/***************************************************************************
* STAR WARS REALITY 1.0 *
*--------------------------------------------------------------------------*
* Star Wars Reality Code Additions and changes from the Smaug Code *
* copyright (c) 1997 by Sean Cooper *
* -------------------------------------------------------------------------*
* Starwars and Starwars Names copyright(c) Lucas Film Ltd. *
*--------------------------------------------------------------------------*
* SMAUG 1.0 (C) 1994, 1995, 1996 by Derek Snider *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh and Tricops *
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* ------------------------------------------------------------------------ *
* All SWR:SQL additions/modifications added by Rojan *
* ------------------------------------------------------------------------ *
* The MUDprograms are heavily based on the original MOBprogram code that *
* was written by N'Atas-ha. *
* Much has been added, including the capability to put a "program" on *
* rooms and objects, not to mention many more triggers and ifchecks, as *
* well as "script" support. *
* *
* Error reporting has been changed to specify whether the offending *
* program is on a mob, a room or and object, along with the vnum. *
* *
* Mudprog parsing has been rewritten (in mprog_driver). Mprog_process_if *
* and mprog_process_cmnd have been removed, mprog_do_command is new. *
* Full support for nested ifs is in. *
****************************************************************************/
#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include "mud.h"
/* Defines by Narn for new mudprog parsing, used as
return values from mprog_do_command. */
#define COMMANDOK 1
#define IFTRUE 2
#define IFFALSE 3
#define ORTRUE 4
#define ORFALSE 5
#define FOUNDELSE 6
#define FOUNDENDIF 7
#define IFIGNORED 8
#define ORIGNORED 9
/* Ifstate defines, used to create and access ifstate array
in mprog_driver. */
#define MAX_IFS 20 /* should always be generous */
#define IN_IF 0
#define IN_ELSE 1
#define DO_IF 2
#define DO_ELSE 3
#define MAX_PROG_NEST 20
int mprog_do_command( char *cmnd, CHAR_DATA * mob, CHAR_DATA * actor,
OBJ_DATA * obj, void *vo, CHAR_DATA * rndm, bool ignore, bool ignore_ors );
/*
* Mudprogram additions
*/
CHAR_DATA *supermob;
struct act_prog_data *room_act_list;
struct act_prog_data *obj_act_list;
struct act_prog_data *mob_act_list;
/*
* Local function prototypes
*/
char *mprog_next_command args( ( char *clist ) );
bool mprog_seval args( ( char *lhs, char *opr, char *rhs, CHAR_DATA * mob ) );
bool mprog_veval args( ( int lhs, char *opr, int rhs, CHAR_DATA * mob ) );
int mprog_do_ifcheck
args( ( char *ifcheck, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, CHAR_DATA * rndm ) );
void mprog_translate
args( ( char ch, char *t, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, CHAR_DATA * rndm ) );
void mprog_driver args( ( char *com_list, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, bool single_step ) );
bool mprog_keyword_check args( ( const char *argu, const char *argl ) );
void oprog_wordlist_check( char *arg, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, int type,
OBJ_DATA * iobj );
void set_supermob( OBJ_DATA * obj );
bool oprog_percent_check( CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, int type );
void rprog_percent_check( CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, int type );
void rprog_wordlist_check( char *arg, CHAR_DATA * mob, CHAR_DATA * actor,
OBJ_DATA * obj, void *vo, int type, ROOM_INDEX_DATA * room );
/***************************************************************************
* Local function code and brief comments.
*/
/* if you dont have these functions, you damn well should... */
#ifdef DUNNO_STRSTR
char *strstr( s1, s2 )
const char *s1;
const char *s2;
{
char *cp;
int i, j = strlen( s1 ) - strlen( s2 ), k = strlen( s2 );
if( j < 0 )
return NULL;
for( i = 0; i <= j && strncmp( s1++, s2, k ) != 0; i++ );
return ( i > j ) ? NULL : ( s1 - 1 );
}
#endif
#define RID ROOM_INDEX_DATA
void init_supermob( void )
{
RID *office;
supermob = create_mobile( get_mob_index( 3 ) );
office = get_room_index( 3 );
char_to_room( supermob, office );
#ifdef NOTDEFD
CREATE( supermob, CHAR_DATA, 1 );
clear_char( supermob );
SET_BIT( supermob->act, ACT_IS_NPC );
supermob->name = STRALLOC( "supermob" );
supermob->short_descr = STRALLOC( "." );
supermob->long_descr = STRALLOC( "." );
CREATE( supermob_index, MOB_INDEX_DATA, 1 )
#endif
}
#undef RID
/* Used to get sequential lines of a multi line string (separated by "\n\r")
* Thus its like one_argument(), but a trifle different. It is destructive
* to the multi line string argument, and thus clist must not be shared.
*/
char *mprog_next_command( char *clist )
{
char *pointer = clist;
while( *pointer != '\n' && *pointer != '\0' )
pointer++;
if( *pointer == '\n' )
*pointer++ = '\0';
if( *pointer == '\r' )
*pointer++ = '\0';
return ( pointer );
}
/* These two functions do the basic evaluation of ifcheck operators.
* It is important to note that the string operations are not what
* you probably expect. Equality is exact and division is substring.
* remember that lhs has been stripped of leading space, but can
* still have trailing spaces so be careful when editing since:
* "guard" and "guard " are not equal.
*/
bool mprog_seval( char *lhs, char *opr, char *rhs, CHAR_DATA * mob )
{
if( !str_cmp( opr, "==" ) )
return ( bool ) ( !str_cmp( lhs, rhs ) );
if( !str_cmp( opr, "!=" ) )
return ( bool ) ( str_cmp( lhs, rhs ) );
if( !str_cmp( opr, "/" ) )
return ( bool ) ( !str_infix( rhs, lhs ) );
if( !str_cmp( opr, "!/" ) )
return ( bool ) ( str_infix( rhs, lhs ) );
sprintf( log_buf, "Improper MOBprog operator '%s'", opr );
progbug( log_buf, mob );
return 0;
}
bool mprog_veval( int lhs, char *opr, int rhs, CHAR_DATA * mob )
{
if( !str_cmp( opr, "==" ) )
return ( lhs == rhs );
if( !str_cmp( opr, "!=" ) )
return ( lhs != rhs );
if( !str_cmp( opr, ">" ) )
return ( lhs > rhs );
if( !str_cmp( opr, "<" ) )
return ( lhs < rhs );
if( !str_cmp( opr, "<=" ) )
return ( lhs <= rhs );
if( !str_cmp( opr, ">=" ) )
return ( lhs >= rhs );
if( !str_cmp( opr, "&" ) )
return ( lhs & rhs );
if( !str_cmp( opr, "|" ) )
return ( lhs | rhs );
sprintf( log_buf, "Improper MOBprog operator '%s'", opr );
progbug( log_buf, mob );
return 0;
}
/* This function performs the evaluation of the if checks. It is
* here that you can add any ifchecks which you so desire. Hopefully
* it is clear from what follows how one would go about adding your
* own. The syntax for an if check is: ifcheck ( arg ) [opr val]
* where the parenthesis are required and the opr and val fields are
* optional but if one is there then both must be. The spaces are all
* optional. The evaluation of the opr expressions is farmed out
* to reduce the redundancy of the mammoth if statement list.
* If there are errors, then return BERR otherwise return boolean 1,0
* Redone by Altrag.. kill all that big copy-code that performs the
* same action on each variable..
*/
int mprog_do_ifcheck( char *ifcheck, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, CHAR_DATA * rndm )
{
char cvar[MAX_INPUT_LENGTH];
char chck[MAX_INPUT_LENGTH];
char opr[MAX_INPUT_LENGTH];
char rval[MAX_INPUT_LENGTH];
char *point = ifcheck;
char *pchck = chck;
CHAR_DATA *chkchar = NULL;
OBJ_DATA *chkobj = NULL;
int lhsvl, rhsvl;
if( !*point )
{
progbug( "Null ifcheck", mob );
return BERR;
}
while( *point == ' ' )
point++;
while( *point != '(' )
if( *point == '\0' )
{
progbug( "Ifcheck syntax error", mob );
return BERR;
}
else if( *point == ' ' )
point++;
else
*pchck++ = *point++;
*pchck = '\0';
point++;
pchck = cvar;
while( *point != ')' )
if( *point == '\0' )
{
progbug( "Ifcheck syntax error", mob );
return BERR;
}
else if( *point == ' ' )
point++;
else
*pchck++ = *point++;
point++;
*pchck = '\0';
while( *point == ' ' )
point++;
if( !*point )
{
opr[0] = '\0';
rval[0] = '\0';
}
else
{
pchck = opr;
while( *point != ' ' && !isalnum( *point ) )
if( *point == '\0' )
{
progbug( "Ifcheck operator without value", mob );
return BERR;
}
else
*pchck++ = *point++;
*pchck = '\0';
while( *point == ' ' )
point++;
pchck = rval;
while( *point != '\0' && *point != '\0' )
*pchck++ = *point++;
*pchck = '\0';
}
/*
* chck contains check, cvar is the variable in the (), opr is the
* * operator if there is one, and rval is the value if there was an
* * operator.
