );
return;
}
herb_table[top_herb++] = fread_skill( fp );
if( herb_table[top_herb - 1]->slot == 0 )
herb_table[top_herb - 1]->slot = top_herb - 1;
continue;
}
else if( !str_cmp( word, "END" ) )
break;
else
{
bug( "Load_herb_table: bad section.", 0 );
continue;
}
}
fclose( fp );
}
else
{
bug( "Cannot open herbs.dat", 0 );
exit( 0 );
}
}
void fread_social( FILE * fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
SOCIALTYPE *social;
CREATE( social, SOCIALTYPE, 1 );
for( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'C':
KEY( "CharNoArg", social->char_no_arg, fread_string_nohash( fp ) );
KEY( "CharFound", social->char_found, fread_string_nohash( fp ) );
KEY( "CharAuto", social->char_auto, fread_string_nohash( fp ) );
break;
case 'E':
if( !str_cmp( word, "End" ) )
{
if( !social->name )
{
bug( "Fread_social: Name not found", 0 );
free_social( social );
return;
}
if( !social->char_no_arg )
{
bug( "Fread_social: CharNoArg not found", 0 );
free_social( social );
return;
}
add_social( social );
return;
}
break;
case 'N':
KEY( "Name", social->name, fread_string_nohash( fp ) );
break;
case 'O':
KEY( "OthersNoArg", social->others_no_arg, fread_string_nohash( fp ) );
KEY( "OthersFound", social->others_found, fread_string_nohash( fp ) );
KEY( "OthersAuto", social->others_auto, fread_string_nohash( fp ) );
break;
case 'V':
KEY( "VictFound", social->vict_found, fread_string_nohash( fp ) );
break;
}
if( !fMatch )
{
sprintf( buf, "Fread_social: no match: %s", word );
bug( buf, 0 );
}
}
}
void load_socials( )
{
FILE *fp;
if( ( fp = fopen( SOCIAL_FILE, "r" ) ) != NULL )
{
top_sn = 0;
for( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if( letter != '#' )
{
bug( "Load_socials: # not found.", 0 );
break;
}
word = fread_word( fp );
if( !str_cmp( word, "SOCIAL" ) )
{
fread_social( fp );
continue;
}
else if( !str_cmp( word, "END" ) )
break;
else
{
bug( "Load_socials: bad section.", 0 );
continue;
}
}
fclose( fp );
}
else
{
bug( "Cannot open socials.dat", 0 );
exit( 0 );
}
}
void fread_command( FILE * fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
CMDTYPE *command;
CREATE( command, CMDTYPE, 1 );
for( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'C':
KEY( "Code", command->do_fun, skill_function( fread_word( fp ) ) );
break;
case 'E':
if( !str_cmp( word, "End" ) )
{
if( !command->name )
{
bug( "Fread_command: Name not found", 0 );
free_command( command );
return;
}
if( !command->do_fun )
{
bug( "Fread_command: Function not found", 0 );
free_command( command );
return;
}
add_command( command );
return;
}
break;
case 'L':
KEY( "Level", command->level, fread_number( fp ) );
KEY( "Log", command->log, fread_number( fp ) );
break;
case 'N':
KEY( "Name", command->name, fread_string_nohash( fp ) );
break;
case 'P':
KEY( "Position", command->position, fread_number( fp ) );
break;
}
if( !fMatch )
{
sprintf( buf, "Fread_command: no match: %s", word );
bug( buf, 0 );
}
}
}
void load_commands( )
{
FILE *fp;
if( ( fp = fopen( COMMAND_FILE, "r" ) ) != NULL )
{
top_sn = 0;
for( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if( letter != '#' )
{
bug( "Load_commands: # not found.", 0 );
break;
}
word = fread_word( fp );
if( !str_cmp( word, "COMMAND" ) )
{
fread_command( fp );
continue;
}
else if( !str_cmp( word, "END" ) )
break;
else
{
bug( "Load_commands: bad section.", 0 );
continue;
}
}
fclose( fp );
}
else
{
bug( "Cannot open commands.dat", 0 );
exit( 0 );
}
}