*/
if( cvar[0] == '$' )
{
switch ( cvar[1] )
{
case 'i':
chkchar = mob;
break;
case 'n':
chkchar = actor;
break;
case 't':
chkchar = ( CHAR_DATA * ) vo;
break;
case 'r':
chkchar = rndm;
break;
case 'o':
chkobj = obj;
break;
case 'p':
chkobj = ( OBJ_DATA * ) vo;
break;
default:
sprintf( rval, "Bad argument '%c' to '%s'", cvar[0], chck );
progbug( rval, mob );
return BERR;
}
if( !chkchar && !chkobj )
return BERR;
}
if( !str_cmp( chck, "rand" ) )
{
return ( number_percent( ) <= atoi( cvar ) );
}
if( !str_cmp( chck, "economy" ) )
{
int idx = atoi( cvar );
ROOM_INDEX_DATA *room;
if( !idx )
{
if( !mob->in_room )
{
progbug( "'economy' ifcheck: mob in NULL room with no room vnum " "argument", mob );
return BERR;
}
room = mob->in_room;
}
else
room = get_room_index( idx );
if( !room )
{
progbug( "Bad room vnum passed to 'economy'", mob );
return BERR;
}
return mprog_veval( ( ( room->area->high_economy > 0 ) ? 1000000000 : 0 )
+ room->area->low_economy, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "mobinroom" ) )
{
int vnum = atoi( cvar );
CHAR_DATA *oMob;
if( vnum < 1 || vnum > 32767 )
{
progbug( "Bad vnum to 'mobinroom'", mob );
return BERR;
}
lhsvl = 0;
for( oMob = mob->in_room->first_person; oMob; oMob = oMob->next_in_room )
if( IS_NPC( oMob ) && oMob->pIndexData->vnum == vnum )
lhsvl++;
rhsvl = atoi( rval );
if( rhsvl < 1 )
rhsvl = 1;
if( !*opr )
strcpy( opr, "==" );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "timeskilled" ) )
{
MOB_INDEX_DATA *pMob;
if( chkchar )
pMob = chkchar->pIndexData;
else if( !( pMob = get_mob_index( atoi( cvar ) ) ) )
{
progbug( "TimesKilled ifcheck: bad vnum", mob );
return BERR;
}
return mprog_veval( pMob->killed, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "ovnumhere" ) )
{
OBJ_DATA *pObj;
int vnum = atoi( cvar );
if( vnum < 1 || vnum > 32767 )
{
progbug( "OvnumHere: bad vnum", mob );
return BERR;
}
lhsvl = 0;
for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
if( can_see_obj( mob, pObj ) && pObj->pIndexData->vnum == vnum )
lhsvl++;
for( pObj = mob->in_room->first_content; pObj; pObj = pObj->next_content )
if( can_see_obj( mob, pObj ) && pObj->pIndexData->vnum == vnum )
lhsvl++;
rhsvl = is_number( rval ) ? atoi( rval ) : -1;
if( rhsvl < 1 )
rhsvl = 1;
if( !*opr )
strcpy( opr, "==" );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "otypehere" ) )
{
OBJ_DATA *pObj;
int type;
if( is_number( cvar ) )
type = atoi( cvar );
else
type = get_otype( cvar );
if( type < 0 || type > MAX_ITEM_TYPE )
{
progbug( "OtypeHere: bad type", mob );
return BERR;
}
lhsvl = 0;
for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
if( can_see_obj( mob, pObj ) && pObj->item_type == type )
lhsvl++;
for( pObj = mob->in_room->first_content; pObj; pObj = pObj->next_content )
if( can_see_obj( mob, pObj ) && pObj->item_type == type )
lhsvl++;
rhsvl = is_number( rval ) ? atoi( rval ) : -1;
if( rhsvl < 1 )
rhsvl = 1;
if( !*opr )
strcpy( opr, "==" );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "ovnumroom" ) )
{
OBJ_DATA *pObj;
int vnum = atoi( cvar );
if( vnum < 1 || vnum > 32767 )
{
progbug( "OvnumRoom: bad vnum", mob );
return BERR;
}
lhsvl = 0;
for( pObj = mob->in_room->first_content; pObj; pObj = pObj->next_content )
if( can_see_obj( mob, pObj ) && pObj->pIndexData->vnum == vnum )
lhsvl++;
rhsvl = is_number( rval ) ? atoi( rval ) : -1;
if( rhsvl < 1 )
rhsvl = 1;
if( !*opr )
strcpy( opr, "==" );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "otyperoom" ) )
{
OBJ_DATA *pObj;
int type;
if( is_number( cvar ) )
type = atoi( cvar );
else
type = get_otype( cvar );
if( type < 0 || type > MAX_ITEM_TYPE )
{
progbug( "OtypeRoom: bad type", mob );
return BERR;
}
lhsvl = 0;
for( pObj = mob->in_room->first_content; pObj; pObj = pObj->next_content )
if( can_see_obj( mob, pObj ) && pObj->item_type == type )
lhsvl++;
rhsvl = is_number( rval ) ? atoi( rval ) : -1;
if( rhsvl < 1 )
rhsvl = 1;
if( !*opr )
strcpy( opr, "==" );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "ovnumcarry" ) )
{
OBJ_DATA *pObj;
int vnum = atoi( cvar );
if( vnum < 1 || vnum > 32767 )
{
progbug( "OvnumCarry: bad vnum", mob );
return BERR;
}
lhsvl = 0;
for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
if( can_see_obj( mob, pObj ) && pObj->pIndexData->vnum == vnum )
lhsvl++;
rhsvl = is_number( rval ) ? atoi( rval ) : -1;
if( rhsvl < 1 )
rhsvl = 1;
if( !*opr )
strcpy( opr, "==" );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "otypecarry" ) )
{
OBJ_DATA *pObj;
int type;
if( is_number( cvar ) )
type = atoi( cvar );
else
type = get_otype( cvar );
if( type < 0 || type > MAX_ITEM_TYPE )
{
progbug( "OtypeCarry: bad type", mob );
return BERR;
}
lhsvl = 0;
for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
if( can_see_obj( mob, pObj ) && pObj->item_type == type )
lhsvl++;
rhsvl = is_number( rval ) ? atoi( rval ) : -1;
if( rhsvl < 1 )
rhsvl = 1;
if( !*opr )
strcpy( opr, "==" );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "ovnumwear" ) )
{
OBJ_DATA *pObj;
int vnum = atoi( cvar );
if( vnum < 1 || vnum > 32767 )
{
progbug( "OvnumWear: bad vnum", mob );
return BERR;
}
lhsvl = 0;
for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
if( pObj->wear_loc != WEAR_NONE && can_see_obj( mob, pObj ) && pObj->pIndexData->vnum == vnum )
lhsvl++;
rhsvl = is_number( rval ) ? atoi( rval ) : -1;
if( rhsvl < 1 )
rhsvl = 1;
if( !*opr )
strcpy( opr, "==" );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "otypewear" ) )
{
OBJ_DATA *pObj;
int type;
if( is_number( cvar ) )
type = atoi( cvar );
else
type = get_otype( cvar );
if( type < 0 || type > MAX_ITEM_TYPE )
{
progbug( "OtypeWear: bad type", mob );
return BERR;
}
lhsvl = 0;
for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
if( pObj->wear_loc != WEAR_NONE && can_see_obj( mob, pObj ) && pObj->item_type == type )
lhsvl++;
rhsvl = is_number( rval ) ? atoi( rval ) : -1;
if( rhsvl < 1 )
rhsvl = 1;
if( !*opr )
strcpy( opr, "==" );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "ovnuminv" ) )
{
OBJ_DATA *pObj;
int vnum = atoi( cvar );
if( vnum < 1 || vnum > 32767 )
{
progbug( "OvnumInv: bad vnum", mob );
return BERR;
}
lhsvl = 0;
for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
if( pObj->wear_loc == WEAR_NONE && can_see_obj( mob, pObj ) && pObj->pIndexData->vnum == vnum )
lhsvl++;
rhsvl = is_number( rval ) ? atoi( rval ) : -1;
if( rhsvl < 1 )
rhsvl = 1;
if( !*opr )
strcpy( opr, "==" );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( !str_cmp( chck, "otypeinv" ) )
{
OBJ_DATA *pObj;
int type;
if( is_number( cvar ) )
type = atoi( cvar );
else
type = get_otype( cvar );
if( type < 0 || type > MAX_ITEM_TYPE )
{
progbug( "OtypeInv: bad type", mob );
return BERR;
}
lhsvl = 0;
for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
if( pObj->wear_loc == WEAR_NONE && can_see_obj( mob, pObj ) && pObj->item_type == type )
lhsvl++;
rhsvl = is_number( rval ) ? atoi( rval ) : -1;
if( rhsvl < 1 )
rhsvl = 1;
if( !*opr )
strcpy( opr, "==" );
return mprog_veval( lhsvl, opr, rhsvl, mob );
}
if( chkchar )
{
if( !str_cmp( chck, "ismobinvis" ) )
{
return ( IS_NPC( chkchar ) && IS_SET( chkchar->act, ACT_MOBINVIS ) );
}
if( !str_cmp( chck, "mobinvislevel" ) )
{
return ( IS_NPC( chkchar ) ? mprog_veval( chkchar->mobinvis, opr, atoi( rval ), mob ) : FALSE );
}
if( !str_cmp( chck, "ispc" ) )
{
return IS_NPC( chkchar ) ? FALSE : TRUE;
}
if( !str_cmp( chck, "isnpc" ) )
{
return IS_NPC( chkchar ) ? TRUE : FALSE;
}
if( !str_cmp( chck, "ismounted" ) )
{
return ( chkchar->position == POS_MOUNTED );
}
if( !str_cmp( chck, "isgood" ) )
{
return IS_GOOD( chkchar ) ? TRUE : FALSE;
}
if( !str_cmp( chck, "isneutral" ) )
{
return IS_NEUTRAL( chkchar ) ? TRUE : FALSE;
}
if( !str_cmp( chck, "isevil" ) )
{
return IS_EVIL( chkchar ) ? TRUE : FALSE;
}
if( !str_cmp( chck, "isfight" ) )
{
return who_fighting( chkchar ) ? TRUE : FALSE;
}
if( !str_cmp( chck, "isimmort" ) )
{
return ( get_trust( chkchar ) >= LEVEL_IMMORTAL );
}
if( !str_cmp( chck, "ischarmed" ) )
{
return IS_AFFECTED( chkchar, AFF_CHARM ) ? TRUE : FALSE;
}
if( !str_cmp( chck, "isfollow" ) )
{
return ( chkchar->master != NULL && chkchar->master->in_room == chkchar->in_room );
}
if( !str_cmp( chck, "isaffected" ) )
{
int value = get_aflag( rval );
if( value < 0 || value > 31 )
{
progbug( "Unknown affect being checked", mob );
return BERR;
}
return IS_AFFECTED( chkchar, 1 << value ) ? TRUE : FALSE;
}
if( !str_cmp( chck, "hitprcnt" ) )
{
return mprog_veval( ( chkchar->hit * 100 ) / chkchar->max_hit, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "inroom" ) )
{
return mprog_veval( chkchar->in_room->vnum, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "wasinroom" ) )
{
return mprog_veval( chkchar->was_in_room->vnum, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "norecall" ) )
{
return IS_SET( chkchar->in_room->room_flags, ROOM_NO_RECALL ) ? TRUE : FALSE;
}
if( !str_cmp( chck, "sex" ) )
{
return mprog_veval( chkchar->sex, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "position" ) )
{
return mprog_veval( chkchar->position, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "doingquest" ) )
{
return IS_NPC( actor ) ? FALSE : mprog_veval( chkchar->pcdata->quest_number, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "ishelled" ) )
{
return IS_NPC( actor ) ? FALSE : mprog_veval( chkchar->pcdata->release_date, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "level" ) )
{
return mprog_veval( get_trust( chkchar ), opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "goldamt" ) )
{
return mprog_veval( chkchar->gold, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "race" ) )
{
if( IS_NPC( chkchar ) )
return mprog_seval( npc_race[chkchar->race], opr, rval, mob );
return mprog_seval( ( char * )race_table[chkchar->race].race_name, opr, rval, mob );
}
if( !str_cmp( chck, "clan" ) )
{
if( IS_NPC( chkchar ) || !chkchar->pcdata->clan )
return FALSE;
return mprog_seval( chkchar->pcdata->clan->name, opr, rval, mob );
}
if( !str_cmp( chck, "council" ) || !str_cmp( chck, "senator" ) )
{
SENATE_DATA *senator;
if( IS_NPC( chkchar ) )
return FALSE;
if( IS_IMMORTAL( chkchar ) )
return TRUE;
for( senator = first_senator; senator; senator = senator->next )
if( !str_cmp( chkchar->name, senator->name ) )
return TRUE;
return FALSE;
}
if( !str_cmp( chck, "clantype" ) )
{
if( IS_NPC( chkchar ) || !chkchar->pcdata->clan )
return FALSE;
return mprog_veval( chkchar->pcdata->clan->clan_type, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "str" ) )
{
return mprog_veval( get_curr_str( chkchar ), opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "wis" ) )
{
return mprog_veval( get_curr_wis( chkchar ), opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "int" ) )
{
return mprog_veval( get_curr_int( chkchar ), opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "dex" ) )
{
return mprog_veval( get_curr_dex( chkchar ), opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "con" ) )
{
return mprog_veval( get_curr_con( chkchar ), opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "cha" ) )
{
return mprog_veval( get_curr_cha( chkchar ), opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "lck" ) )
{
return mprog_veval( get_curr_lck( chkchar ), opr, atoi( rval ), mob );
}
}
if( chkobj )
{
if( !str_cmp( chck, "objtype" ) )
{
return mprog_veval( chkobj->item_type, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "objval0" ) )
{
return mprog_veval( chkobj->value[0], opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "objval1" ) )
{
return mprog_veval( chkobj->value[1], opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "objval2" ) )
{
return mprog_veval( chkobj->value[2], opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "objval3" ) )
{
return mprog_veval( chkobj->value[3], opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "objval4" ) )
{
return mprog_veval( chkobj->value[4], opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "objval5" ) )
{
return mprog_veval( chkobj->value[5], opr, atoi( rval ), mob );
}
}
/*
* The following checks depend on the fact that cval[1] can only contain
* one character, and that NULL checks were made previously.
*/
if( !str_cmp( chck, "number" ) )
{
if( chkchar )
{
if( !IS_NPC( chkchar ) )
return FALSE;
lhsvl = ( chkchar == mob ) ? chkchar->gold : chkchar->pIndexData->vnum;
return mprog_veval( lhsvl, opr, atoi( rval ), mob );
}
return mprog_veval( chkobj->pIndexData->vnum, opr, atoi( rval ), mob );
}
if( !str_cmp( chck, "name" ) )
{
if( chkchar )
return mprog_seval( chkchar->name, opr, rval, mob );
return mprog_seval( chkobj->name, opr, rval, mob );
}
/*
* Ok... all the ifchecks are done, so if we didnt find ours then something
* * odd happened. So report the bug and abort the MUDprogram (return error)
*/
progbug( "Unknown ifcheck", mob );
return BERR;
}
/* This routine handles the variables for command expansion.
* If you want to add any go right ahead, it should be fairly
* clear how it is done and they are quite easy to do, so you
* can be as creative as you want. The only catch is to check
* that your variables exist before you use them. At the moment,
* using $t when the secondary target refers to an object
* i.e. >prog_act drops~<nl>if ispc($t)<nl>sigh<nl>endif<nl>~<nl>
* probably makes the mud crash (vice versa as well) The cure
* would be to change act() so that vo becomes vict & v_obj.
* but this would require a lot of small changes all over the code.
*/
/*
* There's no reason to make the mud crash when a variable's
* fubared. I added some ifs. I'm willing to trade some
* performance for stability. -Haus
*
* Narn's fubar ***ANNIHILATES*** you! Hmm, could we add that
* as a weapon type? -Narn
*
* Added char_died and obj_extracted checks -Thoric
*/
void mprog_translate( char ch, char *t, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, CHAR_DATA * rndm )
{
static char *he_she[] = { "it", "he", "she" };
static char *him_her[] = { "it", "him", "her" };
static char *his_her[] = { "its", "his", "her" };
CHAR_DATA *vict = ( CHAR_DATA * ) vo;
OBJ_DATA *v_obj = ( OBJ_DATA * ) vo;
*t = '\0';
switch ( ch )
{
case 'i':
if( mob && !char_died( mob ) )
{
if( mob->name )
one_argument( mob->name, t );
}
else
strcpy( t, "someone" );
break;
case 'I':
if( mob && !char_died( mob ) )
{
if( mob->short_descr )
{
strcpy( t, mob->short_descr );
}
else
{
strcpy( t, "someone" );
}
}
else
strcpy( t, "someone" );
break;
case 'n':
if( actor && !char_died( actor ) )
{
one_argument( actor->name, t );
if( !IS_NPC( actor ) )
*t = UPPER( *t );
}
else
strcpy( t, "someone" );
break;
case 'N':
if( actor && !char_died( actor ) )
{
if( can_see( mob, actor ) )
if( IS_NPC( actor ) )
strcpy( t, actor->short_descr );
else
{
strcpy( t, actor->name );
strcat( t, actor->pcdata->title );
}
else
strcpy( t, "someone" );
}
else
strcpy( t, "someone" );
break;
case 't':
if( vict && !char_died( vict ) )
{
one_argument( vict->name, t );
if( !IS_NPC( vict ) )
*t = UPPER( *t );
}
else
strcpy( t, "someone" );
break;
case 'T':
if( vict && !char_died( vict ) )
{
if( can_see( mob, vict ) )
if( IS_NPC( vict ) )
strcpy( t, vict->short_descr );
else
{
strcpy( t, vict->name );
strcat( t, " " );
strcat( t, vict->pcdata->title );
}
else
strcpy( t, "someone" );
}
else
strcpy( t, "someone" );
break;
case 'r':
if( rndm && !char_died( rndm ) )
{
one_argument( rndm->name, t );
if( !IS_NPC( rndm ) )
{
*t = UPPER( *t );
}
}
else
strcpy( t, "someone" );
break;
case 'R':
if( rndm && !char_died( rndm ) )
{
if( can_see( mob, rndm ) )
if( IS_NPC( rndm ) )
strcpy( t, rndm->short_descr );
else
{
strcpy( t, rndm->name );
strcat( t, " " );
strcat( t, rndm->pcdata->title );
}
else
strcpy( t, "someone" );
}
else
strcpy( t, "someone" );
break;
case 'e':
if( actor && !char_died( actor ) )
{
can_see( mob, actor ) ? strcpy( t, he_she[actor->sex] ) : strcpy( t, "someone" );
}
else
strcpy( t, "it" );
break;
case 'm':
if( actor && !char_died( actor ) )
{
can_see( mob, actor ) ? strcpy( t, him_her[actor->sex] ) : strcpy( t, "someone" );
}
else
strcpy( t, "it" );
break;
case 's':
if( actor && !char_died( actor ) )
{
can_see( mob, actor ) ? strcpy( t, his_her[actor->sex] ) : strcpy( t, "someone's" );
}
else
strcpy( t, "its'" );
break;
case 'E':
if( vict && !char_died( vict ) )
{
can_see( mob, vict ) ? strcpy( t, he_she[vict->sex] ) : strcpy( t, "someone" );
}
else
strcpy( t, "it" );
break;
case 'M':
if( vict && !char_died( vict ) )
{
can_see( mob, vict ) ? strcpy( t, him_her[vict->sex] ) : strcpy( t, "someone" );
}
else
strcpy( t, "it" );
break;
case 'S':
if( vict && !char_died( vict ) )
{
can_see( mob, vict ) ? strcpy( t, his_her[vict->sex] ) : strcpy( t, "someone's" );
}
else
strcpy( t, "its'" );
break;
case 'j':
if( mob && !char_died( mob ) )
{
strcpy( t, he_she[mob->sex] );
}
else
{
strcpy( t, "it" );
}
break;
case 'k':
if( mob && !char_died( mob ) )
{
strcpy( t, him_her[mob->sex] );
}
else
{
strcpy( t, "it" );
}
break;
case 'l':
if( mob && !char_died( mob ) )
{
strcpy( t, his_her[mob->sex] );
}
else
{
strcpy( t, "it" );
}
break;
case 'J':
if( rndm && !char_died( rndm ) )
{
can_see( mob, rndm ) ? strcpy( t, he_she[rndm->sex] ) : strcpy( t, "someone" );
}
else
strcpy( t, "it" );
break;
case 'K':
if( rndm && !char_died( rndm ) )
{
can_see( mob, rndm ) ? strcpy( t, him_her[rndm->sex] ) : strcpy( t, "someone's" );
}
else
strcpy( t, "its'" );
break;
case 'L':
if( rndm && !char_died( rndm ) )
{
can_see( mob, rndm ) ? strcpy( t, his_her[rndm->sex] ) : strcpy( t, "someone" );
}
else
strcpy( t, "its" );
break;
case 'o':
if( obj && !obj_extracted( obj ) )
{
can_see_obj( mob, obj ) ? one_argument( obj->name, t ) : strcpy( t, "something" );
}
else
strcpy( t, "something" );
break;
case 'O':
if( obj && !obj_extracted( obj ) )
{
can_see_obj( mob, obj ) ? strcpy( t, obj->short_descr ) : strcpy( t, "something" );
}
else
strcpy( t, "something" );
break;
case 'p':
if( v_obj && !obj_extracted( v_obj ) )
{
can_see_obj( mob, v_obj ) ? one_argument( v_obj->name, t ) : strcpy( t, "something" );
}
else
strcpy( t, "something" );
break;
case 'P':
if( v_obj && !obj_extracted( v_obj ) )
{
can_see_obj( mob, v_obj ) ? strcpy( t, v_obj->short_descr ) : strcpy( t, "something" );
}
else
strcpy( t, "something" );
break;
case 'a':
if( obj && !obj_extracted( obj ) )
{
strcpy( t, aoran( obj->name ) );
/*
switch ( *( obj->name ) )
{
case 'a': case 'e': case 'i':
case 'o': case 'u': strcpy( t, "an" );
break;
default: strcpy( t, "a" );
}
*/
}
else
strcpy( t, "a" );
break;
case 'A':
if( v_obj && !obj_extracted( v_obj ) )
{
strcpy( t, aoran( v_obj->name ) );
}
else
strcpy( t, "a" );
break;
case '$':
strcpy( t, "$" );
break;
default:
progbug( "Bad $var", mob );
break;
}
return;
}
/* The main focus of the MOBprograms. This routine is called
* whenever a trigger is successful. It is responsible for parsing
* the command list and figuring out what to do. However, like all
* complex procedures, everything is farmed out to the other guys.
*
* This function rewritten by Narn for Realms of Despair, Dec/95.
*
*/
void mprog_driver( char *com_list, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, bool single_step )
{
char tmpcmndlst[MAX_STRING_LENGTH];
char *command_list;
char *cmnd;
CHAR_DATA *rndm = NULL;
CHAR_DATA *vch = NULL;
int count = 0;
int ignorelevel = 0;
int iflevel, result;
bool ifstate[MAX_IFS][DO_ELSE + 1];
static int prog_nest;
if( IS_AFFECTED( mob, AFF_CHARM ) )
return;
/*
* Next couple of checks stop program looping. -- Altrag
*/
if( mob == actor )
{
progbug( "triggering oneself.", mob );
return;
}
if( ++prog_nest > MAX_PROG_NEST )
{
progbug( "max_prog_nest exceeded.", mob );
--prog_nest;
return;
}
/*
* Make sure all ifstate bools are set to FALSE
*/
for( iflevel = 0; iflevel < MAX_IFS; iflevel++ )
{
for( count = 0; count < DO_ELSE; count++ )
{
ifstate[iflevel][count] = FALSE;
}
}
iflevel = 0;
/*
* get a random visible player who is in the room with the mob.
*
* If there isn't a random player in the room, rndm stays NULL.
* If you do a $r, $R, $j, or $k with rndm = NULL, you'll crash
* in mprog_translate.
*
* Adding appropriate error checking in mprog_translate.
* -Haus
*
* This used to ignore players MAX_LEVEL - 3 and higher (standard
* Merc has 4 immlevels). Thought about changing it to ignore all
* imms, but decided to just take it out. If the mob can see you,
* you may be chosen as the random player. -Narn
*
*/
count = 0;
for( vch = mob->in_room->first_person; vch; vch = vch->next_in_room )
if( !IS_NPC( vch ) )
{
if( number_range( 0, count ) == 0 )
rndm = vch;
count++;
}
strcpy( tmpcmndlst, com_list );
command_list = tmpcmndlst;
if( single_step )
{
if( mob->mpscriptpos > strlen( tmpcmndlst ) )
mob->mpscriptpos = 0;
else
command_list += mob->mpscriptpos;
if( *command_list == '\0' )
{
command_list = tmpcmndlst;
mob->mpscriptpos = 0;
}
}
/*
* From here on down, the function is all mine. The original code
* did not support nested ifs, so it had to be redone. The max
* logiclevel (MAX_IFS) is defined at the beginning of this file,
* use it to increase/decrease max allowed nesting. -Narn
*/
while( TRUE )
{
/*
* With these two lines, cmnd becomes the current line from the prog,
* and command_list becomes everything after that line.
*/
cmnd = command_list;
command_list = mprog_next_command( command_list );
/*
* Are we at the end?
*/
if( cmnd[0] == '\0' )
{
if( ifstate[iflevel][IN_IF] || ifstate[iflevel][IN_ELSE] )
{
progbug( "Missing endif", mob );
}
--prog_nest;
return;
}
/*
* Evaluate/execute the command, check what happened.
*/
result = mprog_do_command( cmnd, mob, actor, obj, vo, rndm,
( ifstate[iflevel][IN_IF] && !ifstate[iflevel][DO_IF] )
|| ( ifstate[iflevel][IN_ELSE] && !ifstate[iflevel][DO_ELSE] ), ( ignorelevel > 0 ) );
/*
* Script prog support -Thoric
*/
if( single_step )
{
mob->mpscriptpos = command_list - tmpcmndlst;
--prog_nest;
return;
}
/*
* This is the complicated part. Act on the returned value from
* mprog_do_command according to the current logic state.
*/
switch ( result )
{
case COMMANDOK:
#ifdef DEBUG
log_string( "COMMANDOK" );
#endif
/*
* Ok, this one's a no-brainer.
*/
continue;
break;
case IFTRUE:
#ifdef DEBUG
log_string( "IFTRUE" );
#endif
/*
* An if was evaluated and found true. Note that we are in an
* if section and that we want to execute it.
*/
iflevel++;
if( iflevel == MAX_IFS )
{
progbug( "Maximum nested ifs exceeded", mob );
--prog_nest;
return;
}
ifstate[iflevel][IN_IF] = TRUE;
ifstate[iflevel][DO_IF] = TRUE;
break;
case IFFALSE:
#ifdef DEBUG
log_string( "IFFALSE" );
#endif
/*
* An if was evaluated and found false. Note that we are in an
* if section and that we don't want to execute it unless we find
* an or that evaluates to true.
*/
iflevel++;
if( iflevel == MAX_IFS )
{
progbug( "Maximum nested ifs exceeded", mob );
--prog_nest;
return;
}
ifstate[iflevel][IN_IF] = TRUE;
ifstate[iflevel][DO_IF] = FALSE;
break;
case ORTRUE:
#ifdef DEBUG
log_string( "ORTRUE" );
#endif
/*
* An or was evaluated and found true. We should already be in an
* if section, so note that we want to execute it.
*/
if( !ifstate[iflevel][IN_IF] )
{
progbug( "Unmatched or", mob );
--prog_nest;
return;
}
ifstate[iflevel][DO_IF] = TRUE;
break;
case ORFALSE:
#ifdef DEBUG
log_string( "ORFALSE" );
#endif
/*
* An or was evaluated and found false. We should already be in an
* if section, and we don't need to do much. If the if was true or
* there were/will be other ors that evaluate(d) to true, they'll set
* do_if to true.
*/
if( !ifstate[iflevel][IN_IF] )
{
progbug( "Unmatched or", mob );
--prog_nest;
return;
}
continue;
break;
case FOUNDELSE:
#ifdef DEBUG
log_string( "FOUNDELSE" );
#endif
/*
* Found an else. Make sure we're in an if section, bug out if not.
* If this else is not one that we wish to ignore, note that we're now
* in an else section, and look at whether or not we executed the if
* section to decide whether to execute the else section. Ca marche
* bien.
*/
if( ignorelevel > 0 )
continue;
if( ifstate[iflevel][IN_ELSE] )
{
progbug( "Found else in an else section", mob );
--prog_nest;
return;
}
if( !ifstate[iflevel][IN_IF] )
{
progbug( "Unmatched else", mob );
--prog_nest;
return;
}
ifstate[iflevel][IN_ELSE] = TRUE;
ifstate[iflevel][DO_ELSE] = !ifstate[iflevel][DO_IF];
ifstate[iflevel][IN_IF] = FALSE;
ifstate[iflevel][DO_IF] = FALSE;
break;
case FOUNDENDIF:
#ifdef DEBUG
log_string( "FOUNDENDIF" );
#endif
/*
* Hmm, let's see... FOUNDENDIF must mean that we found an endif.
* So let's make sure we were expecting one, return if not. If this
* endif matches the if or else that we're executing, note that we are
* now no longer executing an if. If not, keep track of what we're
* ignoring.
*/
if( !( ifstate[iflevel][IN_IF] || ifstate[iflevel][IN_ELSE] ) )
{
progbug( "Unmatched endif", mob );
--prog_nest;
return;
}
if( ignorelevel > 0 )
{
ignorelevel--;
continue;
}
ifstate[iflevel][IN_IF] = FALSE;
ifstate[iflevel][DO_IF] = FALSE;
ifstate[iflevel][IN_ELSE] = FALSE;
ifstate[iflevel][DO_ELSE] = FALSE;
iflevel--;
break;
case IFIGNORED:
#ifdef DEBUG
log_string( "IFIGNORED" );
#endif
if( !( ifstate[iflevel][IN_IF] || ifstate[iflevel][IN_ELSE] ) )
{
progbug( "Parse error, ignoring if while not in if or else", mob );
--prog_nest;
return;
}
ignorelevel++;
break;
case ORIGNORED:
#ifdef DEBUG
log_string( "ORIGNORED" );
#endif
if( !( ifstate[iflevel][IN_IF] || ifstate[iflevel][IN_ELSE] ) )
{
progbug( "Unmatched or", mob );
--prog_nest;
return;
}
if( ignorelevel == 0 )
{
progbug( "Parse error, mistakenly ignoring or", mob );
--prog_nest;
return;
}
break;
case BERR:
#ifdef DEBUG
log_string( "BERR" );
#endif
--prog_nest;
return;
break;
}
}
--prog_nest;
return;
}
/* This function replaces mprog_process_cmnd. It is called from
* mprog_driver, once for each line in a mud prog. This function
* checks what the line is, executes if/or checks and calls interpret
* to perform the the commands. Written by Narn, Dec 95.
*/
int mprog_do_command( char *cmnd, CHAR_DATA * mob, CHAR_DATA * actor,
OBJ_DATA * obj, void *vo, CHAR_DATA * rndm, bool ignore, bool ignore_ors )
{
char firstword[MAX_INPUT_LENGTH];
char *ifcheck;
char buf[MAX_INPUT_LENGTH];
char tmp[MAX_INPUT_LENGTH];
char *point, *str, *i;
int validif, vnum;
/*
* Isolate the first word of the line, it gives us a clue what
* we want to do.
*/
ifcheck = one_argument( cmnd, firstword );
if( !str_cmp( firstword, "if" ) )
{
/*
* Ok, we found an if. According to the boolean 'ignore', either
* ignore the ifcheck and report that back to mprog_driver or do
* the ifcheck and report whether it was successful.
*/
if( ignore )
return IFIGNORED;
else
validif = mprog_do_ifcheck( ifcheck, mob, actor, obj, vo, rndm );
if( validif == 1 )
return IFTRUE;
if( validif == 0 )
return IFFALSE;
return BERR;
}
if( !str_cmp( firstword, "or" ) )
{
/*
* Same behavior as with ifs, but use the boolean 'ignore_ors' to
* decide which way to go.
*/
if( ignore_ors )
return ORIGNORED;
else
validif = mprog_do_ifcheck( ifcheck, mob, actor, obj, vo, rndm );
if( validif == 1 )
return ORTRUE;
if( validif == 0 )
return ORFALSE;
return BERR;
}
/*
* For else and endif, just report back what we found. Mprog_driver
* keeps track of logiclevels.
*/
if( !str_cmp( firstword, "else" ) )
{
return FOUNDELSE;
}
if( !str_cmp( firstword, "endif" ) )
{
return FOUNDENDIF;
}
/*
* Ok, didn't find an if, an or, an else or an endif.
* If the command is in an if or else section that is not to be
* performed, the boolean 'ignore' is set to true and we just
* return. If not, we try to execute the command.
*/
if( ignore )
return COMMANDOK;
/*
* If the command is 'break', that's all folks.
*/
if( !str_cmp( firstword, "break" ) )
return BERR;
vnum = mob->pIndexData->vnum;
point = buf;
str = cmnd;
/*
* This chunk of code taken from mprog_process_cmnd.
*/
while( *str != '\0' )
{
if( *str != '$' )
{
*point++ = *str++;
continue;
}
str++;
mprog_translate( *str, tmp, mob, actor, obj, vo, rndm );
i = tmp;
++str;
while( ( *point = *i ) != '\0' )
++point, ++i;
}
*point = '\0';
interpret( mob, buf );
/*
* If the mob is mentally unstable and does things like fireball
* itself, let's make sure it's still alive.
*/
if( char_died( mob ) )
{
return BERR;
}
return COMMANDOK;
}
/***************************************************************************
* Global function code and brief comments.
*/
bool mprog_keyword_check( const char *argu, const char *argl )
{
char word[MAX_INPUT_LENGTH];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int i;
char *arg, *arglist;
char *start, *end;
strcpy( arg1, strlower( argu ) );
arg = arg1;
strcpy( arg2, strlower( argl ) );
arglist = arg2;
for( i = 0; i < strlen( arglist ); i++ )
arglist[i] = LOWER( arglist[i] );
for( i = 0; i < strlen( arg ); i++ )
arg[i] = LOWER( arg[i] );
if( ( arglist[0] == 'p' ) && ( arglist[1] == ' ' ) )
{
arglist += 2;
while( ( start = strstr( arg, arglist ) ) )
if( ( start == arg || *( start - 1 ) == ' ' )
&& ( *( end = start + strlen( arglist ) ) == ' ' || *end == '\n' || *end == '\r' || *end == '\0' ) )
return TRUE;
else
arg = start + 1;
}
else
{
arglist = one_argument( arglist, word );
for( ; word[0] != '\0'; arglist = one_argument( arglist, word ) )
while( ( start = strstr( arg, word ) ) )
if( ( start == arg || *( start - 1 ) == ' ' )
&& ( *( end = start + strlen( word ) ) == ' ' || *end == '\n' || *end == '\r' || *end == '\0' ) )
return TRUE;
else
arg = start + 1;
}
/* bug( "don't match" ); */
return FALSE;
}
/* The next two routines are the basic trigger types. Either trigger
* on a certain percent, or trigger on a keyword or word phrase.
* To see how this works, look at the various trigger routines..
*/
void mprog_wordlist_check( char *arg, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, int type )
{
char temp1[MAX_STRING_LENGTH];
char temp2[MAX_INPUT_LENGTH];
char word[MAX_INPUT_LENGTH];
MPROG_DATA *mprg;
char *list;
char *start;
char *dupl;
char *end;
int i;
for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
if( mprg->type & type )
{
strcpy( temp1, mprg->arglist );
list = temp1;
for( i = 0; i < strlen( list ); i++ )
list[i] = LOWER( list[i] );
strcpy( temp2, arg );
dupl = temp2;
for( i = 0; i < strlen( dupl ); i++ )
dupl[i] = LOWER( dupl[i] );
if( ( list[0] == 'p' ) && ( list[1] == ' ' ) )
{
list += 2;
while( ( start = strstr( dupl, list ) ) )
if( ( start == dupl || *( start - 1 ) == ' ' )
&& ( *( end = start + strlen( list ) ) == ' ' || *end == '\n' || *end == '\r' || *end == '\0' ) )
{
mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
break;
}
else
dupl = start + 1;
}
else
{
list = one_argument( list, word );
for( ; word[0] != '\0'; list = one_argument( list, word ) )
while( ( start = strstr( dupl, word ) ) )
if( ( start == dupl || *( start - 1 ) == ' ' )
&& ( *( end = start + strlen( word ) ) == ' ' || *end == '\n' || *end == '\r' || *end == '\0' ) )
{
mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
break;
}
else
dupl = start + 1;
}
}
return;
}
void mprog_percent_check( CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, int type )
{
MPROG_DATA *mprg;
for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
if( ( mprg->type & type ) && ( number_percent( ) <= atoi( mprg->arglist ) ) )
{
mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
if( type != GREET_PROG && type != ALL_GREET_PROG )
break;
}
return;
}
void mprog_time_check( CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, int type )
{
MPROG_DATA *mprg;
bool trigger_time;
for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
{
trigger_time = ( time_info.hour == atoi( mprg->arglist ) );
if( !trigger_time )
{
if( mprg->triggered )
mprg->triggered = FALSE;
continue;
}
if( ( mprg->type & type ) && ( ( !mprg->triggered ) || ( mprg->type && HOUR_PROG ) ) )
{
mprg->triggered = TRUE;
mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
}
}
return;
}
void mob_act_add( CHAR_DATA * mob )
{
struct act_prog_data *runner, *tmp_mal;
for( runner = mob_act_list; runner; runner = runner->next )
if( runner->vo == mob )
return;
CREATE( runner, struct act_prog_data, 1 );
runner->vo = mob;
runner->next = NULL;
/*
* The head of the list is being changed in
* aggr_update, So append to the end of the list
* instead. -Druid
*/
if( mob_act_list )
{
tmp_mal = mob_act_list;
while( tmp_mal->next != NULL )
tmp_mal = tmp_mal->next;
/*
* put at the end
*/
tmp_mal->next = runner;
}
else
mob_act_list = runner;
}
/* The triggers.. These are really basic, and since most appear only
* once in the code (hmm. i think they all do) it would be more efficient
* to substitute the code in and make the mprog_xxx_check routines global.
* However, they are all here in one nice place at the moment to make it
* easier to see what they look like. If you do substitute them back in,
* make sure you remember to modify the variable names to the ones in the
* trigger calls.
*/
void mprog_act_trigger( char *buf, CHAR_DATA * mob, CHAR_DATA * ch, OBJ_DATA * obj, void *vo )
{
MPROG_ACT_LIST *tmp_act, *tmp_mal;
MPROG_DATA *mprg;
bool found = FALSE;
if( IS_NPC( mob ) && IS_SET( mob->pIndexData->progtypes, ACT_PROG ) )
{
/*
* Don't let a mob trigger itself, nor one instance of a mob
* trigger another instance.
*/
if( IS_NPC( ch ) && ch->pIndexData == mob->pIndexData )
return;
/*
* make sure this is a matching trigger
*/
for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
if( mprg->type & ACT_PROG && mprog_keyword_check( buf, mprg->arglist ) )
{
found = TRUE;
break;
}
if( !found )
return;
CREATE( tmp_act, MPROG_ACT_LIST, 1 );
/*
* Losing the head of the list -Druid
*/
if( mob->mpactnum > 0 )
{
tmp_mal = mob->mpact;
while( tmp_mal->next != NULL )
tmp_mal = tmp_mal->next;
/*
* Put at the end
*/
tmp_mal->next = tmp_act;
}
else
mob->mpact = tmp_act;
tmp_act->next = NULL;
tmp_act->buf = str_dup( buf );
tmp_act->ch = ch;
tmp_act->obj = obj;
tmp_act->vo = vo;
mob->mpactnum++;
mob_act_add( mob );
}
return;
}
void mprog_bribe_trigger( CHAR_DATA * mob, CHAR_DATA * ch, int amount )
{
char buf[MAX_STRING_LENGTH];
MPROG_DATA *mprg;
OBJ_DATA *obj;
if( IS_NPC( mob ) && ( mob->pIndexData->progtypes & BRIBE_PROG ) )
{
/*
* Don't let a mob trigger itself, nor one instance of a mob
* trigger another instance.
*/
if( IS_NPC( ch ) && ch->pIndexData == mob->pIndexData )
return;
obj = create_object( get_obj_index( OBJ_VNUM_MONEY_SOME ), 0 );
sprintf( buf, obj->short_descr, amount );
STRFREE( obj->short_descr );
obj->short_descr = STRALLOC( buf );
obj->value[0] = amount;
obj = obj_to_char( obj, mob );
mob->gold -= amount;
for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
if( ( mprg->type & BRIBE_PROG ) && ( amount >= atoi( mprg->arglist ) ) )
{
mprog_driver( mprg->comlist, mob, ch, obj, NULL, FALSE );
break;
}
}
return;
}
void mprog_death_trigger( CHAR_DATA * killer, CHAR_DATA * mob )
{
if( IS_NPC( mob ) && killer != mob && ( mob->pIndexData->progtypes & DEATH_PROG ) )
{
mprog_percent_check( mob, killer, NULL, NULL, DEATH_PROG );
}
death_cry( mob );
return;
}
void mprog_entry_trigger( CHAR_DATA * mob )
{
if( IS_NPC( mob ) && ( mob->pIndexData->progtypes & ENTRY_PROG ) )
mprog_percent_check( mob, NULL, NULL, NULL, ENTRY_PROG );
return;
}
void mprog_fight_trigger( CHAR_DATA * mob, CHAR_DATA * ch )
{
if( IS_NPC( mob ) && ( mob->pIndexData->progtypes & FIGHT_PROG ) )
mprog_percent_check( mob, ch, NULL, NULL, FIGHT_PROG );
return;
}
void mprog_give_trigger( CHAR_DATA * mob, CHAR_DATA * ch, OBJ_DATA * obj )
{
char buf[MAX_INPUT_LENGTH];
MPROG_DATA *mprg;
if( IS_NPC( mob ) && ( mob->pIndexData->progtypes & GIVE_PROG ) )
{
/*
* Don't let a mob trigger itself, nor one instance of a mob
* trigger another instance.
*/
if( IS_NPC( ch ) && ch->pIndexData == mob->pIndexData )
return;
for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
{
one_argument( mprg->arglist, buf );
if( ( mprg->type & GIVE_PROG ) && ( ( !str_cmp( obj->name, mprg->arglist ) ) || ( !str_cmp( "all", buf ) ) ) )
{
mprog_driver( mprg->comlist, mob, ch, obj, NULL, FALSE );
break;
}
}
}
return;
}
void mprog_greet_trigger( CHAR_DATA * ch )
{
CHAR_DATA *vmob, *vmob_next;
#ifdef DEBUG
char buf[MAX_STRING_LENGTH];
sprintf( buf, "mprog_greet_trigger -> %s", ch->name );
log_string( buf );
#endif
for( vmob = ch->in_room->first_person; vmob; vmob = vmob_next )
{
vmob_next = vmob->next_in_room;
if( !IS_NPC( vmob ) || vmob->fighting || !IS_AWAKE( vmob ) )
continue;
/*
* Don't let a mob trigger itself, nor one instance of a mob
* trigger another instance.
*/
if( IS_NPC( ch ) && ch->pIndexData == vmob->pIndexData )
continue;
if( vmob->pIndexData->progtypes & GREET_PROG )
mprog_percent_check( vmob, ch, NULL, NULL, GREET_PROG );
else if( vmob->pIndexData->progtypes & ALL_GREET_PROG )
mprog_percent_check( vmob, ch, NULL, NULL, ALL_GREET_PROG );
}
return;
}
void mprog_hitprcnt_trigger( CHAR_DATA * mob, CHAR_DATA * ch )
{
MPROG_DATA *mprg;
if( IS_NPC( mob ) && ( mob->pIndexData->progtypes & HITPRCNT_PROG ) )
for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
if( ( mprg->type & HITPRCNT_PROG ) && ( ( 100 * mob->hit / mob->max_hit ) < atoi( mprg->arglist ) ) )
{
mprog_driver( mprg->comlist, mob, ch, NULL, NULL, FALSE );
break;
}
return;
}
void mprog_random_trigger( CHAR_DATA * mob )
{
if( mob->pIndexData->progtypes & RAND_PROG )
mprog_percent_check( mob, NULL, NULL, NULL, RAND_PROG );
return;
}
void mprog_time_trigger( CHAR_DATA * mob )
{
if( mob->pIndexData->progtypes & TIME_PROG )
mprog_time_check( mob, NULL, NULL, NULL, TIME_PROG );
return;
}
void mprog_hour_trigger( CHAR_DATA * mob )
{
if( mob->pIndexData->progtypes & HOUR_PROG )
mprog_time_check( mob, NULL, NULL, NULL, HOUR_PROG );
return;
}
void mprog_speech_trigger( char *txt, CHAR_DATA * actor )
{
CHAR_DATA *vmob;
for( vmob = actor->in_room->first_person; vmob; vmob = vmob->next_in_room )
{
if( IS_NPC( vmob ) && ( vmob->pIndexData->progtypes & SPEECH_PROG ) )
{
if( IS_NPC( actor ) && actor->pIndexData == vmob->pIndexData )
continue;
mprog_wordlist_check( txt, vmob, actor, NULL, NULL, SPEECH_PROG );
}
}
return;
}
void mprog_script_trigger( CHAR_DATA * mob )
{
MPROG_DATA *mprg;
if( mob->pIndexData->progtypes & SCRIPT_PROG )
for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
if( ( mprg->type & SCRIPT_PROG ) )
{
if( mprg->arglist[0] == '\0' || mob->mpscriptpos != 0 || atoi( mprg->arglist ) == time_info.hour )
mprog_driver( mprg->comlist, mob, NULL, NULL, NULL, TRUE );
}
return;
}
void oprog_script_trigger( OBJ_DATA * obj )
{
MPROG_DATA *mprg;
if( obj->pIndexData->progtypes & SCRIPT_PROG )
for( mprg = obj->pIndexData->mudprogs; mprg; mprg = mprg->next )
if( ( mprg->type & SCRIPT_PROG ) )
{
if( mprg->arglist[0] == '\0' || obj->mpscriptpos != 0 || atoi( mprg->arglist ) == time_info.hour )
{
set_supermob( obj );
mprog_driver( mprg->comlist, supermob, NULL, NULL, NULL, TRUE );
obj->mpscriptpos = supermob->mpscriptpos;
release_supermob( );
}
}
return;
}
void rprog_script_trigger( ROOM_INDEX_DATA * room )
{
MPROG_DATA *mprg;
if( room->progtypes & SCRIPT_PROG )
for( mprg = room->mudprogs; mprg; mprg = mprg->next )
if( ( mprg->type & SCRIPT_PROG ) )
{
if( mprg->arglist[0] == '\0' || room->mpscriptpos != 0 || atoi( mprg->arglist ) == time_info.hour )
{
rset_supermob( room );
mprog_driver( mprg->comlist, supermob, NULL, NULL, NULL, TRUE );
room->mpscriptpos = supermob->mpscriptpos;
release_supermob( );
}
}
return;
}
/*
* Mudprogram additions begin here
*/
void set_supermob( OBJ_DATA * obj )
{
ROOM_INDEX_DATA *room;
OBJ_DATA *in_obj;
CHAR_DATA *mob;
char buf[200];
if( !supermob )
supermob = create_mobile( get_mob_index( 3 ) );
mob = supermob; /* debugging */
if( !obj )
return;
for( in_obj = obj; in_obj->in_obj; in_obj = in_obj->in_obj )
;
if( in_obj->carried_by )
{
room = in_obj->carried_by->in_room;
}
else
{
room = obj->in_room;
}
if( !room )
return;
if( supermob->short_descr )
STRFREE( supermob->short_descr );
supermob->short_descr = QUICKLINK( obj->short_descr );
supermob->mpscriptpos = obj->mpscriptpos;
/*
* Added by Jenny to allow bug messages to show the vnum
* of the object, and not just supermob's vnum
*/
sprintf( buf, "Object #%d", obj->pIndexData->vnum );
STRFREE( supermob->description );
supermob->description = STRALLOC( buf );
if( room != NULL )
{
char_from_room( supermob );
char_to_room( supermob, room );
}
}
void release_supermob( )
{
char_from_room( supermob );
char_to_room( supermob, get_room_index( 3 ) );
}
bool oprog_percent_check( CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, int type )
{
MPROG_DATA *mprg;
bool executed = FALSE;
for( mprg = obj->pIndexData->mudprogs; mprg; mprg = mprg->next )
if( ( mprg->type & type ) && ( number_percent( ) <= atoi( mprg->arglist ) ) )
{
executed = TRUE;
mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
if( type != GREET_PROG )
break;
}
return executed;
}
/*
* Triggers follow
*/
/*
* Hold on this
*
void oprog_act_trigger( CHAR_DATA *ch, OBJ_DATA *obj )
{
set_supermob( obj );
if ( obj->pIndexData->progtypes & ACT_PROG )
oprog_percent_check( supermob, ch, obj, NULL, ACT_PROG );
release_supermob();
return;
}
*
*
*/
void oprog_greet_trigger( CHAR_DATA * ch )
{
OBJ_DATA *vobj;
for( vobj = ch->in_room->first_content; vobj; vobj = vobj->next_content )
if( vobj->pIndexData->progtypes & GREET_PROG )
{
set_supermob( vobj ); /* not very efficient to do here */
oprog_percent_check( supermob, ch, vobj, NULL, GREET_PROG );
release_supermob( );
}
return;
}
void oprog_speech_trigger( char *txt, CHAR_DATA * ch )
{
OBJ_DATA *vobj;
/*
* supermob is set and released in oprog_wordlist_check
*/
for( vobj = ch->in_room->first_content; vobj; vobj = vobj->next_content )
if( vobj->pIndexData->progtypes & SPEECH_PROG )
{
oprog_wordlist_check( txt, supermob, ch, vobj, NULL, SPEECH_PROG, vobj );
}
return;
}
/*
* Called at top of obj_update
* make sure to put an if(!obj) continue
* after it
*/
void oprog_random_trigger( OBJ_DATA * obj )
{
if( !obj || !obj->pIndexData )
return;
if( obj->pIndexData->progtypes & RAND_PROG )
{
set_supermob( obj );
oprog_percent_check( supermob, NULL, obj, NULL, RAND_PROG );
release_supermob( );
}
return;
}
/*
* in wear_obj, between each successful equip_char
* the subsequent return
*/
void oprog_wear_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
if( obj->pIndexData->progtypes & WEAR_PROG )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, WEAR_PROG );
release_supermob( );
}
return;
}
bool oprog_use_trigger( CHAR_DATA * ch, OBJ_DATA * obj, CHAR_DATA * vict, OBJ_DATA * targ, void *vo )
{
bool executed = FALSE;
if( obj->pIndexData->progtypes & USE_PROG )
{
set_supermob( obj );
if( obj->item_type == ITEM_STAFF )
{
if( vict )
executed = oprog_percent_check( supermob, ch, obj, vict, USE_PROG );
else
executed = oprog_percent_check( supermob, ch, obj, targ, USE_PROG );
}
else
{
executed = oprog_percent_check( supermob, ch, obj, NULL, USE_PROG );
}
release_supermob( );
}
return executed;
}
/*
* call in remove_obj, right after unequip_char
* do a if(!ch) return right after, and return TRUE (?)
* if !ch
*/
void oprog_remove_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
if( obj->pIndexData->progtypes & REMOVE_PROG )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, REMOVE_PROG );
release_supermob( );
}
return;
}
/*
* call in do_sac, right before extract_obj
*/
void oprog_sac_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
if( obj->pIndexData->progtypes & SAC_PROG )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, SAC_PROG );
release_supermob( );
}
return;
}
/*
* call in do_get, right before check_for_trap
* do a if(!ch) return right after
*/
void oprog_get_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
if( obj->pIndexData->progtypes & GET_PROG )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, GET_PROG );
release_supermob( );
}
return;
}
/*
* called in damage_obj in act_obj.c
*/
void oprog_damage_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
if( obj->pIndexData->progtypes & DAMAGE_PROG )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, DAMAGE_PROG );
release_supermob( );
}
return;
}
/*
* called in do_repair in shops.c
*/
void oprog_repair_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
if( obj->pIndexData->progtypes & REPAIR_PROG )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, REPAIR_PROG );
release_supermob( );
}
return;
}
/*
* call twice in do_drop, right after the act( AT_ACTION,...)
* do a if(!ch) return right after
*/
void oprog_drop_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
if( obj->pIndexData->progtypes & DROP_PROG )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, DROP_PROG );
release_supermob( );
}
return;
}
/*
* call towards end of do_examine, right before check_for_trap
*/
void oprog_examine_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
if( obj->pIndexData->progtypes & EXA_PROG )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, EXA_PROG );
release_supermob( );
}
return;
}
/*
* call in fight.c, group_gain, after (?) the obj_to_room
*/
void oprog_zap_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
if( obj->pIndexData->progtypes & ZAP_PROG )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, ZAP_PROG );
release_supermob( );
}
return;
}
/*
* call in levers.c, towards top of do_push_or_pull
* see note there
*/
void oprog_pull_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
if( obj->pIndexData->progtypes & PULL_PROG )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, PULL_PROG );
release_supermob( );
}
return;
}
/*
* call in levers.c, towards top of do_push_or_pull
* see note there
*/
void oprog_push_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
if( obj->pIndexData->progtypes & PUSH_PROG )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, PUSH_PROG );
release_supermob( );
}
return;
}
void obj_act_add( OBJ_DATA * obj );
void oprog_act_trigger( char *buf, OBJ_DATA * mobj, CHAR_DATA * ch, OBJ_DATA * obj, void *vo )
{
if( mobj->pIndexData->progtypes & ACT_PROG )
{
MPROG_ACT_LIST *tmp_act, *tmp_mal;
CREATE( tmp_act, MPROG_ACT_LIST, 1 );
/*
* Losing the head of the list -Druid
*/
if( mobj->mpactnum > 0 )
{
tmp_mal = mobj->mpact;
while( tmp_mal->next != NULL )
tmp_mal = tmp_mal->next;
/*
* Put at the end
*/
tmp_mal->next = tmp_act;
}
else
mobj->mpact = tmp_act;
tmp_act->next = NULL;
tmp_act->buf = str_dup( buf );
tmp_act->ch = ch;
tmp_act->obj = obj;
tmp_act->vo = vo;
mobj->mpactnum++;
obj_act_add( mobj );
}
return;
}
void oprog_wordlist_check( char *arg, CHAR_DATA * mob, CHAR_DATA * actor,
OBJ_DATA * obj, void *vo, int type, OBJ_DATA * iobj )
{
char temp1[MAX_STRING_LENGTH];
char temp2[MAX_INPUT_LENGTH];
char word[MAX_INPUT_LENGTH];
MPROG_DATA *mprg;
char *list;
char *start;
char *dupl;
char *end;
int i;
for( mprg = iobj->pIndexData->mudprogs; mprg; mprg = mprg->next )
if( mprg->type & type )
{
strcpy( temp1, mprg->arglist );
list = temp1;
for( i = 0; i < strlen( list ); i++ )
list[i] = LOWER( list[i] );
strcpy( temp2, arg );
dupl = temp2;
for( i = 0; i < strlen( dupl ); i++ )
dupl[i] = LOWER( dupl[i] );
if( ( list[0] == 'p' ) && ( list[1] == ' ' ) )
{
list += 2;
while( ( start = strstr( dupl, list ) ) )
if( ( start == dupl || *( start - 1 ) == ' ' )
&& ( *( end = start + strlen( list ) ) == ' ' || *end == '\n' || *end == '\r' || *end == '\0' ) )
{
set_supermob( iobj );
mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
release_supermob( );
break;
}
else
dupl = start + 1;
}
else
{
list = one_argument( list, word );
for( ; word[0] != '\0'; list = one_argument( list, word ) )
while( ( start = strstr( dupl, word ) ) )
if( ( start == dupl || *( start - 1 ) == ' ' )
&& ( *( end = start + strlen( word ) ) == ' ' || *end == '\n' || *end == '\r' || *end == '\0' ) )
{
set_supermob( iobj );
mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
release_supermob( );
break;
}
else
dupl = start + 1;
}
}
return;
}
/*
* room_prog support starts here
*
*
*/
void rset_supermob( ROOM_INDEX_DATA * room )
{
char buf[200];
if( room )
{
STRFREE( supermob->short_descr );
supermob->short_descr = QUICKLINK( room->name );
STRFREE( supermob->name );
supermob->name = QUICKLINK( room->name );
supermob->mpscriptpos = room->mpscriptpos;
/*
* Added by Jenny to allow bug messages to show the vnum
* of the room, and not just supermob's vnum
*/
sprintf( buf, "Room #%d", room->vnum );
STRFREE( supermob->description );
supermob->description = STRALLOC( buf );
char_from_room( supermob );
char_to_room( supermob, room );
}
}
void rprog_percent_check( CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, int type )
{
MPROG_DATA *mprg;
if( !mob->in_room )
return;
for( mprg = mob->in_room->mudprogs; mprg; mprg = mprg->next )
if( ( mprg->type & type ) && ( number_percent( ) <= atoi( mprg->arglist ) ) )
{
mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
if( type != ENTER_PROG )
break;
}
return;
}
/*
* Triggers follow
*/
/*
* Hold on this
* Unhold. -- Alty
*/
void room_act_add( ROOM_INDEX_DATA * room );
void rprog_act_trigger( char *buf, ROOM_INDEX_DATA * room, CHAR_DATA * ch, OBJ_DATA * obj, void *vo )
{
if( room->progtypes & ACT_PROG )
{
MPROG_ACT_LIST *tmp_act, *tmp_mal;
CREATE( tmp_act, MPROG_ACT_LIST, 1 );
/*
* Losing the head of the list -Druid
*/
if( room->mpactnum > 0 )
{
tmp_mal = room->mpact;
while( tmp_mal->next != NULL )
tmp_mal = tmp_mal->next;
/*
* Put at the end
*/
tmp_mal->next = tmp_act;
}
else
room->mpact = tmp_act;
tmp_act->next = NULL;
tmp_act->buf = str_dup( buf );
tmp_act->ch = ch;
tmp_act->obj = obj;
tmp_act->vo = vo;
room->mpactnum++;
room_act_add( room );
}
return;
}
/*
*
*/
void rprog_leave_trigger( CHAR_DATA * ch )
{
if( ch->in_room->progtypes & LEAVE_PROG )
{
rset_supermob( ch->in_room );
rprog_percent_check( supermob, ch, NULL, NULL, LEAVE_PROG );
release_supermob( );
}
return;
}
void rprog_enter_trigger( CHAR_DATA * ch )
{
if( ch->in_room->progtypes & ENTER_PROG )
{
rset_supermob( ch->in_room );
rprog_percent_check( supermob, ch, NULL, NULL, ENTER_PROG );
release_supermob( );
}
return;
}
void rprog_sleep_trigger( CHAR_DATA * ch )
{
if( ch->in_room->progtypes & SLEEP_PROG )
{
rset_supermob( ch->in_room );
rprog_percent_check( supermob, ch, NULL, NULL, SLEEP_PROG );
release_supermob( );
}
return;
}
void rprog_rest_trigger( CHAR_DATA * ch )
{
if( ch->in_room->progtypes & REST_PROG )
{
rset_supermob( ch->in_room );
rprog_percent_check( supermob, ch, NULL, NULL, REST_PROG );
release_supermob( );
}
return;
}
void rprog_rfight_trigger( CHAR_DATA * ch )
{
if( ch->in_room->progtypes & RFIGHT_PROG )
{
rset_supermob( ch->in_room );
rprog_percent_check( supermob, ch, NULL, NULL, RFIGHT_PROG );
release_supermob( );
}
return;
}
void rprog_death_trigger( CHAR_DATA * killer, CHAR_DATA * ch )
{
if( ch->in_room->progtypes & RDEATH_PROG )
{
rset_supermob( ch->in_room );
rprog_percent_check( supermob, ch, NULL, NULL, RDEATH_PROG );
release_supermob( );
}
return;
}
void rprog_speech_trigger( char *txt, CHAR_DATA * ch )
{
if( ch->in_room->progtypes & SPEECH_PROG )
{
/*
* supermob is set and released in rprog_wordlist_check
*/
rprog_wordlist_check( txt, supermob, ch, NULL, NULL, SPEECH_PROG, ch->in_room );
}
return;
}
void rprog_random_trigger( CHAR_DATA * ch )
{
if( ch->in_room->progtypes & RAND_PROG )
{
rset_supermob( ch->in_room );
rprog_percent_check( supermob, ch, NULL, NULL, RAND_PROG );
release_supermob( );
}
return;
}
void rprog_wordlist_check( char *arg, CHAR_DATA * mob, CHAR_DATA * actor,
OBJ_DATA * obj, void *vo, int type, ROOM_INDEX_DATA * room )
{
char temp1[MAX_STRING_LENGTH];
char temp2[MAX_INPUT_LENGTH];
char word[MAX_INPUT_LENGTH];
MPROG_DATA *mprg;
char *list;
char *start;
char *dupl;
char *end;
int i;
if( actor && !char_died( actor ) && actor->in_room )
room = actor->in_room;
for( mprg = room->mudprogs; mprg; mprg = mprg->next )
if( mprg->type & type )
{
strcpy( temp1, mprg->arglist );
list = temp1;
for( i = 0; i < strlen( list ); i++ )
list[i] = LOWER( list[i] );
strcpy( temp2, arg );
dupl = temp2;
for( i = 0; i < strlen( dupl ); i++ )
dupl[i] = LOWER( dupl[i] );
if( ( list[0] == 'p' ) && ( list[1] == ' ' ) )
{
list += 2;
while( ( start = strstr( dupl, list ) ) )
if( ( start == dupl || *( start - 1 ) == ' ' )
&& ( *( end = start + strlen( list ) ) == ' ' || *end == '\n' || *end == '\r' || *end == '\0' ) )
{
rset_supermob( room );
mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
release_supermob( );
break;
}
else
dupl = start + 1;
}
else
{
list = one_argument( list, word );
for( ; word[0] != '\0'; list = one_argument( list, word ) )
while( ( start = strstr( dupl, word ) ) )
if( ( start == dupl || *( start - 1 ) == ' ' )
&& ( *( end = start + strlen( word ) ) == ' ' || *end == '\n' || *end == '\r' || *end == '\0' ) )
{
rset_supermob( room );
mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
release_supermob( );
break;
}
else
dupl = start + 1;
}
}
return;
}
void rprog_time_check( CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, int type )
{
ROOM_INDEX_DATA *room = ( ROOM_INDEX_DATA * ) vo;
MPROG_DATA *mprg;
bool trigger_time;
for( mprg = room->mudprogs; mprg; mprg = mprg->next )
{
trigger_time = ( time_info.hour == atoi( mprg->arglist ) );
if( !trigger_time )
{
if( mprg->triggered )
mprg->triggered = FALSE;
continue;
}
if( ( mprg->type & type ) && ( ( !mprg->triggered ) || ( mprg->type & HOUR_PROG ) ) )
{
mprg->triggered = TRUE;
mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
}
}
return;
}
void rprog_time_trigger( CHAR_DATA * ch )
{
if( ch->in_room->progtypes & TIME_PROG )
{
rset_supermob( ch->in_room );
rprog_time_check( supermob, NULL, NULL, ch->in_room, TIME_PROG );
release_supermob( );
}
return;
}
void rprog_hour_trigger( CHAR_DATA * ch )
{
if( ch->in_room->progtypes & HOUR_PROG )
{
rset_supermob( ch->in_room );
rprog_time_check( supermob, NULL, NULL, ch->in_room, HOUR_PROG );
release_supermob( );
}
return;
}
/* Written by Jenny, Nov 29/95 */
void progbug( char *str, CHAR_DATA * mob )
{
char buf[MAX_STRING_LENGTH];
/*
* Check if we're dealing with supermob, which means the bug occurred
* in a room or obj prog.
*/
if( mob->pIndexData->vnum == 3 )
{
/*
* It's supermob. In set_supermob and rset_supermob, the description
* was set to indicate the object or room, so we just need to show
* the description in the bug message.
*/
sprintf( buf, "%s, %s.", str, mob->description == NULL ? "(unknown)" : mob->description );
}
else
{
sprintf( buf, "%s, Mob #%d.", str, mob->pIndexData->vnum );
}
bug( buf, 0 );
return;
}
/* Room act prog updates. Use a separate list cuz we dont really wanna go
thru 5-10000 rooms every pulse.. can we say lag? -- Alty */
void room_act_add( ROOM_INDEX_DATA * room )
{
struct act_prog_data *runner, *tmp_ral;
for( runner = room_act_list; runner; runner = runner->next )
if( runner->vo == room )
return;
CREATE( runner, struct act_prog_data, 1 );
runner->vo = room;
runner->next = NULL;
/*
* The head of the list is being changed in
* room_act_update, So append to the end of the list
* instead. -Druid
*/
if( room_act_list )
{
tmp_ral = room_act_list;
while( tmp_ral->next != NULL )
tmp_ral = tmp_ral->next;
/*
* put at the end
*/
tmp_ral->next = runner;
}
else
room_act_list = runner;
}
void room_act_update( void )
{
struct act_prog_data *runner;
MPROG_ACT_LIST *mpact;
while( ( runner = room_act_list ) != NULL )
{
ROOM_INDEX_DATA *room = runner->vo;
while( ( mpact = room->mpact ) != NULL )
{
if( mpact->ch->in_room == room )
rprog_wordlist_check( mpact->buf, supermob, mpact->ch, mpact->obj, mpact->vo, ACT_PROG, room );
room->mpact = mpact->next;
DISPOSE( mpact->buf );
DISPOSE( mpact );
}
room->mpact = NULL;
room->mpactnum = 0;
room_act_list = runner->next;
DISPOSE( runner );
}
return;
}
void obj_act_add( OBJ_DATA * obj )
{
struct act_prog_data *runner, *tmp_oal;
for( runner = obj_act_list; runner; runner = runner->next )
if( runner->vo == obj )
return;
CREATE( runner, struct act_prog_data, 1 );
runner->vo = obj;
runner->next = NULL;
/*
* The head of the list is being changed in
* obj_act_update, So append to the end of the list
* instead. -Druid
*/
if( obj_act_list )
{
tmp_oal = obj_act_list;
while( tmp_oal->next != NULL )
tmp_oal = tmp_oal->next;
/*
* put at the end
*/
tmp_oal->next = runner;
}
else
obj_act_list = runner;
}
void obj_act_update( void )
{
struct act_prog_data *runner;
MPROG_ACT_LIST *mpact;
while( ( runner = obj_act_list ) != NULL )
{
OBJ_DATA *obj = runner->vo;
while( ( mpact = obj->mpact ) != NULL )
{
oprog_wordlist_check( mpact->buf, supermob, mpact->ch, mpact->obj, mpact->vo, ACT_PROG, obj );
obj->mpact = mpact->next;
DISPOSE( mpact->buf );
DISPOSE( mpact );
}
obj->mpact = NULL;
obj->mpactnum = 0;
obj_act_list = runner->next;
DISPOSE( runner );
}
return;
}